-
Enemy AI - Move away from many instances of player bullets
by saad1993 ·(Quote) -
Enemy AI - Move away from many instances of player bullets
by Two.E ·When a bullet is spawned, you need to give it an ID. This will be equal to the game.Bullet Count attribute. You then need the bullet to change the game.attribute to +1. -
How to Make a Flash Card App?
by JosChavz ·I am currently learning Japanese in college and using this flashcard app, Cram, I wanted something more 'unique' corresponding to the page/vocab in this workbook. Therefore, I thought of an app that I -
Designing / testing for iPhone X
by jasonnowak ·Do we know if there are any plans to test what our games will look like for iPhone X users when it’s released? The screen has a very unique shape and ration that we need to make design accommodations -
Introducing GSLearn! - My little site of works
by Two.E ·@SEMA That really great to read. I am trying to provide just the basic concept in hopes it sparks ideas. I've seen many unique and exciting games start to come to life that I would never have thought -
"Catch Me Outside!!" Released Today!
by Braydon_SFX ·Downloaded and really enjoyed it! Fun, unique concept! Great job! Will leave a review tonight! -
Fruitventure -- Coming Soon
by Darvey ·Fruitventure is a unique game where YOU have to help Berry save the farm from Bandit the raccoon. -
The Random Function and Restitution
by Armelline ·Since you cannot randomise the bounciness of the actors on the fly, you'd either need to spawn random different actors with different bounciness settings, or you'd need to apply a different randomisin -
Spawner Works Fully Only in Preview - Viewer and Adhoc Partially Fail
by dyoh777 ·the mix was integers and reals to set an actor's spawn location) but it's not allowed elsewhere in the viewer and actual builds. It took me a bit to figure this out because this same combination work -
The Random Function and Restitution
by Famous047 ·Hi, so right now I'm trying to make blocks bounce down a slope at random times and at random heights. I've been able to spawn the actors at random times but they all follow the same path. My problem i -
Can one make the COLLISION BOX update manually during runtime? (HTML5 doesn't match a changed actor)
by Hymloe ·Currently, if I spawn a 32x32 Tree actor, and then the actor itself has behaviours to randomise it's width and height, to say 128 x 64) - with Graphics > Horizontal and Vertical Wrap set to Til -
Spawning when actors collide, and destroy original actors
by BigDave ·set spawn x and y as gloval variables (real) of the currently not dragged actor -
Spawning when actors collide, and destroy original actors
by DigiChain ·Each of these instances has a unique self.id (used to determine which actor is currently being dragged). -
spawn on press of button
by tatiang ·The "When Touch is Pressed" rule condition is only true in the moment that the actor is clicked/tapped. So if you have something quick like a Change Attribute behavior, it will alwa -
spawn on press of button
by Bowhill Games ·I have a button that on press i am spawning multiple objects at different locations, the issue is only the first spawn rule seems to trigger which seems crazy as other actions in the same rule work (a -
My Gamesalad went crazy?
by tatiang ·You may have unlocked an actor in the scene, creating an instance of that actor with unique rules. Try deleting the actor from the scene and re-adding it from the library. -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by blob ·SPECIFIC QUESTIONS ABOUT BACKWARD COMPATIBILITY -
Thought of a unique but simple new game idea, Bounce and Spin!
by LuappApps ·(Image) -
favorite system
by pHghost ·A1: You can do this is several ways. One is, if you have a maximum amount of favourites items, you can have all the actors there already (let's say 5 per page). Create a self attribute in the actors s -
favorite system
by Weiyu ·if I touch actor's heart (add to my favorite), it will spawned a actor in favorite scene.