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How to make screen bigger?
by happygfish ·Lets say i wanted to make a game were someone or something runs across the screen but the screen follows him. Think Pitfall or Mario how would you do that? the scene just doesn't seem big enough -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by tatiang ·I see the problem. You're choosing a random value and then checking to see if that random value equals the placeholder value (e.g. the fourth square is number four). Instead, you need to check the t -
Screen Shaking and Game Freezing
by RowdyPants ·@Bagzli Here's a 'Move To' method. I think you're wanting something closer to this. -
Spawning problem?
by RThurman ·I am glad to see that you are using the pieces as outlined in the demo. But it seems that you have changed them so that they are 200px square? -
I need help making a scrolling table.
by delim678 ·Hey deepblueapps i messaged you on your website. This might work, but i don't know what values to fill in, it is confusing. I don't know what to do with OnScreenPosX, contentWindowHeight, contentHeigh -
Screen Shaking and Game Freezing
by RowdyPants ·@Bagzli Ideally you'll want to 'Interpolate' the actor positions. -
EDITED...so who's buying the Apple Watch?
by ogreofwart ·You're still Thundercorn to me @Thunder_Child -
Anyway to spawn different actors randomly in the same spawner?
by FlyboyTrevy_ ·I felt the exact same way 4 or so months ago, but as you get to know GS more you see more and more where they are coming from. Nonetheless it's still very impressive what some on here do, it's the pro -
Basic shape animation (logic)
by FlyboyTrevy_ ·I assume you're sarcastic? (Image) -
Basic shape animation (logic)
by Socks ·Sure thing . . . . here's is where you might adjust SPEED . . . -
EDITED...so who's buying the Apple Watch?
by http_gamesalad ·My personal opinion I think apple has a monopoly on the whole market. "i" anything is gold now & I strongly believe it's going to be a waste of money. Why would you want read -
Side Scroll...?
by As_Of_Latte ·In the first 30 seconds of this video @ashtmj demonstrates a store that slides left and right, when button actor is pressed. I have the wireframe for my store complete. My question is, how does the sl -
hard drive crashed...now what about my game
by digitalzero ·Thanks so much you guys it's much appreciated!!! -
Spawning problem?
by http_gamesalad ·with me.. I'm trying to solve this on my own as much as possible.. but nothing is working. Thanks so far for the help you've proved me (Image) -
Monthly GameSalad Meetup Thursday May 7 at 7pm CST (01:00 GMT)
by PhilipCC ·However, I clicked on iCal link to add the appointment and a Zip file of an App was downloaded? -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by tatiang ·It doesn't matter if it's an index or integer attribute. Either type will support values between 1 and the number of rows in your table. I generally don't use index values because they aren't suppor -
Image Changing Not Working
by tatiang ·It's not really enough to describe a rule. For example, the image change could be done with Change Image, Change Attribute, Constrain Attribute, etc. Likewise, the movement rules could have conditio -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by 33miles ·Is that what you meant? Because unfortunately it's still doing the same thing. 5 or 6 of the clues activate and then it just stops. Should my game.RandomClues attribute be an index one like it is or a -
Trying to get random to go through numbers 1-9 and not repeat any of them.
by 33miles ·Hi guys! I am building a word game but am having troubles with random. In my game I have a button that you can tap to get a clue up to 9 times but I never want any of the clues to be repeated unless y -
Animated objects becoming quite squares upon ending animation
by ADSentertainment ·I noticed that when I transferred my game to my phone for testing purposes, explosions from destroying enemies (it's a shoot 'em up) would become white squares upon the ending of the animation and bei