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Build 0.10.4.1d is available!
by FatFish ·After 3+ days, iAds working on iPhone and iPad here also. As hybrid said, must have been an Apple thing. (Image) -
Build 0.10.4.1d is available!
by neoman ·Sorry to bombard this thread. I did a test with an iPad only app. PlayHaven and iAds work as expected. -
Build 0.10.4.1d is available!
by neoman ·I did another test. I packaged a base iPhone project as a universal build. Ads are working now as expected on both iPhone 4S running IOS 6 and iPad running IOS 7 with the latest patch. I didn't change -
Build 0.10.4.1d is available!
by neoman ·@BlackCloakGS Ok something has changed. I did another test. I packaged an iPhone app and ran it on my iPad with IOS 7 with the latest update. PlayHaven interstitial ads are working as expected but iAd -
State of GameSalad on 2-19-2014
by mulyinc ·(Quote) -
State of GameSalad on 2-19-2014
by CodeWizard ·* iPad: Some images are ghosting after changing scene -
Retina display question
by Socks ·For a full screen image on a Retina iPad, make your image up at 2048 x 1536 pixels, when you import this into GameSalad it will come in as 1024 x 768 pixels, do not constrain or resize or . . . . or a -
Retina display question
by Socks ·Try it, make a 2048 x 1536 pixel image . . . then make an iPad landscape GameSalad project + check 'Resolution Independence' . . . import the image, drag it into the Actors window, it will make you a -
Tizen & Appbackr program updates 20-May-2014
by dgackey ·-- WE HAVE HIT 1,000 APPS! Thank you for participating! (Only apps submitted prior to 2:53 pm CT on Friday, 2/28 will be eligible for publishing incentives.) -
How to use Retina resolution for iPhone 5
by tarsiustudio ·Yes, you can create the game for iphone 5 and then pass it to ipad. Personally what I do is I start first with the resolution of the ipad and then I'm passing for iphone 5 and iphone 4. Many people wi -
Build 0.10.4.1d is available!
by neoman ·@BlackCloakGS bug report submitted. Ads seems to work fine on my iPhone4s. I don't have an iPhone5 to test on. The issue seems to be affecting iPads regardless of the app build ie if it is universal, -
Nightly Build Status...
by StormyStudio ·@Ipalmieri thanks for sharing, best thing to do would be to submit it as a bug here... as that way it will be added to their list of bugs to tackle. -
How to use Retina resolution for iPhone 5
by baco ·Is it possible (and ok) to use 1136x640 for iPhone or 2048x1536 for iPad project sizes? And should the ideal sizes of sprites be like 16, 32, 64, 128, 256, 512, 1024 ? -
Retina display question
by Socks ·Pre-Retina iPad = 1024 x 768 pixels. -
Retina display question
by Socks ·@jmachado999(Quote) -
Retina display question
by jmachado999 ·When developing universally for ipads in retina and non retina resolutions, should we create our images assuming an on screen background of 2048x1536? -
What are the sprite sizes for iPhone & iPad
by tatiang ·That would be iPhone legacy, which is for older phones. iPhone 5 is 568x320. Choose iPhone from the platform menu. iPad is 1024x768. -
What are the sprite sizes for iPhone & iPad
by baco ·When I create a GameSalad project for iPhone, project is created with the size of 480px. Is is enough? What sizes should I use for projects (iPhone and iPad)? -
Does anyone freelance using game salad?
by tatiang ·Welcome! -
Build 0.10.4.1d is available!
by neoman ·@hybrid There is an issue with iAds if you install the iPhone packaged app on an iPad PlayHaven interstitial ads and iAds don't display. You get a black screen when you flip between scenes instead of