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  1. "DreamRoom" - Official Announcement

    colander
    by colander · December 2013
    Wow it does look great. I read the article about the game, very interesting and I think unique concept. Looking forward to seeing the finished product.
  2. NEED BIG HELP with recycling bullets for enemy actor!

    gyroscope
    by gyroscope · December 2013
    Of course, to avoid this unnecessary complication just use Spawn for your bullets and you won't have any overlap. Remember to put in a Destroy behaviour within your parameters and everything should wo
  3. December 2013 Game of the Month Submission Thread

    floydianspiral
    by floydianspiral · December 2013
    You will create unique melodies and textures every time you play by bouncing through mazes of music. Create generative ambient, electronic, rock, techno, noise, and flamenco music through a sonic expl
  4. trying to determine what is causing infrequent choppy gameplay

    RossmanBrothersGames
    by RossmanBrothersGames · December 2013
    the character stays on the left of the screen. I spawn my main actor into each level so I don't have access to the scene.camera.x.
  5. trying to determine what is causing infrequent choppy gameplay

    matarua
    by matarua · December 2013
    Spawns loading new data in to memory can cause slow down and frame drops.
  6. trying to determine what is causing infrequent choppy gameplay

    RossmanBrothersGames
    by RossmanBrothersGames · December 2013
    My game is a auto-runner platformed, (not endless runner) kind of like rayman, but with small 20 second levels. Fast paced, character can shoot which spawn a bullet, jump on enemies heads, when enemie
  7. SounDrift: a musical exploration game OUT NOW

    floydianspiral
    by floydianspiral · December 2013
    You will create unique melodies and textures every time you play by bouncing through mazes of music. Create generative ambient, electronic, rock, techno, noise, and flamenco music through a sonic expl
  8. changing a color image to black and white

    Nicodahl
    by Nicodahl · December 2013
    Eventually, if you want the actors to move while being black and white, the best thing you can do is to make a gradient with opacity in Photoshop/Illustrator and spawn it whenever you push the button.
  9. Promoting your game with Monsterfreeapps

    jigglybean
    by jigglybean · December 2013
    The changes to google/apple have made it harder to be seen and sorry to say, unless you have a truly unique game idea, the chances of an indie making major bucks have ended.
  10. How to make a random timer?

    grimmagelol
    by grimmagelol · December 2013
    In the do section make the destroy actor and Spawn a Explosion Actor.
  11. Spawn enemies at certain point

    allc1865
    by allc1865 · December 2013
    How would I spawn more than one enemy using that same spawning method: when player collides with actor spawn enemy?
  12. Spawn enemies at certain point

    jamie_c
    by jamie_c · December 2013
    I the Spawn Behavior there is an arrow pointing Right and Left and one pointing Up and Down. Use those boxes to enter pixel offsets for where you want the new actor to be spawned at. Make sure the dro
  13. Spawn enemies at certain point

    allc1865
    by allc1865 · December 2013
    When my player hits a certain point, I'd like for my enemies to then spawn up ahead.
  14. How to know how many actor or spawn actor presents in screen .

    Thunder_Child
    by Thunder_Child · December 2013
    Best answer I can think of is to create a game attribute "integer" called "actor count"...if your using a timer to spawn actors...change attribute to increase +1 pe
  15. How to know how many actor or spawn actor presents in screen .

    jamie_c
    by jamie_c · December 2013
    Add a Integer Attribute called Count. Then in the actor that you want to keep count of add a Change Attribute Behavior that says Count = Count +1. Then each time you spawn one of those actors the Coun
  16. Spawning random actors

    MadCursor
    by MadCursor · December 2013
    And what if I want to spawn these random actors in one axis, but so they do not overlap each other, when started moving? Note: I want them to start movement from one point
  17. Spawning random actors

    -Timo-
    by -Timo- · December 2013
    in another actor you can do something like every 1 second spawn the random actor (Image)
  18. Spawning random actors

    MadCursor
    by MadCursor · December 2013
    Is there any possibility in GameSalad to spawn random actors from those you have?
  19. How to know how many actor or spawn actor presents in screen .

    Gamexs
    by Gamexs · December 2013
    i have stuck in one issue , so can we know that how many actor or spawn actor present in screen .
  20. Replicating parallax and perfomance

    matarua
    by matarua · December 2013
    It would be different if it were spawning random connecting level pieces - when you spawn it gets loaded in to memory.
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