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  1. Hexagon, Square or Circle

    tatiang
    by tatiang · May 2015
    I can't either. If you're making a board game with hexagonal tiles that move along 60° paths to other hexagonal tiles, I'm not sure why you would need to know where the edges of those tiles are. But
  2. Background selection.

    tatiang
    by tatiang · May 2015
    You need to choose a random value and THEN evaluate using rules. The way you have it set up, you're choosing a random value inside of each of those rules. So it should look like this:
  3. saving and loading attribute not working?

    UtopianGames
    by UtopianGames · May 2015
    You can try our free template below, it should have everything you need.
  4. Background selection.

    As_Of_Latte
    by As_Of_Latte · May 2015
    I have an endless runner I am working on. I am trying to set a rule that will randomize the background image between a set of 3 images, every time the user presses "Replay".
  5. Hexagon, Square or Circle

    Socks
    by Socks · May 2015
    That's not difficult, depending on the orientation of the hexagonal grid - and assuming each hexagon is a separate actor then each point will be 60° apart, but I can't imagine why you might need this
  6. saving and loading attribute not working?

    RawanAlodeh
    by RawanAlodeh · May 2015
    how do i use tables?
  7. Spawning problem?

    http_gamesalad
    by http_gamesalad · May 2015
    Just incase if anyone is confused I have 2 different actors making the connections to the first one spawns straight down (blue) & another actor that spawns across to fill the gap (pink). Hopef
  8. Moving Platform Problem - Solved

    Balvamar
    by Balvamar · May 2015
    I have used Jamie Cross's tutorial for moving platforms, and it works great....however,
  9. saving and loading attribute not working?

    tatiang
    by tatiang · May 2015
    If you use a single Key then each time you save, you're overwriting the value of that Key. (Image)
  10. hard drive crashed...now what about my game

    tatiang
    by tatiang · May 2015
    Right. On a Mac, everything is contained within the project file (the blue ".gameproj" file you double-click to open in Creator).
  11. saving and loading attribute not working?

    RawanAlodeh
    by RawanAlodeh · May 2015
    Yes i am using a single key for all unlocks. should i make a unique one for each level? okay ill try putting the destroy after and tell u
  12. saving and loading attribute not working?

    tatiang
    by tatiang · May 2015
    It's hard to tell from your screenshots but are you using a single Key for all of your unlock attributes? Also, in general I always make the Destroy behavior the last in the list since it's possible
  13. A lot of FREE Templates by GSInvention.com

    WarpSpeed
    by WarpSpeed · May 2015
    Thank you! I just downloaded one of your templates. Will keep checking in. (Image)
  14. Follow That Line - now on the AppStore

    misterycat
    by misterycat · May 2015
    Great! I give you five stars in the review! (Image)
  15. Hexagon, Square or Circle

    DocJ
    by DocJ · May 2015
    This might make a lot of sense to some of you, but I'm trying to understand it and can't find anything on it.
  16. store

    tatiang
    by tatiang · May 2015
    You need to keep track of purchases in a table and then check to see if that particular color has been purchased before. If so, allow the player to change to that color. If not, don't.
  17. hard drive crashed...now what about my game

    supafly129
    by supafly129 · May 2015
    The game project file itself contains everything you would need (images, sounds etc.). If you still have that file in your email or anywhere else, you should be good to go. I typically save my stuff
  18. Spawning problem?

    http_gamesalad
    by http_gamesalad · May 2015
    ! I took a look at it & I completely changed my spawning system to what you have & I've slowed down the spawning rate (which I've seen significantly helps with the lag). The only probl
  19. Need help with size issue!

    Socks
    by Socks · May 2015
    lots of things, it has no absolute value unless you know all the other factors involve (its resolution, the resolution of the target device, the size of the target device's screen - and so on).
  20. timer on screen counts with more than 8 decimal place when it gets near to the end.

    Socks
    by Socks · May 2015
    The Precision function is no longer recommended, apparently it's not very efficient (I think it converts numerical data to text before doing its thing, which is releatively slow), the preferred functi
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