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  1. One actor with a lot of rules, or, a lot of actors with little rules.

    Armelline
    by Armelline · May 2015
    The difference in performance is likely to be minor. GameSalad will be doing a lot of work "under the hood" to turn your rules into code that can run on iPhones etc., and although on
  2. Spawning problem?

    RThurman
    by RThurman · May 2015
    @http_gamesalad -- did you try the demo I made? You should study it -- it will help you see a way to accomplish what you want. Try looking at the second scene.
  3. Universal build + Tables... How to make it work together?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2015
    @kreso123456, no bother! Wish I had a good answer for you. (Image)
  4. Brader Burger - My first cookie clicker game.

    pokapola
    by pokapola · May 2015
    @BigDave The iOS version is not going to be made in the near future. Anyway, thank you for making such a great cookie clicker game, it really does inspire me (and I'm sure a lot others out there).
  5. Universal build + Tables... How to make it work together?

    pokapola
    by pokapola · May 2015
    Let say for example, in your scene, the difference of position (X or Y) between Actor1 and Actor2 is 200.
  6. Scene attributes

    tatiang
    by tatiang · May 2015
    If you don't have a mathematical pattern then you would use a table where each row holds the value for that level (e.g. row 1 for level 1, row 2 for level 2, etc.). Wherever you need to use the value
  7. • Free Custom Pixel Art • (again)

    FallingBoxStudios
    by FallingBoxStudios · May 2015
    @As_Of_Latte Here you go.
  8. Lifebar questions

    Gamepenciler
    by Gamepenciler · May 2015
    Thanks guys: @Armelline @Summation @tatiang i think all of you have the same logic.. I will try this out soon...
  9. Lifebar questions

    Armelline
    by Armelline · May 2015
    Resposting the demo for anyone who wants it, as accepting an answer hides attached files. ( @ForumNinja anything you can do about that?) Glad it could help though!
  10. A problem with "Save/Load Attribute" behavior

    Armelline
    by Armelline · May 2015
    Reloading the preview using the circle-arrow reload button has the same effect as quitting the game on your phone and then re-launching it, so if you have things working when you press reload you shou
  11. How can tracking missile choose which plane to track ? There are many planes at the same time

    MentalDonkeyGames
    by MentalDonkeyGames · May 2015
    You could use the magnitude function to detect witch plane is closest to the missile.
  12. I released an Universal iOS game ... What is the fastest way to release it for Android?

    Undiscovered
    by Undiscovered · May 2015
    @jigglybean Thank you for your response.
  13. How can tracking missile choose which plane to track ? There are many planes at the same time

    vectorstudio
    by vectorstudio · May 2015
    I am trying to make a table recording all the plane's position.Then,I find it's very difficult to let missile choose which plane is target. And after same plane been shot down, it's difficult to rene
  14. Scene attributes

    cgaliano
    by cgaliano · May 2015
    Well, thanks all for your comments. I think that you all have found ways to make this work and I will definitely follow your lead and do it in the same way but.... I still think that this is a bit of
  15. Universal build + Tables... How to make it work together?

    kreso123456
    by kreso123456 · May 2015
    @jamie_c Thank you on your time (Image)
  16. A problem with "Save/Load Attribute" behavior

    vectorstudio
    by vectorstudio · May 2015
    Thank you.
  17. Lifebar questions

    Armelline
    by Armelline · May 2015
    This demo I made for someone else allows you to easily change the max value of the life bar without the bar itself increasing in size.
  18. Extremely Basic Question about Universal Build. What happens if you don't do anything?

    iKandy
    by iKandy · May 2015
    Thank you, Armeline.
  19. Scene attributes

    Armelline
    by Armelline · May 2015
    you want. I understand what you're wanting to do, but you're only going to save 1 behaviour per scene doing it that way (were it possible). What you want is basically for GameSalad to do that extra w
  20. Extremely Basic Question about Universal Build. What happens if you don't do anything?

    Armelline
    by Armelline · May 2015
    No. The easiest "do nothing" option is "Stretch". This will force your game to fit the screen size, but it will distort how things look in your game.
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