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  1. Exporting Raw Code?

    jamie_c
    by jamie_c · March 2020
    @traceur93, That post is from 2015, long ago. @UtopianGames is pretty much gone from GS I believe but still does pop into the forums on occasion.
  2. Change your app's target API level to at least 28.

    adent42
    by adent42 · March 2020
    Can you PM me your publishing links so I can verify something? We currently target 28 with a minimum of 21.
  3. Actor stops jumping after moving into a block

    adent42
    by adent42 · March 2020
    Does colliding with the platform either disable air?
  4. Exporting Raw Code?

    traceur93
    by traceur93 · March 2020
    I send you a pm but I'll write here too for the entire community.
  5. Actor stops jumping after moving into a block

    alexandra.voica2
    by alexandra.voica2 · March 2020
    I'm new here so sorry if what I'm about to ask doesn't make too much sense.
  6. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adent42
    by adent42 · March 2020
    If you are having problems, please try disabling ad networks. If you find one with an integration issue, let us know.
  7. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    takaharu
    by takaharu · March 2020
    Thank you very much.
  8. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adriangomez
    by adriangomez · March 2020
    @takaharu I think ironsource on IOS still a work in progress (it has not worked for me). I would suggest you switch to admob until they fix it.
  9. What kind of computer are you using for game salad?

    bob loblaw
    by bob loblaw · March 2020
    (Quote)
  10. What kind of computer are you using for game salad?

    Nklrcade
    by Nklrcade · March 2020
    (Quote)
  11. always appear "unpurchased-pending-unpurchased"

    marc_greiff
    by marc_greiff · March 2020
    Did you ever find a solution to this? I'm currently having the same issue...
  12. Which is more efficient? (Nested versus not nested rules)

    Twayne2
    by Twayne2 · March 2020
    Yeah, it kind-of doesn't seem to be much different... except with timers. Having one at a time would clearly make the system have less work to do. Alrighty then.
  13. Which is more efficient? (Nested versus not nested rules)

    bob loblaw
    by bob loblaw · March 2020
    @Twayne2 it’ll depend on what you’re doing, like i showed in my example in my first post. it’s only a small example, that will make an unnoticeable difference, but as you start making larger projects,
  14. Which is more efficient? (Nested versus not nested rules)

    Twayne2
    by Twayne2 · March 2020
    Okay, it looks like nesting is a little more effecient. Thanks for all your imputs everyone! (Image)
  15. Share your "Indie" game story!

    adent42
    by adent42 · March 2020
    @AshumBesher I didn't end up using the new stories as I had too much content. There are a few here that will fit into the existing talk so I may retrofit. But I'm leaving this thread here because I lo
  16. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    AlchimiaStudios
    by AlchimiaStudios · March 2020
    (Quote)
  17. GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06

    adent42
    by adent42 · March 2020
    I'm gonna release another RC this weekend. I suspect the codesiging is linked to the SDK versions available (and by extension, the Xcode version). I'll PM you when I have some time to look at that iss
  18. GameSalad Creator 1.25.96 RC

    pinkio75
    by pinkio75 · March 2020
    Ok thank you!
  19. GameSalad Creator 1.25.96 RC

    Orionis Arts
    by Orionis Arts · March 2020
    @adent42 I downgraded back to Mojave, everything is running perfectly, but if you'd like I can upgrade again and help test in the new OS- see if it happens again?
  20. GameSalad Creator 1.25.96 RC

    adent42
    by adent42 · March 2020
    The idea is to use a program called NW.js to you wrap your HTML5 files into a stand-alone app. You can google info on that. I'll try to find some better instructions or make our own soon.
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