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  1. Enemy AI - Move away from many instances of player bullets

    saad1993
    by saad1993 · October 2017
    (Quote)
  2. Enemy AI - Move away from many instances of player bullets

    Two.E
    by Two.E · October 2017
    When a bullet is spawned, you need to give it an ID. This will be equal to the game.Bullet Count attribute. You then need the bullet to change the game.attribute to +1.
  3. How to Make a Flash Card App?

    JosChavz
    by JosChavz · September 2017
    I am currently learning Japanese in college and using this flashcard app, Cram, I wanted something more 'unique' corresponding to the page/vocab in this workbook. Therefore, I thought of an app that I
  4. Designing / testing for iPhone X

    jasonnowak
    by jasonnowak · September 2017
    Do we know if there are any plans to test what our games will look like for iPhone X users when it’s released? The screen has a very unique shape and ration that we need to make design accommodations
  5. Introducing GSLearn! - My little site of works

    Two.E
    by Two.E · September 2017
    @SEMA That really great to read. I am trying to provide just the basic concept in hopes it sparks ideas. I've seen many unique and exciting games start to come to life that I would never have thought
  6. "Catch Me Outside!!" Released Today!

    Braydon_SFX
    by Braydon_SFX · September 2017
    Downloaded and really enjoyed it! Fun, unique concept! Great job! Will leave a review tonight!
  7. Fruitventure -- Coming Soon

    Darvey
    by Darvey · September 2017
    Fruitventure is a unique game where YOU have to help Berry save the farm from Bandit the raccoon.
  8. The Random Function and Restitution

    Armelline
    by Armelline · September 2017
    Since you cannot randomise the bounciness of the actors on the fly, you'd either need to spawn random different actors with different bounciness settings, or you'd need to apply a different randomisin
  9. Spawner Works Fully Only in Preview - Viewer and Adhoc Partially Fail

    dyoh777
    by dyoh777 · September 2017
    the mix was integers and reals to set an actor's spawn location) but it's not allowed elsewhere in the viewer and actual builds. It took me a bit to figure this out because this same combination work
  10. The Random Function and Restitution

    Famous047
    by Famous047 · September 2017
    Hi, so right now I'm trying to make blocks bounce down a slope at random times and at random heights. I've been able to spawn the actors at random times but they all follow the same path. My problem i
  11. Can one make the COLLISION BOX update manually during runtime? (HTML5 doesn't match a changed actor)

    Hymloe
    by Hymloe · September 2017
    Currently, if I spawn a 32x32 Tree actor, and then the actor itself has behaviours to randomise it's width and height, to say 128 x 64) - with Graphics > Horizontal and Vertical Wrap set to Til
  12. Spawning when actors collide, and destroy original actors

    BigDave
    by BigDave · September 2017
    set spawn x and y as gloval variables (real) of the currently not dragged actor
  13. Spawning when actors collide, and destroy original actors

    DigiChain
    by DigiChain · September 2017
    Each of these instances has a unique self.id (used to determine which actor is currently being dragged).
  14. spawn on press of button

    tatiang
    by tatiang · August 2017
    The "When Touch is Pressed" rule condition is only true in the moment that the actor is clicked/tapped. So if you have something quick like a Change Attribute behavior, it will alwa
  15. spawn on press of button

    Bowhill Games
    by Bowhill Games · August 2017
    I have a button that on press i am spawning multiple objects at different locations, the issue is only the first spawn rule seems to trigger which seems crazy as other actions in the same rule work (a
  16. My Gamesalad went crazy?

    tatiang
    by tatiang · August 2017
    You may have unlocked an actor in the scene, creating an instance of that actor with unique rules. Try deleting the actor from the scene and re-adding it from the library.
  17. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    blob
    by blob · August 2017
    SPECIFIC QUESTIONS ABOUT BACKWARD COMPATIBILITY
  18. Thought of a unique but simple new game idea, Bounce and Spin!

    LuappApps
    by LuappApps · August 2017
    (Image)
  19. favorite system

    pHghost
    by pHghost · August 2017
    A1: You can do this is several ways. One is, if you have a maximum amount of favourites items, you can have all the actors there already (let's say 5 per page). Create a self attribute in the actors s
  20. favorite system

    Weiyu
    by Weiyu · August 2017
    if I touch actor's heart (add to my favorite), it will spawned a actor in favorite scene.
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