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Exporting Raw Code?
by jamie_c ·@traceur93, That post is from 2015, long ago. @UtopianGames is pretty much gone from GS I believe but still does pop into the forums on occasion. -
Change your app's target API level to at least 28.
by adent42 ·Can you PM me your publishing links so I can verify something? We currently target 28 with a minimum of 21. -
Actor stops jumping after moving into a block
by adent42 ·Does colliding with the platform either disable air? -
Exporting Raw Code?
by traceur93 ·I send you a pm but I'll write here too for the entire community. -
Actor stops jumping after moving into a block
by alexandra.voica2 ·I'm new here so sorry if what I'm about to ask doesn't make too much sense. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adent42 ·If you are having problems, please try disabling ad networks. If you find one with an integration issue, let us know. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by takaharu ·Thank you very much. -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adriangomez ·@takaharu I think ironsource on IOS still a work in progress (it has not worked for me). I would suggest you switch to admob until they fix it. -
What kind of computer are you using for game salad?
by bob loblaw ·(Quote) -
What kind of computer are you using for game salad?
by Nklrcade ·(Quote) -
always appear "unpurchased-pending-unpurchased"
by marc_greiff ·Did you ever find a solution to this? I'm currently having the same issue... -
Which is more efficient? (Nested versus not nested rules)
by Twayne2 ·Yeah, it kind-of doesn't seem to be much different... except with timers. Having one at a time would clearly make the system have less work to do. Alrighty then. -
Which is more efficient? (Nested versus not nested rules)
by bob loblaw ·@Twayne2 it’ll depend on what you’re doing, like i showed in my example in my first post. it’s only a small example, that will make an unnoticeable difference, but as you start making larger projects, -
Which is more efficient? (Nested versus not nested rules)
by Twayne2 ·Okay, it looks like nesting is a little more effecient. Thanks for all your imputs everyone! (Image) -
Share your "Indie" game story!
by adent42 ·@AshumBesher I didn't end up using the new stories as I had too much content. There are a few here that will fit into the existing talk so I may retrofit. But I'm leaving this thread here because I lo -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by AlchimiaStudios ·(Quote) -
GameSalad Publishing Binaries (RC & Current) - Updated 2020-07-06
by adent42 ·I'm gonna release another RC this weekend. I suspect the codesiging is linked to the SDK versions available (and by extension, the Xcode version). I'll PM you when I have some time to look at that iss -
GameSalad Creator 1.25.96 RC
by pinkio75 ·Ok thank you! -
GameSalad Creator 1.25.96 RC
by Orionis Arts ·@adent42 I downgraded back to Mojave, everything is running perfectly, but if you'd like I can upgrade again and help test in the new OS- see if it happens again? -
GameSalad Creator 1.25.96 RC
by adent42 ·The idea is to use a program called NW.js to you wrap your HTML5 files into a stand-alone app. You can google info on that. I'll try to find some better instructions or make our own soon.