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Some screens of projects im working on
by myke66 ·A lot of placeholder art, so please dont think it will end up looking like this. Most art for the Lost Colony games are unique. -
Efficient Spawning
by Socks ·With all things being equal / if in all other ways the two situations are the same or similar then recycling seems to offer no advantages over Spawn/Destroy.(Quote) -
Efficient Spawning
by matarua ·The project ran smooth as with a few actors, and lots of instances and spawning them and destroying them so there was heaps going on and it was just GS boxes - not artwork - my proof of concept was co -
How do I spawn and destroy actors before and after the camera?
by colander ·I have been trying to find information on spawning and destroying actors before and after the camera which follows the main actor hoping this might improve performance. On iPhone 4 it takes about 6 to -
Efficient Spawning
by natzuur ·This. I have found spawning to be more efficient in some cases. For example, a staggered load to reduce load times ( like a pause menu that has multiple menus, but spawns the menus instead of them exi -
Efficient Spawning
by Socks ·(Quote) -
Efficient Spawning
by gyroscope ·(Quote) -
Efficient Spawning
by Socks ·Every test I've ever done says this is a myth ! :ar! And every person who has made claims for recycling being less of a strain on resources (than spawn / destroy) has been unable to provide a project -
Efficient Spawning
by pHghost ·I have a spawner (combined with a timer) spewing out tons of instances of an actor, one every 0.15 seconds. The instances are spawned offscreen and then shoot across the scene quite rapidly. I was won -
Easy way to change HUD for all levels?
by HappyKat78 ·If you have a large level-based game (like Angry Birds) and want to change the HUD/UI in some way (say you decided to change the location of some of the icons), is there an easy way to change it for e -
Draw with actor in delimited zone
by tatiang ·And this is slightly better only because I decided to spawn the dot behind the girl actor and make her somewhat transparent. That way the black lines stay black and aren't covered up by the drawing o -
My new iPhone app is not getting more than 20 downloads. Why?
by DanielDoe ·There are more than 200 apps released every day. If you app isn't unique (and looking on the screenshots it isn't unique) you should be happy about 20 downloads. -
change velocity +200 every 3 seconds
by aitor010 ·maybe is a question easy but I don't know how do this. How can change velocity of a spawn actor every 3 seconds? What algorithm I could use? -
Help with a slingshot for my game?
by Cointoss ·2. When the player releases, an actor is spawned from the direction of the tip of the arrow. -
Please help me i am getting crash on device
by kinzua ·@ctknox spawning/deleting actors in a scene consumes a lot of RAM and is processor intensive. If you need to spawn so often, you should consider recycling your actors. Look for tshirtbooth's tut video -
Free Promocodes(10) - The Sha Man
by kinzua ·Just played your game. Firstly, i really like your art style. Very unique and interesting. The gameplay is very unique and interesting too. It has a learning curve which is good. All in all i find it -
Please help me i am getting crash on device
by ctknox ·When i test or run my game on iPod 4 8GB its crashing the same build is running in my iPad 16GB . I am not getting what is the problem . In my game i am using spawn actor every 1 second . Please help -
Make a decreasing score count from 5.000.000 to 0
by MRSwensen ·Thank you so much for the answers! @kevincross, they will not be granted with a unique code but they will have to "like" the facebook-page for the app. I have not been able to calcul -
Make a decreasing score count from 5.000.000 to 0
by KevinCross ·EDIT 2: I'm guessing you're going to show a code at the end of the 5,000,000 hits to prove that they've completed it. Do you have a way to make these codes unique? Having one code that could be shared -
Game Optimization for Multiple Devices
by Conifer_Apps ·In my game I also use a random "spawn actor" attribute along the x axis to make actors fall from the sky. Is there any way to dynamically update this equation's minimum and maximum