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How do i make an 2D AI wander?
by student0438_ecisd_us ·Thank you, can you send me the video you mentioned within the video too? Also if know how to add Knock back on an enemy, such as "if enemy collides with player then" do a knock back -
Accessing Self Attributes from Prototypes of other Prototypes
by tatiang ·It would have to be each instance's self attribute though. I don't think it would help much to have access to another prototype but NOT its instances. -
Accessing Self Attributes from Prototypes of other Prototypes
by Twayne2 ·@tatiang Exactly. It would unlock BIG potential for things such as TDs, which you all may have seen me talk about before. It would also allow for fighting based off of damaging directly to the enemy t -
Accessing Self Attributes from Prototypes of other Prototypes
by tatiang ·@adent42 I could be wrong but I think what @Twayne2 is suggesting is that you could access another actor's self attributes without unlocking the actor. -
Accessing Self Attributes from Prototypes of other Prototypes
by adent42 ·I assume you are asking for support for actor inheritance? -
How's Gamesalad in 2020?
by loganjan22 ·Thanks for the update @adent42 I have really appreciated your work and updates throughout the year and I wish you major success with the education programs. -
Accessing Self Attributes from Prototypes of other Prototypes
by Twayne2 ·I can elaborate some more about what I mean if you want. -
Current Server Options - August 2019
by Twayne2 ·Thanks for the prompt reply @adent42. So, for the url in the network behaviors, do we use the script's url, or the sheet's? From what you said, it sounds like the sheet's? -
Current Server Options - August 2019
by adent42 ·DOC_ID is grabbing from the doc the script is attached to, so you shouldn't need to change that. -
New bug since friday
by adent42 ·So we didn't change the arcade engine any, but we do have an updated engine in development to try. I'll PM you. -
How do i make an 2D AI wander?
by adent42 ·If you are spawning your levels based on a table, you could use that table as the basis of A* pathfinding and have your actor patrol two waypoints. The only bad thing is you'd need a separate copy of -
How do i make an 2D AI wander?
by student0438_ecisd_us ·The type of wandering I want is that they would move up, down, left, right without a specific path. -
How do i make an 2D AI wander?
by bob loblaw ·depends what kind of wandering you want them to do. -
How do i make an 2D AI wander?
by student0438_ecisd_us ·Im working on a dungeon crawler type game and I already have the monsters be able to move towards the character, but I also want the enemies to wander and move around on their own. How do I do that? A -
New bug since friday
by adent42 ·What platform are you building for? There is a known issue with HTML5 and Safari. Safari recently implemented a feature that doesn't allow for sound until the user interacts with the game. -
New bug since friday
by DarkthingW ·until there is a Touch event before. This bug does not happen in the Creator. To be sure, I published an old version that worked very well and it no longer works. -
3... 2... 1... Let's Jam! Global Game Jam 2020
by adriangomez ·Thank you @adent42! It was tons of fun and I would have missed it if you wouldn't have mentioned it. With a team of 1, it was stressful but my game made it up with time to spare. I don't think I could -
Having User input math equations by touch
by adent42 ·So if you are submitting to a server to see if their answer is "right", you can just store it as a string in a table and use the network behaviors to send the string to the server to -
How's Gamesalad in 2020?
by sinbot ·"cookbook" is long overdue (doesn't even have accurate instructions to publish your content), then there are lots of little things that overall add up to an irritating UX or simply -
Share your "Indie" game story!
by Braydon_SFX ·How cool! Thanks for the mention!