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Control Camera coordinates
by mikejamesfisher ·One way is to use another layer that doesnt scroll and have the you win actor appear when finished in that layer. Another way is to have an attribute “finished”. When actor crosses finish line, change -
random lines (help)
by Simple Gamer Arts ·* inside this tap-to-draw actor, create a rule that says, when "game.attribute.drawunlock = 2, destroy -
7 Years!
by RowdyPants ·@Braydon_SFX Love stories like this. Didn't let the immense complexity of these systems and processes stop your creativity. You searched, found, tried, mastered tools, and eventually reached top 500 -
7 Years!
by Braydon_SFX ·several of my own games (one which reached the top 500 apps overall on Amazon, which I'm very proud of!), work with hundreds of clients all around the world, and now I get to work for the company tha -
How do you display AppFormative LEADERBOARD?
by gingagaming ·Simply use a "Display Text" Behaviour pointing to the Leaderboard Table starting on Row 2 (Row 2 will be your Top Scorer, follow by 3,4,5 etc). Column 2 contains the score and column -
How Do I make an actor stick with another actor ?
by Japster ·either side of the original knife hit, and then destroy it.) -
Should I have been paying tax? (UK)
by matriculate ·I've been developing apps as a side thing on top of my normal job. However I've not been declaring the tax as income. There hasn't been much in the way of income but over the last year or two it proba -
Copy does not work at all on PC GS version
by mikejamesfisher ·No prob! The challenge i have is when placing new actors, they usually go into my top layer which is unscrollable so i am have to move them after testing and not working right... Always keep layers in -
Copy does not work at all on PC GS version
by mikejamesfisher ·do you have more than one layer? Is one scrollable and one not scrollable? That is when weird things happen for me. The actor has to be in scrollable layer if the scene size is larger than the screen. -
Having an issue with enemy's
by whycali ·I have an enemy layer and a hero layer. both are moveable but the Hero layer was below the enemy layer so i moved it up and boom fixed the issue at least for me. -
Having an issue with enemy's
by whycali ·@tatiang So I read that post and changed up my layers and it is now working correctly. Thank you once again for pointing me in the right direction. Top Notch!! -
banner question
by Simple Gamer Arts ·Another question: should banners be in a non-scrollable layer? -
Having an issue with enemy's
by tatiang ·http://forums.gamesalad.com/discussion/88773/collisions-overlapping-not-detected-if-detecting-actor-is-on-lower-layer-than-target -
Having an issue with enemy's
by whycali ·Do layers play a part on collide/destroy for enemy purposes? -
How Do I make an actor stick with another actor ?
by tatiang ·If you have the wood on a higher layer than the knives (in front of them), then the knives will appear to be stuck in the wood. But there are so many details that you haven't included -- such as the -
State of the Salad 06/2018
by Two.E ·* When starting a new project, there are options for starting templates. Nothing changes from that of a blank project. Is this an error? (referring to monster maze, top notch trivia etc) -
Game gets laggy
by Simple Gamer Arts ·All my actors have the destroy behaviour very well put (when they surpass a certain amount of pixels south of my hero (I double checked and it works perfectly fine) -
Global Data Protection Regulation (GDPR) & You
by Technaturally ·At this stage, rather than asking my players to confirm, I have set the game attribute (forgotten the exact name of it off the top of my head) to '0' so that ALL players will not be tracked and will j -
Script not working / deleting
by Twayne2 ·(or whatever they say, I don't know off the top of my head.) Then I re-create the attribute and they are in the right spot. A work-a-round is to delete the self attributes once I notice them in the w -
Anyone else have a problem trying to get an app LIVE on RevMob?
by Japster ·The only issue I have is possibly related to other users' missing assets... ...but I added a menu option recently, to turn off/on some cartoon fx in my game for performance reasons, and it's fine in