-
One actor with a lot of rules, or, a lot of actors with little rules.
by Armelline ·The difference in performance is likely to be minor. GameSalad will be doing a lot of work "under the hood" to turn your rules into code that can run on iPhones etc., and although on -
Spawning problem?
by RThurman ·@http_gamesalad -- did you try the demo I made? You should study it -- it will help you see a way to accomplish what you want. Try looking at the second scene. -
Universal build + Tables... How to make it work together?
-
Brader Burger - My first cookie clicker game.
by pokapola ·@BigDave The iOS version is not going to be made in the near future. Anyway, thank you for making such a great cookie clicker game, it really does inspire me (and I'm sure a lot others out there). -
Universal build + Tables... How to make it work together?
by pokapola ·Let say for example, in your scene, the difference of position (X or Y) between Actor1 and Actor2 is 200. -
Scene attributes
by tatiang ·If you don't have a mathematical pattern then you would use a table where each row holds the value for that level (e.g. row 1 for level 1, row 2 for level 2, etc.). Wherever you need to use the value -
• Free Custom Pixel Art • (again)
by FallingBoxStudios ·@As_Of_Latte Here you go. -
Lifebar questions
by Gamepenciler ·Thanks guys: @Armelline @Summation @tatiang i think all of you have the same logic.. I will try this out soon... -
Lifebar questions
by Armelline ·Resposting the demo for anyone who wants it, as accepting an answer hides attached files. ( @ForumNinja anything you can do about that?) Glad it could help though! -
A problem with "Save/Load Attribute" behavior
by Armelline ·Reloading the preview using the circle-arrow reload button has the same effect as quitting the game on your phone and then re-launching it, so if you have things working when you press reload you shou -
How can tracking missile choose which plane to track ? There are many planes at the same time
by MentalDonkeyGames ·You could use the magnitude function to detect witch plane is closest to the missile. -
I released an Universal iOS game ... What is the fastest way to release it for Android?
by Undiscovered ·@jigglybean Thank you for your response. -
How can tracking missile choose which plane to track ? There are many planes at the same time
by vectorstudio ·I am trying to make a table recording all the plane's position.Then,I find it's very difficult to let missile choose which plane is target. And after same plane been shot down, it's difficult to rene -
Scene attributes
by cgaliano ·Well, thanks all for your comments. I think that you all have found ways to make this work and I will definitely follow your lead and do it in the same way but.... I still think that this is a bit of -
Universal build + Tables... How to make it work together?
by kreso123456 ·@jamie_c Thank you on your time (Image) -
A problem with "Save/Load Attribute" behavior
by vectorstudio ·Thank you. -
Lifebar questions
by Armelline ·This demo I made for someone else allows you to easily change the max value of the life bar without the bar itself increasing in size. -
Extremely Basic Question about Universal Build. What happens if you don't do anything?
by iKandy ·Thank you, Armeline. -
Scene attributes
by Armelline ·you want. I understand what you're wanting to do, but you're only going to save 1 behaviour per scene doing it that way (were it possible). What you want is basically for GameSalad to do that extra w -
Extremely Basic Question about Universal Build. What happens if you don't do anything?
by Armelline ·No. The easiest "do nothing" option is "Stretch". This will force your game to fit the screen size, but it will distort how things look in your game.