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How to use Retina resolution for iPhone 5
by tarsiustudio ·Yes, you can create the game for iphone 5 and then pass it to ipad. Personally what I do is I start first with the resolution of the ipad and then I'm passing for iphone 5 and iphone 4. Many people wi -
Build 0.10.4.1d is available!
by neoman ·@BlackCloakGS bug report submitted. Ads seems to work fine on my iPhone4s. I don't have an iPhone5 to test on. The issue seems to be affecting iPads regardless of the app build ie if it is universal, -
Nightly Build Status...
by StormyStudio ·@Ipalmieri thanks for sharing, best thing to do would be to submit it as a bug here... as that way it will be added to their list of bugs to tackle. -
How to use Retina resolution for iPhone 5
by baco ·Is it possible (and ok) to use 1136x640 for iPhone or 2048x1536 for iPad project sizes? And should the ideal sizes of sprites be like 16, 32, 64, 128, 256, 512, 1024 ? -
Retina display question
by Socks ·Pre-Retina iPad = 1024 x 768 pixels. -
Retina display question
by Socks ·@jmachado999(Quote) -
Retina display question
by jmachado999 ·When developing universally for ipads in retina and non retina resolutions, should we create our images assuming an on screen background of 2048x1536? -
What are the sprite sizes for iPhone & iPad
by tatiang ·That would be iPhone legacy, which is for older phones. iPhone 5 is 568x320. Choose iPhone from the platform menu. iPad is 1024x768. -
What are the sprite sizes for iPhone & iPad
by baco ·When I create a GameSalad project for iPhone, project is created with the size of 480px. Is is enough? What sizes should I use for projects (iPhone and iPad)? -
Does anyone freelance using game salad?
by tatiang ·Welcome! -
Build 0.10.4.1d is available!
by neoman ·@hybrid There is an issue with iAds if you install the iPhone packaged app on an iPad PlayHaven interstitial ads and iAds don't display. You get a black screen when you flip between scenes instead of -
PlayHaven interstitial ad problem
by neoman ·There is a problem with PlayHaven on iPad builds and Universal builds ... If you run it on iPhone you are good ... Hope this helps. -
An odd movement
by tatiang ·You're building this on a Legacy iPhone platform (see the Home button-->Project Info tab). Is that intentional? I recommend you either build for "iPad" with universal build -
Template for iPhone 5S and iPad Mini Retina/iPad Air
by Thunder_Child ·Rumors have it to start your build in ipad resolution. GS diesnt automatically make your build change sizes for other devices so you will have to try one o many different techniques used for &quo -
Template for iPhone 5S and iPad Mini Retina/iPad Air
by LinkGTR ·a set size I need to work with? For example for iPad is 720p the right way to go? -
Build 0.10.4.1d is available!
by neoman ·FYI @BlackCloakGS I got some bad news. The PlayHaven ads are still not working on universal builds on iPad. I have not tested on a pure iPad build. All I get is a black screen between scenes. It works -
Problem Resizing Actors
by colander ·I am creating an app in Kindle Fire portrait which will be published using overscan. I could use stretch but it distorts the text too much on an iPad. -
Changing from an ipad resolution to an iphone resolution!
by guilleface ·resolution independence is just for devices with hd retina,if you select this you will need the images with twice the size. Now what you can do is when you click on preview change from ipad to iphone -
Changing from an ipad resolution to an iphone resolution!
by tyler815@comcast.net ·I'm in the middle of developing a game in the ipad size and want the game compatable with all devices. So I checked resolution independence. -
February 2014 Game of the Month Submission Thread
by lycettebros ·Currently only on iPad with an Android version in the works.