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Hexagon, Square or Circle
by tatiang ·I can't either. If you're making a board game with hexagonal tiles that move along 60° paths to other hexagonal tiles, I'm not sure why you would need to know where the edges of those tiles are. But -
Background selection.
by tatiang ·You need to choose a random value and THEN evaluate using rules. The way you have it set up, you're choosing a random value inside of each of those rules. So it should look like this: -
saving and loading attribute not working?
by UtopianGames ·You can try our free template below, it should have everything you need. -
Background selection.
by As_Of_Latte ·I have an endless runner I am working on. I am trying to set a rule that will randomize the background image between a set of 3 images, every time the user presses "Replay". -
Hexagon, Square or Circle
by Socks ·That's not difficult, depending on the orientation of the hexagonal grid - and assuming each hexagon is a separate actor then each point will be 60° apart, but I can't imagine why you might need this -
saving and loading attribute not working?
by RawanAlodeh ·how do i use tables? -
Spawning problem?
by http_gamesalad ·Just incase if anyone is confused I have 2 different actors making the connections to the first one spawns straight down (blue) & another actor that spawns across to fill the gap (pink). Hopef -
Moving Platform Problem - Solved
by Balvamar ·I have used Jamie Cross's tutorial for moving platforms, and it works great....however, -
saving and loading attribute not working?
by tatiang ·If you use a single Key then each time you save, you're overwriting the value of that Key. (Image) -
hard drive crashed...now what about my game
by tatiang ·Right. On a Mac, everything is contained within the project file (the blue ".gameproj" file you double-click to open in Creator). -
saving and loading attribute not working?
by RawanAlodeh ·Yes i am using a single key for all unlocks. should i make a unique one for each level? okay ill try putting the destroy after and tell u -
saving and loading attribute not working?
by tatiang ·It's hard to tell from your screenshots but are you using a single Key for all of your unlock attributes? Also, in general I always make the Destroy behavior the last in the list since it's possible -
A lot of FREE Templates by GSInvention.com
by WarpSpeed ·Thank you! I just downloaded one of your templates. Will keep checking in. (Image) -
Follow That Line - now on the AppStore
by misterycat ·Great! I give you five stars in the review! (Image) -
Hexagon, Square or Circle
by DocJ ·This might make a lot of sense to some of you, but I'm trying to understand it and can't find anything on it. -
store
by tatiang ·You need to keep track of purchases in a table and then check to see if that particular color has been purchased before. If so, allow the player to change to that color. If not, don't. -
hard drive crashed...now what about my game
by supafly129 ·The game project file itself contains everything you would need (images, sounds etc.). If you still have that file in your email or anywhere else, you should be good to go. I typically save my stuff -
Spawning problem?
by http_gamesalad ·! I took a look at it & I completely changed my spawning system to what you have & I've slowed down the spawning rate (which I've seen significantly helps with the lag). The only probl -
Need help with size issue!
by Socks ·lots of things, it has no absolute value unless you know all the other factors involve (its resolution, the resolution of the target device, the size of the target device's screen - and so on). -
timer on screen counts with more than 8 decimal place when it gets near to the end.
by Socks ·The Precision function is no longer recommended, apparently it's not very efficient (I think it converts numerical data to text before doing its thing, which is releatively slow), the preferred functi