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  1. a few problems

    bjandthekatz
    by bjandthekatz · July 2014
    (Quote)
  2. 2 questions

    bjandthekatz
    by bjandthekatz · July 2014
    * Click publish in the top right corner
  3. a few problems

    ronezra1
    by ronezra1 · July 2014
    2.i re check the buttons again and again,thares no mistakes.when i try to change the layers the red button open the blue secen and when i flip the layer the blue open the red.
  4. Interpolating background color continuously

    Socks
    by Socks · July 2014
    (top image) spectrum with clipped peaks.
  5. Multiple Animations

    Socks
    by Socks · July 2014
    (Quote)
  6. Interpolating background color continuously

    Socks
    by Socks · July 2014
    Even better dump all the interpolates and rules and use three constrains, constrain each colour channel to a sine wave, offset each sine wave by 120 deg, and then clip the top and bottom off the sine
  7. linking falling dots together by a straight line ?!

    bartvicic
    by bartvicic · July 2014
    i'm working on a project that has dots falling from top to bottom.
  8. my app in now free! :D

    Ultracube_Apps
    by Ultracube_Apps · July 2014
    This is a great app for passing time and is addicting. The game is about a space ship that ends up in a planet and you have to survive for as long as you can. by destroying enemy spaceships that get i
  9. Multiple Animations

    IMakeGamesLikeThis
    by IMakeGamesLikeThis · July 2014
    Try using another timer. Set the timer to 'after x seconds' and replace 'x' with the number of seconds it takes for the player to go from the bottom of the slide to the top. Then, after the x seconds
  10. Multiple Animations

    jswanston
    by jswanston · July 2014
    behavior, he keeps floating to the top and off the scene. I tried using "accelerate" to counter this so that the character stops at the top of the slide, but have been unsuccessful.
  11. Enemies spawning and following camera

    peterraad
    by peterraad · July 2014
    scene and not with where the camera is at. the top and bottom parts of the spawner are working fine they spawn where ever the camera is at but the left and right side still spawn at the beginning of
  12. Enemies spawning and following camera

    tatiang
    by tatiang · July 2014
    Here's a debugging tip: in the right and left spawned actors, add a Log Debugging Statement at the top of their rules list (not in any rule, just standalone): self.position.Y.
  13. Shooting Left Help

    jdmcneil
    by jdmcneil · July 2014
    For my bullet rules all I have is a move and a destroy when it collides with certain objects.
  14. Enemies spawning and following camera

    peterraad
    by peterraad · July 2014
    for spawning on the top of the screen i have
  15. New game troubles

    mr_potato
    by mr_potato · July 2014
    Hey there i am creating a game where there is an actor that spawns randomly at the top of the portrait screen and falls to the bottom, also the actors are destroyed when they are touched, when the act
  16. Enemies spawning and following camera

    colander
    by colander · July 2014
    Just of the top of my head use the camera origin X and Y plus your spawn positions. You will need to unlock the instance of the actor and go to Current Scene/Camera/Origin/X or Y.
  17. Multiple Animations

    jswanston
    by jswanston · July 2014
    (move in an angular direction to the top right of the screen) instead of back to back. Any thoughts on how best to structure the "rule" behaviors that are being applied to the actor
  18. The Best Programs to Make Games

    gyroscope
    by gyroscope · July 2014
    It's great for sound effects; and tunes/tracks using loops, Apple ones in particular. It hasn't got the high end features top studios would demand but Garageband has gained more and more features over
  19. Sounds to Match Speed

    Socks
    by Socks · July 2014
    (Quote)
  20. Bow and Arrow position when struck

    jonmulcahy
    by jonmulcahy · July 2014
    this is off the top of my head:
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