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Help - Changing Scene when different actors are destroyed
by tatiang ·It's quite alright. Also, when you want to notify another member, use the '@' symbol in front of their username like this: @vanessacfcosta. -
[Solved] Problem with changing scenes.
by tatiang ·Can you explain how these animations get triggered? You'll need to change an attribute value so that they re-trigger when the scene loads. -
spawning actors
by tatiang ·You might consider looping through a table of preset values (x and y) that ensure that you won't have overlaps. It's not truly random but if you use enough variance it can appear to be so. -
BubbleABC - the app for preschoolers!
by http_gamesalad ·How did you make your screen shots? -
spawning actors
by Armelline ·If you want to spawn without overlapping, you'll need to track the location of each spawned actor (probably in a table) and not spawn further actors that will overlap with that area. It's a lot more d -
Level complete animation?
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What Resolution Should I Make My Game?
by Parendinate ·I have an idea about my game. So, im going to buy licance for GameSalad, but i don't know what resolution should i make my game. -
my new game "Roll Turtle" gamedev progress prototype art :)
by scottharrrules43 ·Fun fact angry bird originally started at 1.99 and did not get man.y downloads. But got featured when they changed their price to .99 and made a lite version of the game. And as you can see the game e -
Level complete animation?
by Nicris ·Look up how to create Animation in GameSalad. Animation is just having multiple images play on an actor versus a still image. -
Red Bouncing Ball?
by Nicris ·It'd be super easy to make. Just create an actor with a Circular collision shape, give it a red circle for artwork, throw in a ground actor, tell the ball to Accelerate downward and collide with the -
Objects not fitting snug in collidable spaces?
by Tryangle ·I make an "spawner object" that spawns two rectangles 128 pixels tall, one of the left and one on the right, so that the space between them is exactly 64 pixels. -
Moving an actor
by Socks ·If you have an actor that contains an image and the actor moves 1 pixel the image will not (cannot) change, there must be something else at play here. -
Proper Credits
by mhedges ·@GamingtilDawn , also bear in mind that if you utilized third party media, Creative Common license rules may apply. Take a look at the applicable CCs. -
Color Changing Will Not Work
by Socks ·Random(0,1) for each of the R,G and B channels will give you a random selection of just 8 colours from a possible pallet of 16,777,216. -
Can you auto check from a Table?
by Socks ·(Quote) -
my new game "Roll Turtle" gamedev progress prototype art :)
by supafly129 ·True--thanks for the insights! I actually did some browsing as well and noticed a handful of top paid games with IAP were actually $1.99+ (Bloons TD 5, Pou, Earn to Die 2, Temple Run, Kingdom Rush Or -
constraining a health bar directly in the middle with changing width
by tatiang ·By the way, if you either position the actor at x=240 or add a Change Attribute self.Position.X to 240 at the top of the actor's rule list (outside of any rule), it will left-justify at x=240. -
constraining a health bar directly in the middle with changing width
by tatiang ·I'm glad C is what you're looking for because you're still saying conflicting things. But I'm going to let that go because it's just arguing for the sake of arguing... let's move on to solutions. (I -
constraining a health bar directly in the middle with changing width
by tatiang ·How can you have a bar that is always in the middle yet shrinks from the left side? -
Color Changing Will Not Work
by tatiang ·You may have unlocked the actor thereby creating an "instance" with unique rules that differ from the "prototype" actor in the Library/Inspector. Try deleting the