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How come my actor isn't making collision contact with other the actor?
by tatiang ·Well, I think you'll find that Interpolate is smoother at that speed, though I'm not positive. And I should have mentioned that Timer behaviors can run as quickly as every 0.03 seconds. -
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by http_gamesalad ·@As Of Latte thank you very much! Many people have been telling me about the expanding grey ball. I'll most likely make the instructions more clear & spawn less of the expanding balls at a tim -
Multiple Music & Button State Issues
by ctwllc ·Awesome... thanks so much. -
How come my actor isn't making collision contact with other the actor?
by Dell7730 ·(Quote) -
How come my actor isn't making collision contact with other the actor?
by tatiang ·Use a Timer. So if, for example, you were interpolating self.size.width from 50 to 100 over 2 seconds (25 pixels per second), you could do Timer Every 0.1 seconds change attribute self.size.width to -
How come my actor isn't making collision contact with other the actor?
by Dell7730 ·(Quote) -
How come my actor isn't making collision contact with other the actor?
by Dell7730 ·You're totally right, i'm using Interpolate behavior, if that doesn't work, any suggestion then? -
Multiple Music & Button State Issues
by Socks ·I see, you want the image on the button to change, that makes sense, it's probably best just to use plain English for these sorts of things, wanting something to enter an 'up state' could mean just ab -
How come my actor isn't making collision contact with other the actor?
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How can I make my actor's speed move according to the degree of tilt?
by Dell7730 ·(Quote) -
Long scene loads -- What is behind them?
by pHghost ·But what causes a scene load so long? Is it the amount of actors/graphics that need to be loaded? To be honest, I don't think so, in this department GameSalad seems to do quite well. Here's what I thi -
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by As_Of_Latte ·@http_gamesalad Downloaded your game and gave it a test run. -
do anyone know how the stick hero scene moves?
by Braydon_SFX ·You can do it a ways - by moving the camera or by faking a camera move by moving the objects (platforms) instead of the camera. -
Armelline's In-App Purchase Tutorial Template
by iKandy ·Armeline, you mentioned in a GS Workshop that this method doesn't work in an adhoc. Could you clarify this? I've been trying to use your method and have been having a LOT of difficulty. When testing -
do anyone know how the stick hero scene moves?
by tatiang ·You asked a question about the "stick hero scene." What is that? I can't help you if I don't know what you're referring to. -
do anyone know how the stick hero scene moves?
by tatiang ·What is the "stick hero scene"? Are you referring to a free template? I'm guessing there's an interpolation of the camera position but I don't know for sure. -
RayBurst
by Franto ·The real announcement is in 2-3 weeks from now when I get around to making the gameplay trailer. : ) I will also be making a major update to add the unfinished game modes and level art already in the -
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by tatiang ·@gattoman it depends somewhat on the image but I'd say a width of 300 pixels. It's possible to embed an image and preview it before posting, so feel free to try a few different image sizes if you're -
How to set a rule to change Text color/transparency?
by AJaymz ·@ElectroFox You'll have to make 2 Display Texts. One for "Coolness Score" and one for the Coolness integer. Just play around with the placements. -
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by Gnarly ·(Quote)