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Uploading New Version of Game
by TouchiMedia ·oh.. I have yet to use game salad but generally my apps are .ipa files not .zip , but ipa is just another form of zip - not sure which Apple prefers… And I'm assuming you set it up correctly in itunes -
AppStore submission rejected, PLA 3.3.12. iOS Advertising Identifier is used but no ad functionality
by quantumsheep ·I'd like to mention one of my iPad games was rejected for the same reason. -
Shall I scale actor size or image size?
by PandaParents ·Hi, I am trying to understand how to scale the size of images for ipad or iphone game. Based on the cookbook, "iOS will automatically scale your videos to the nearest of a set of pixel ratio -
need help please with publishing
by BBEnk ·I install my apps on iPad using nothing more then iTunes just add to library. it's very quick for your own testing. -
need help please with publishing
by Thunder_Child ·1. Publish your game in GS under whichever ios device you want (iPhone, iPad or Universal) -
ipad and iphone compatibility and image pixel
by Mayhemmmarty ·It sounds like you want to make a universal build. One that works on both devices... check the forums for universal build info. There are many good videos available. Also check the support cookbook -
Won't let me upload icon when publishing.
by x3agle ·- I am publishing an universal IOS app ( tried MAC,iPad still same issue) -
Lycette Bros. Blog
by lycettebros ·Wednesday 12th Feb Pigpen will be released on iTunes (iPad) -
ipad and iphone compatibility and image pixel
by PandaParents ·Hi, I have been learning to make games in iphone landscape format. Would that work in ipad as well? I checked screen resolution independent, would that be good enough? or do I need to make a separate -
Request for template? post here!
by Thunder_Child ·@tatiang yea I know the cross platform is nearly rxactly like I want....but for a nemoob like myself....when I go in to the attributes for it....absolutely nowhere can I find a refence to move the he -
please help, testing game
by Thunder_Child ·1. Publish your game in GS under whichever ios device you want (iPhone, iPad or Universal) -
Test on device not work
by Thunder_Child ·1. Publish your game in GS under whichever ios device you want (iPhone, iPad or Universal) -
WingDot is now out for both iPhone and iPad
by skott ·WingDot is now free for both iPhone and iPad, grab it while you can. -
Amazon App Failure
by neoman ·From what I have noticed if you publish your Android app using the Kindle option it will only work on Kindle devices as it says Kindle same as iPad if you choose iPad the app will only work for iPad. -
Max touches per device
by RossmanBrothersGames ·a different touch. Is this number different for iPad and iPhone? -
Ipad, Iphone game assets size, Questions.
by mdt3ch@gmail.com ·I am developing a new game for apple, it's actually my first game. I have gone through the forum a bit, and i've read the cookbook, I am still a bit confused. I want to develop for all apple devices a -
Anyone else seen the Giant Red Ball app on Apple?
by BBEnk ·@tatiang(Quote) -
Gamesalad Distribution Network Ad in Startup
by dwinnbrown ·I have built a test app and when I previewed the ipa on my device I got an ad on loading the app along the bottom. I had a look on line and managed to find this as the GDN. Is there anyway I can get r -
[Help] Movement glitches
by jamie_c ·Hey there, sorry about my quick, useless answer earlier. I was on my iPad and hate typing on there... (Image) -
Anyone else seen the Giant Red Ball app on Apple?
by tatiang ·The email about buying iOS source code, which I believed to be from "Mateen" was from Firoozeh Morady < heavenlydesignapps@gmail.com >. I noticed the similarity (&