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  1. How to use Retina resolution for iPhone 5

    tarsiustudio
    by tarsiustudio · February 2014
    Yes, you can create the game for iphone 5 and then pass it to ipad. Personally what I do is I start first with the resolution of the ipad and then I'm passing for iphone 5 and iphone 4. Many people wi
  2. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    @BlackCloakGS bug report submitted. Ads seems to work fine on my iPhone4s. I don't have an iPhone5 to test on. The issue seems to be affecting iPads regardless of the app build ie if it is universal,
  3. Nightly Build Status...

    StormyStudio
    by StormyStudio · February 2014
    @Ipalmieri thanks for sharing, best thing to do would be to submit it as a bug here... as that way it will be added to their list of bugs to tackle.
  4. How to use Retina resolution for iPhone 5

    baco
    by baco · February 2014
    Is it possible (and ok) to use 1136x640 for iPhone or 2048x1536 for iPad project sizes? And should the ideal sizes of sprites be like 16, 32, 64, 128, 256, 512, 1024 ?
  5. Retina display question

    Socks
    by Socks · February 2014
    Pre-Retina iPad = 1024 x 768 pixels.
  6. Retina display question

    Socks
    by Socks · February 2014
    @jmachado999(Quote)
  7. Retina display question

    jmachado999
    by jmachado999 · February 2014
    When developing universally for ipads in retina and non retina resolutions, should we create our images assuming an on screen background of 2048x1536?
  8. What are the sprite sizes for iPhone & iPad

    tatiang
    by tatiang · February 2014
    That would be iPhone legacy, which is for older phones. iPhone 5 is 568x320. Choose iPhone from the platform menu. iPad is 1024x768.
  9. What are the sprite sizes for iPhone & iPad

    baco
    by baco · February 2014
    When I create a GameSalad project for iPhone, project is created with the size of 480px. Is is enough? What sizes should I use for projects (iPhone and iPad)?
  10. Does anyone freelance using game salad?

    tatiang
    by tatiang · February 2014
    Welcome!
  11. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    @hybrid There is an issue with iAds if you install the iPhone packaged app on an iPad PlayHaven interstitial ads and iAds don't display. You get a black screen when you flip between scenes instead of
  12. PlayHaven interstitial ad problem

    neoman
    by neoman · February 2014
    There is a problem with PlayHaven on iPad builds and Universal builds ... If you run it on iPhone you are good ... Hope this helps.
  13. An odd movement

    tatiang
    by tatiang · February 2014
    You're building this on a Legacy iPhone platform (see the Home button-->Project Info tab). Is that intentional? I recommend you either build for "iPad" with universal build
  14. Template for iPhone 5S and iPad Mini Retina/iPad Air

    Thunder_Child
    by Thunder_Child · February 2014
    Rumors have it to start your build in ipad resolution. GS diesnt automatically make your build change sizes for other devices so you will have to try one o many different techniques used for &quo
  15. Template for iPhone 5S and iPad Mini Retina/iPad Air

    LinkGTR
    by LinkGTR · February 2014
    a set size I need to work with? For example for iPad is 720p the right way to go?
  16. Build 0.10.4.1d is available!

    neoman
    by neoman · February 2014
    FYI @BlackCloakGS I got some bad news. The PlayHaven ads are still not working on universal builds on iPad. I have not tested on a pure iPad build. All I get is a black screen between scenes. It works
  17. Problem Resizing Actors

    colander
    by colander · February 2014
    I am creating an app in Kindle Fire portrait which will be published using overscan. I could use stretch but it distorts the text too much on an iPad.
  18. Changing from an ipad resolution to an iphone resolution!

    guilleface
    by guilleface · February 2014
    resolution independence is just for devices with hd retina,if you select this you will need the images with twice the size. Now what you can do is when you click on preview change from ipad to iphone
  19. Changing from an ipad resolution to an iphone resolution!

    tyler815@comcast.net
    by tyler815@comcast.net · February 2014
    I'm in the middle of developing a game in the ipad size and want the game compatable with all devices. So I checked resolution independence.
  20. February 2014 Game of the Month Submission Thread

    lycettebros
    by lycettebros · February 2014
    Currently only on iPad with an Android version in the works.
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