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  1. Free graphics for my friends ( and others)

    As_Of_Latte
    by As_Of_Latte · April 2015
    @jsorr2 Still waiting for a reply from the message we sent you...
  2. Free graphics for my friends ( and others)

    DocJ
    by DocJ · April 2015
    @ogreofwart If you're still offering this, and have the time, I could use a dogleg left golf hole to place in an app I'm working on.
  3. Spare Code ? Dump It here.

    AlchimiaStudios
    by AlchimiaStudios · April 2015
    Here is a demo on the use of magnitude. It might help some visualize what magnitude is actually doing, and how it can be used.
  4. Pls help.. how to detect the player position if near to enemyplayer position?

    rainhasntstop
    by rainhasntstop · April 2015
    @tatiang thank you so much for the help.. i found out what i need (Image)
  5. reverse gravity on contact with an actor?

    Socks
    by Socks · April 2015
    Can you say what does happen ?
  6. Will FireTV app work on Google Play Android TV too?

    BlackCloakGS
    by BlackCloakGS · April 2015
    Ok did some more reading and it looks like there is a layer that will translate the ARM binaries to some kind of intel x86 assembly so it might run. I do not have a Google Nexus TV at the office to t
  7. Dungeon Jump for IOS and Android

    muusi
    by muusi · April 2015
    Just entered Dungeon Jump to Indies Crash E3 competition. If you like the game, please support by clicking the link below. (After the link "click to support" you will be directed to
  8. Just handed my notice in to pursue my own animation and game design business... Eeeek!

    StormyStudio
    by StormyStudio · April 2015
    It's been a very busy time... burning the candle both ends, working weekends when needed. It's amazing how much incentive fear of not earning can be..
  9. • Free Custom Pixel Art • (again)

    FallingBoxStudios
    by FallingBoxStudios · April 2015
    @Summation I honestly can't tell if you're joking or not.
  10. Android save tables issue

    cao cao xgsx
    by cao cao xgsx · April 2015
    Hope you can help me, i'm using windows creator 10.5 and having issues with gamesalad storing my tables after i use the save table behaviour.
  11. Pls help.. how to detect the player position if near to enemyplayer position?

    tatiang
    by tatiang · April 2015
    You'll need to upload your .zip file to a file-sharing site and then post the download link here.
  12. reverse gravity on contact with an actor?

    Dues
    by Dues · April 2015
    Instead of using gravity in your scene, use the accelerate behaviour. That way you can switch direction based on a rule (eg. colliding with another object) and create your own gravity (Image)
  13. Free graphics for my friends ( and others)

    ogreofwart
    by ogreofwart · April 2015
    give you time to worry about mistakes too much (Image)
  14. Will FireTV app work on Google Play Android TV too?

    BlackCloakGS
    by BlackCloakGS · April 2015
    No Google Play Nexus TV use intel atom processors. We currently only support ARM based Android devices. You can always put in a feature request.
  15. apple watch support?

    BlackCloakGS
    by BlackCloakGS · April 2015
    Apple watch does not support OpenGL views which is used by GameSalad to display you game.
  16. Networking: Retrieve Server Time and Date Example

    Manto
    by Manto · April 2015
    from the server (callback attribute < 1) show an error message, meaning there is a problem with connection between the user and server.
  17. Looking for a presenter for the Thursday May 7th GameSalad Meetup

    RThurman
    by RThurman · April 2015
    (Quote)
  18. Pls help.. how to detect the player position if near to enemyplayer position?

    rainhasntstop
    by rainhasntstop · April 2015
    Done my problem is solved..
  19. Universal Build Question

    stueynet
    by stueynet · April 2015
    deviceAdjust. This is a real number that decides how much additional padding an element might need.
  20. Pls help.. how to detect the player position if near to enemyplayer position?

    tatiang
    by tatiang · April 2015
    Right, that's why I suggested that you "copy" the game attributes' values into self attributes in the bullet and use those self attributes in the Move To behavior. Were you able to
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