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Will attributes make the game slower?
by ErikAuranaune ·How about if i add a self.attribute? -
Will attributes make the game slower?
by Socks ·= ~400kb) and it would still only weigh in as much as 1 small image file. -
I can't select sounds in dropdown
by MattButlerStudios ·Did you say that your tried dragging the audio file into your actor. If not, try that and it should automatically generate the code with the sound file selected. -
Objects not fitting snug in collidable spaces?
by Socks ·(Quote) -
Objects not fitting snug in collidable spaces?
by RThurman ·@Socks -- I hope you don't mind that I edited the above quote to show that @Tryangle made that comment. -
Will attributes make the game slower?
by AlchimiaStudios ·You sure about that? I'd imagine it works like any programming language where each variable type has a set byte usage, thus it does have an effect. Not saying it's significant, but it should still imp -
Will attributes make the game slower?
by AlchimiaStudios ·In general, yes just about anything you add, that gets used in the game (even some potentially unused things in your project) will affect performance. -
Will attributes make the game slower?
by ErikAuranaune ·If i add 100 boolean-attributes for each level in my game, will that make the game slower then if i didn´t have any attributes? -
Monthly GameSalad Meetup Thursday April 9 at 7pm CST (01:00 GMT)
by scottharrrules43 ·Can you do a preview of .14 and guide on how to use features like admob and facebook stuff? -
Objects not fitting snug in collidable spaces?
by Socks ·EDIT: Just checked, I see, you mean that making an actor movable (leaving movable checked) breaks the project. -
Please check out my game, this community only works if we support eachother!
by kipdev ·Hey guys check out the new app I made. ITS FREE! Please Rate. Its a game where the sports balls fall from the top of the screen, and you touch the screen to spin the wheel to match the ball with the r -
constraining a health bar directly in the middle with changing width
by tatiang ·If you look at the image posted above, "B" is centered (using the vertical line as the center of the scene) but shrinks from both sides while "C" is right-justified -
Custom Font support [vote]
by Armelline ·You've got my vote! -
Custom Font support [vote]
by Approw ·Please vote for the custom font support if you want to see this feature in the near future. The priority is quite high, but not high enough to be in one of the upcoming updates. It's been in discussio -
They don't call me Thunder_Child for nothin...
by Thunder_Child ·You can guess my favorite track is Thunderchild:-) -
They don't call me Thunder_Child for nothin...
by ogreofwart ·Cool Pics T.C, you could use some in games maybe (Image) -
They don't call me Thunder_Child for nothin...
by Thunder_Child ·(Quote) -
Moving an actor
by Socks ·You can't then be moving 1 pixel at a time, it looks like you are moving through sub-pixel positions (and I'm going to guess you are moving very slowly?), can you upload a screenshot of the code that -
constraining a health bar directly in the middle with changing width
by digitalzero ·another analogy this actually may be what you need... so the 1 pixel health bars x is set at 240 now if i were to stretch that health bar to 1000 it will stretch both sides but NOW... i need it to str -
constraining a health bar directly in the middle with changing width
by digitalzero ·OH WAIT @tatiang i came up with a GREAT ANALOGY! so picture a word document but having the alignment centered!!!! THATS what im trying to do but the bar moves over accordingly and shrinks from the x i