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  1. When level conditions aren't met..

    gottakeepgamingon
    by gottakeepgamingon · January 2014
    Okay, I'm making a game where there's a 'domino effect' thing going on. You get only one click. On mouse click I spawn an actor with a timer that destroys itself eventually. It collides with others
  2. Cool idea for spawning analog

    joshiwu
    by joshiwu · January 2014
    take the standard cross platform template from gs helper. delete the jjoysticks and insert an invisible actor that will spawn joystick and joystick base upon touch.
  3. 2 Players to Choose From

    Franto
    by Franto · January 2014
    That was one of the first things I figured out on my own in Game Salad. I made to game attribute booleans, then made an actor in level 1 to spawn either the ranged user or melee user based on the sele
  4. function help *selecting a character*

    Socks
    by Socks · January 2014
    So if you press button 3, then this attribute is changed to 3. And when your game starts you have a spawn actor behaviour that spawns actor 3 . . . something like that ?
  5. Opinions!!!! Article in forbes, opinions about this graphic

    aitor010
    by aitor010 · January 2014
    (Quote)
  6. Opinions!!!! Article in forbes, opinions about this graphic

    TouchiMedia
    by TouchiMedia · January 2014
    polished, looks and plays well, and is original/unique enough to compete in a flooded market. Typically the majority of Apps fail at this and go to the wayside. But I think if you are truly passion
  7. New User - Trouble with Collision

    tatiang
    by tatiang · January 2014
    Is it possible that you unlocked one of the actors on the scene? If so, you created an "instance" of the actor with its own unique rules. Try deleting your actors from the scene an
  8. iPhone 4 Performance Issues

    Thunder_Child
    by Thunder_Child · January 2014
    Bummer. Hope you find a solution. A fireworks display would be cool...and unique.
  9. Animation help - ideas on how to trim down frame length

    Socks
    by Socks · January 2014
    Each animation behaviour gets its own unique 10 frame start - and then you place the common 30 frames that they all share into each actor's animation behaviour.
  10. iPhone 4 Performance Issues

    Thunder_Child
    by Thunder_Child · January 2014
    Drop the particles and spawn actors in lue of your particles. After weeks of trying different setups with particles and always dragging my frames down to like....1....I tried using actors with simila
  11. Steam Punks by Monster Robot Studios

    ashtmj
    by ashtmj · January 2014
    @FallacyStudios They are one large screen with everything already in place. (when you get to a check point it switches scenes) when I did HEAVY sword I made a lot of the on screen stuff spawn as the
  12. Spawn Random Actor /w table and different frequency

    tatiang
    by tatiang · January 2014
    Tables are great for spawning random actors. Place a unique value (e.g. number of name) in each row. Then do what I described here: http://forums.gamesalad.com/discussion/comment/443953/#Comment_443
  13. Spawn Random Actor /w table and different frequency

    GameStock Studio
    by GameStock Studio · January 2014
    At the moment I work with a "Spawner"-actor and a random number to spawn my actors in the scene. My Problem is
  14. iPhone 4 Performance Issues

    CriticalGames
    by CriticalGames · January 2014
    Even when I tried running a very early version of the game on the iPhone 4 (probably about twelve actors on the scene at max with a total of 3 simultaneous particle effects), it lagged just the same.
  15. How to rotate actor and emit laser beam from it?

    Wingmanapps
    by Wingmanapps · January 2014
    Spawn new actor
  16. animation problem

    SingleSparq
    by SingleSparq · January 2014
    You could do a few things like have a separate actor of the Bomb animation and when the Bomb hits the rock, spawn the Explosion animation actor (the bomb can then be told to go to alpha 0 no moving or
  17. Pirate Poker,Texas Hold´em. [WIP]

    Armelline
    by Armelline · January 2014
    preparation. If each possible hand is yielding a unique number, you'd presumably need to track all those unique numbers to ben able to compare them. But would A A A K Q yield a lower number than K K
  18. Making "self.CantDrag" happen when actor is over a set x-y spot

    QuiziCat
    by QuiziCat · January 2014
    Hi Socks - just spotted the "otherwise' in you file J002 - just works GREAT - and now I know how to fit in RThurman's suggestions about destroy and spawn.. so thanks to you both. Good luck wi
  19. Pirate Poker,Texas Hold´em. [WIP]

    RThurman
    by RThurman · January 2014
    @tatiang -- that's cool. So adding numbers in powers of 2 will always create a unique number too. I learn something new every day.
  20. my first contribution - FPS meter

    tatiang
    by tatiang · January 2014
    Edit: I see now that you used a custom attribute called self.time. I generally am weary of this because it can get confused with the built-in attribute, self.Time, but actually it works either way as
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