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  1. Collision with particles

    fayt84
    by fayt84 · February 2014
    I found the spawn actor behavior, but which rule, block or behavior do I use to #1 get it to drop randomly, #2 collide with actor? Thank you again
  2. Collision with particles

    tatiang
    by tatiang · February 2014
    You'll have to spawn the hammer actors instead of using a particles behavior.
  3. Spawning one actor at a time.

    tatiang
    by tatiang · February 2014
    When attribute game.Time ≥ game.timeStamp + game.spawnDelay
  4. Spawning one actor at a time.

    jcheikha
    by jcheikha · February 2014
    i followed your steps exactly but for some reason am not getting a spawn.
  5. Spawning one actor at a time.

    jcheikha
    by jcheikha · February 2014
    thnx for the video Ktorti, i have done the same thing. but what i was wondering is for example, i start with a timer of 3 sec per random spawn and each 10 seconds pass by the spanw time decreases. so
  6. Spawning one actor at a time.

    tatiang
    by tatiang · February 2014
    If you want the timer to "speed up" so that it first spawns every 5 seconds, then every 3 seconds, etc. you have to use an inverse proportion which I describe here, although in a dif
  7. Spawning one actor at a time.

    jcheikha
    by jcheikha · February 2014
    Great thnx alot, works perfect. but now the spawn rate is very slow, how can i make it faster. something the more time that passes the faster the spawn is?
  8. Spawning one actor at a time.

    tatiang
    by tatiang · February 2014
    Instead of 4 spawners, use a single spawner. Use a timer to determine when to spawn (e.g. every 1 second or at random times with a custom timer). Inside of the timer, choose a random value (Change A
  9. Spawning one actor at a time.

    jcheikha
    by jcheikha · February 2014
    Hi guys, just started Gamesalad 3 days ago and i think am doing pretty good so far. i am working on a game that spawns 4 balls from the top and fall down. each ball has a different speed. the goal is
  10. Official Flappy Bird Thread - for all things flappy bird (including clones)

    IcedB
    by IcedB · February 2014
    I like the way you added all the things in but its a little risky as its so similar to Mario graphics. I felt like getting my 8 bit on and totally rethinking the look and created some unique new game
  11. Random platform spawner issue

    tzunito
    by tzunito · February 2014
    Tried to make an invisible layer spawn atop of the first layer, but seeing that the first layer randomly spawns at ?? x and ?? y I just cant seem to make it spawn atop all the time.
  12. Random platform spawner issue

    Socks
    by Socks · February 2014
    Layer 1 will always spawn the actor at 560, 40 . . . . . is this what you want ?
  13. Random platform spawner issue

    tzunito
    by tzunito · February 2014
    What im trying to do is to spawn random layers thats going to be used as platforms for my actor to jump on, but the problem at hand is that the layers spawn on top of eachother and at the same time an
  14. Need help on my new game.

    GamesforGood
    by GamesforGood · February 2014
    14) now go to the behaviors and drag the spawn actor behavior into the rule.
  15. High Score attribute doesn't work

    gineepig
    by gineepig · February 2014
    all of the actors are set to spawn once the scene starts, so the scene template is basically empty.
  16. High Score attribute doesn't work

    tatiang
    by tatiang · February 2014
    Is it possible that you have more than one game attribute named "highscore"? Is it possible that you've unlocked an actor on the scene and created an instance with its own unique ru
  17. Flappy Bird game using GameSalad template

    tatiang
    by tatiang · February 2014
    You would only constrain the actors if you wanted them to move together. As far as spawning goes, just pick a random Y value and then add or subtract 30 to/from it. Something like this:
  18. Flappy Bird game using GameSalad template

    RipProductions
    by RipProductions · February 2014
    I did have a last question. If I wanted to spawn two actors at random Y points,but they each have to spawn spaced apart from each other. Lets say for example 30 pixels apart each time? Would I use a c
  19. Touch to spawn actor, but actor does destroy after next touch?

    alex.funari@gmail.com
    by alex.funari@gmail.com · February 2014
    I setup a game where when you touch the screen an actor is spawned. The background is a transparent box, which is clickable, and it's set to
  20. Need help with a counter based on speed/linear motion of an actor

    colander
    by colander · February 2014
    up to a 1,000 rows at a time. The app will spawn a grid of cells 52 rows x 17 columns. This grid will be used to display up to 1000 rows x 17 columns of the table.
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