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How to have similar move and jump mechanics as Geometry Dash but with controls(im on Windows)
by bob loblaw ·if you want that lag before hitting top speed, i think you could also use interpolate with the actor’s velocity.x, instead of the change behaviour. -
How to have similar move and jump mechanics as Geometry Dash but with controls(im on Windows)
by mypingo7 ·the top thing is cut out but its just the accelerate rule -
Could not code sign because there is no developer identity matching the selected provisioning . . .
by bob loblaw ·from that you should have three profiles. one that makes an ad hoc build, one for the app store and another one i can’t remember off the top of my head right now. -
Android Tutorial (for Windows)
by Twayne2 ·a. i put mine on Desktop -
Please share your solution on overscan
by bob loblaw ·as people have said, the overscan cuts the top off your screen, so you need to adjust actor y positions to suit the screen size. you should start with ipad as your default build size. -
Could not code sign because there is no developer identity matching the selected provisioning . . .
by bob loblaw ·then i followed thunderchild's video step by step (pinned near the top of these forums) and got it working from there. if you haven't already followed that video step by step, i'd recommend it. -
Disabling touch spawn function over other actors
by Twayne2 ·For the PC you could say if mouse position is not over an enemy actor, and if you click, then spawn main actor. Else, nothing. If you touch or click the enemy, destroy the enemy. -
Disabling touch spawn function over other actors
by Twayne2 ·say that when you touch the enemy actors you destroy them. Does this help? -
Disabling touch spawn function over other actors
by ewarwoorwar ·I have my game set up so that when the screen is touched it spawns my main actor (on the touch location). I want to be able to touch other 'enemy' actors that move around the screen (and destroy them) -
Anyway to have 2 banners (320x50)?
by Simple Gamer Arts ·Any way to implement/show top and bottom banners (320x50) at the same time? -
How to change launcher icon? (Android)
by Twayne2 ·Turns out it is at the top left. Thanks @adent42 . (Image) -
Ads seem to be bipolar... anyone have medication for it?
by Simple Gamer Arts ·they intercept eachother. So I Made Banner ads destroy itself whenever Reward Vids show up and then respawn itself when it's over. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by Japster ·(Quote) -
spawn actor goes in the player direction
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GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by RedRobo ·Sometimes the music plays but all sound effects are gone. Sometimes I get a coloured bar top and bottom on the first menu screen. And sometimes it just crashes on startup. -
appformative basics
by Hopscotch ·* if you press the reset button at the top in preview to restart the game, then it will count as a returning user. -
spawn actor goes in the player direction
by emoji ·I kind of solve the problem. I put a timer on the shoot and walkRight. it is enough time for my power to hit the enemy or exit the screen and get destroy. so that way when my player decided to walkLef -
Control Camera coordinates
by Twayne2 ·Well using another layer was a good enough solution. Thanks. (Image) -
Control Camera coordinates
by Japster ·create the actor on the GUI / None-Scrolling layer, it will stay put, always remaining where you placed it in the editor, in relation to the camera? - so you can just make it visible / invisible, aft -
Control Camera coordinates
by Twayne2 ·Now, the yellow is about where the center of the camera control is. The problem is when the player touches lava, spike, etc., (or even a finish sign,) I want several actors to appear, such as, for exa