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Number Divisibility Rules Snippet
by Armelline ·I've just been fine-tuning the last bits of a new game and a part of the game has actors spawn every other "point" scored. Upon testing, though, I found that this felt too frequent. -
Remove table rows without shifting values?
by JScott ·So, when the blocks spawn, they are given a counter number (game.number of blocks +1) and assigned a value (rdm 1-10) that is displayed. The value is assigned to a 1 column table (row=number of blocks -
Choose random actors from a weighted list...
by tatiang ·table data per @Socks and then assigns them unique table data based on their type. -
Bug across object/actor copies
by Tryangle ·No, you misunderstand. This bug occurs with prototype objects, not with unlocked unique versions in a scene. Copying a prototype as a new prototype, and then removing a self attribute has the effect o -
Choose random actors from a weighted list...
by playincorporated ·@tatiang -- thanks for the link to the loops file. I will study it tonight, very helpful indeed. As for spawning actors using variables: as I understand the Spawn Actor behaviour it only allows you -
What should I be doing to become well known?
by TouchiMedia ·But it's getting harder and harder. When Angry Birds was gaining momemtum , it was a market with very little competition-- now you have some very high quality games that have a TON of content for $1 -
Bug across object/actor copies
by Tryangle ·the amount of work that would go into creating unique actors, as I would simply remove properties and logics that were not needed instead of completely reworking them where multiple actors would shar -
Can you update a published iPhone game?
by tatiang ·This is not unique to GameSalad. Any app on the App Store can be updated by uploading a replacement binary file. When you publish via GameSalad, it generates a new binary file that you then upload t -
Choose random actors from a weighted list...
by tatiang ·You say that you don't know how to spawn actors using variables. What do you mean by that? -
How to stop animation
by PandaParents ·Hi, I had a train actor with animation while it is moving. I wanted the animation to stop when train stopped moving. Right now I had the original train destroyed and spawn a new train in front of it, -
Choose random actors from a weighted list...
by playincorporated ·@socks Thanks for your reply. I thought about the database approach but I don't know of a way to spawn actors using variables. As for the frequency of appearance and the word "should&qu -
Choose random actors from a weighted list...
by playincorporated ·Spawn Actor: the actor least likely to be seen -
Spawning more than 1 enemy using every and random and every timer
by luke2125 ·Spawn Actor: underwaterchallenge1 : Front Layer, Direction: 0: Position: random (x,y), Position random (x,y) Relative to Actor -
Converting app for Mac Store
by Thunder_Child ·I've never had an issue with resizing from iPhone or ipad to Mac with the resizer....it even has an option for scaling...which I use 2x. All thing seem to spawn in the right spots...and no white scr -
Converting app for Mac Store
by Thunder_Child ·Yes you shoukd create keyboard presses...this is oretty simple because everywhere you use a touch attribute you can create a mouse click if thats whats required or possibly even a keyboard press Be -
Explosion Sideways
by RThurman ·In the spawn actor behavior use: -
Explosion Sideways
by 11XIndustries ·I have an animated explosion that is spawning sideways. -
Problem with add/remove data from tables
by StormyStudio ·Make an integer game attribute 'game.spawn_actor' = 1 -
Problem with add/remove data from tables
by NYP ·Basically i have a set-up behaviour where i spawn actors into different zones (6 in total) selected at random. I want there to be no two actors in the same zone, so i have made a table of one column a -
Physics Help
by 11XIndustries ·I have a mortar tube that I want to rotate with touch. Then, when touch is released, it will spawn an actor (mortar round).