GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Text attributes in different actors

    imjustmike
    by imjustmike · January 2014
    Is that intended behaviour? Seems strange that I can have unique entries of real and integer attributes, but not text.
  2. Making "self.CantDrag" happen when actor is over a set x-y spot

    RThurman
    by RThurman · January 2014
    puzzle piece is in the right spot, you can spawn the new actor and destroy the old (moveable) one. Since the new actor has no movement behaviors, it will just sit there -- just like you want.
  3. Pirate Poker,Texas Hold´em. [WIP]

    tatiang
    by tatiang · January 2014
    @RThurman I didn't know that about primary numbers but when I need to have unique sums I use binary numbers to present each value and then any given sum is a unique representation of the values that c
  4. Pirate Poker,Texas Hold´em. [WIP]

    RThurman
    by RThurman · January 2014
    I heard once that prime numbers have an interesting property that if you multiply them together, they will yield a unique number. So, if you represent each card value with a prime number, and then mu
  5. The Woods - WIP

    Armelline
    by Armelline · January 2014
    interesting puzzle games. I don't think many are unique to PuzzleManiak, but it's where I first encountered most of them. One of my favourites is Light Up and that was how I wanted the creating of li
  6. Does my game seem like it will get accepted to the app store?

    3itg
    by 3itg · January 2014
    Make an actor, Have it spawn more Green Orbs and Asteroids as the player trys to complete the level. QS mentioned power-ups... You could have the player acquire bombs at random when they pop green pla
  7. 123 Fall HD (for iPad) - Out Now!

    Mr. Martens
    by Mr. Martens · January 2014
    Numbers are falling from the sky. Save them before they hit the ground by changing them into stars (that fly away!) How to do that? By writing the numbers you see in the center. But before you can do
  8. Using magnitude with tons of different actors?

    vegasmitch@hotmail.com
    by vegasmitch@hotmail.com · January 2014
    (you can find it on Armor Games) where you spawn actors and another person spawns actors. When two actors that are enemies see each other, they need to stop and start shooting, when one is dead, the
  9. Particle explosion when enemy is destroyed

    Thunder_Child
    by Thunder_Child · January 2014
    Say you shoot a bullet at a "bad guy" actor....go to your "bullet" actor and create a rule....when overlap or collide with "bad guy"...spawn actor
  10. Spawning actors from outside the screen

    tatiang
    by tatiang · January 2014
    @peterraad Yes, make an actor that spawns the enemies. In the spawn behavior, set the x and y positions (relative to scene) beyond the edge of the scene. If you have scene wrapping on, it's easier b
  11. Spawning actors from outside the screen

    peterraad
    by peterraad · January 2014
    . The same game that I'm making which involves a spaceship moving around the screen shooting enemies that spawn randomly from outside the screen coming in towards the ship. My issue is that Im trying
  12. Random Level?

    fadamion
    by fadamion · January 2014
    Create a table with say 20 posable x/y positions then spawn actors randomly from that table.
  13. Problem with spawning

    philm
    by philm · January 2014
    Hi Bryan, I moved the 'set gss=200' to after the spawn but didn't make a difference.
  14. Problem with spawning

    bryanearl
    by bryanearl · January 2014
    ... One more thought, I have had situations where the "clickthrough" happens even when destroying and spawning new actors in their place. It seems the new actor will spawn so fast
  15. Problem with spawning

    bryanearl
    by bryanearl · January 2014
    Only thing I could see is that you may need to move the "spawn button_open_window_a" on your controller BEFORE "set gss = 200" so the actor spawns before the attrib
  16. Problem with spawning

    philm
    by philm · January 2014
    Initially there is only an (invisible) instance of 'Controller' on the screen. I want this to spawn 'button_open_window_a'.
  17. you won reappears in next level at the start???

    UtopianGames
    by UtopianGames · January 2014
    Sounds like your changing a Boolean to true to spawn the win actor so you need to make sure you change it back to false.
  18. spawning obstacles

    jamie_c
    by jamie_c · January 2014
    If you were following my tutorial for your game it sounds like you might have an error in the Rules I had titled "Spawn the next Platform".
  19. spawning obstacles

    Vicco
    by Vicco · January 2014
    i'm currently working on a simple endless runner and want to spawn obstacles that travel towards the player. Although I watched several tutorials, I can't seem to get the hang of spawning several obje
  20. you won reappears in next level at the start???

    Conrico
    by Conrico · January 2014
    level and a "You Won" actor is spawned on the screen. if touch is pressed on the You won actor, it changes scene to "Select level" where you can tap level 2 to st
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla