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  1. You asked for it, you got it! GameSalad now offers convenient monthly billing!

    mhedges
    by mhedges · April 2015
    You're correct in the sense that it's a business decision. The decision to price at $299 vs $999 vs $199 is based on ______. How do you fill in the blank? You (should) do a study to determine the o
  2. Pinball Flippers? Is this possible? and how?

    jay2dx
    by jay2dx · April 2015
    hoping to make the best pinball game GameSalad has ever seen! (Image)
  3. Pinball Flippers? Is this possible? and how?

    Socks
    by Socks · April 2015
    (Quote)
  4. Pinball Flippers? Is this possible? and how?

    jay2dx
    by jay2dx · April 2015
    @socks thanks man it works great, i turned on fixed rotation on the flippers to stop them moving down when hit, only happens sometimes though and i also added an unmovable actor below the flippers tha
  5. Help with blurry images

    Socks
    by Socks · April 2015
    (Quote)
  6. You asked for it, you got it! GameSalad now offers convenient monthly billing!

    pHghost
    by pHghost · April 2015
    for some time now, if the value of it had gone down then they would've readjusted.
  7. Help with blurry images

    DocJ
    by DocJ · April 2015
    @VeiraGames I've noticed the same thing occasionally. What did you find to be your problem?
  8. collision with two actors problem

    Mayhem_Madness
    by Mayhem_Madness · April 2015
    Hi, just to let you know, i figured out how to do it, and i thinks its working now.
  9. number of random spawning

    tatiang
    by tatiang · April 2015
    Here's a demo I made with Mac Creator. You may want to Google convert mac to windows gamesalad to find instructions for opening it on a PC.
  10. Sizzling Hot Girls Slots

    jonmulcahy
    by jonmulcahy · April 2015
    this does not look like a GS game, just like the last one you posted about. topic closed unless you provide some info about how it was made.
  11. Mac Applications continue to get rejected for Insufficient user interface?

    jonmulcahy
    by jonmulcahy · April 2015
    can you post a screenshot of your app?
  12. You asked for it, you got it! GameSalad now offers convenient monthly billing!

    jonmulcahy
    by jonmulcahy · April 2015
    (Quote)
  13. number of random spawning

    avivday1997
    by avivday1997 · April 2015
    i understood what you said,
  14. Cant stop my actors from moving past where I've told them to go.

    Summation
    by Summation · April 2015
    @Phoenix256 Just decrease the time it takes to get there to make it get there faster.
  15. Cant stop my actors from moving past where I've told them to go.

    Phoenix256
    by Phoenix256 · April 2015
    ok that makes it stop at the right place but I need to make it go faster and I don't know if I can do that with interpolate
  16. Cant stop my actors from moving past where I've told them to go.

    Summation
    by Summation · April 2015
    @Phoenix256 Hey, instead of using the Move To behavior, try to interpolate self.position.x and self.position.y to wherever you want it to move to. For me it stops where I told it to stop at.
  17. You asked for it, you got it! GameSalad now offers convenient monthly billing!

    mhedges
    by mhedges · April 2015
    they would earn less money with the latter. However, the payment plan alternative is good for both parties, as the purchaser gets to pay in installments, thus freeing cash flow, while the seller doe
  18. Pinball Flippers? Is this possible? and how?

    jay2dx
    by jay2dx · April 2015
    will try this out later when I get in. Much appreciated
  19. Should I redo my art?

    jay2dx
    by jay2dx · April 2015
    Make sure you have resolution independence turned OFF ie, unticked. Or GS will scale your images for each device but won't scale them nearest neighbour and this will blur your images! Other than that
  20. Having enemies fight you

    Braydon_SFX
    by Braydon_SFX · April 2015
    I'd recommend looking at some AI and Pathfinding tutorials and templates. @jamie_c has a nice video for a method of moving enemies towards the player. You could start there.
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