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  1. Need help with Gameover scene please? :)

    -Timo-
    by -Timo- · November 2013
    your player is always in the middle and you have in the player if health = 0 spawn actor game over. so then he is in the middle?
  2. command and conquer movement

    UtopianGames
    by UtopianGames · November 2013
    Couldn't you have the barrier spawn some waypoints for the hero to follow?
  3. Running at 60 frames a second but...

    matarua
    by matarua · November 2013
    @StormyStudio when I built this game I just prototyped it as fast as I could just using masses of spawns and timers as they are easy to get something up and running always with the intention that once
  4. How can I make and Actor repeat an action more then once?

    Socks
    by Socks · November 2013
    Personally I like to keep code simple so I'd dump all the is-hitbox-true-attribute stuff and just have a rule saying that when the hit box is touched spawn an actor wherever you want.
  5. Do you guys create your own assets or hire someone?

    GM_Pandagames
    by GM_Pandagames · October 2013
    lol, i do my own pixel art, not that detailed, but mabye a few shadows, and i just make random blocks spawn in gamesalad to make my pixels.
  6. spawning enemies at certain point

    allc1865
    by allc1865 · October 2013
    @sadida172, thanks for your reply! That works, except when my player gets to a certain point, I want the enemies to spawn (Image)
  7. Randomised left / right spawners

    Geta-Ve
    by Geta-Ve · October 2013
    What I did was created a spawner_actor which spawned the projectile spawner in 1 of 2 places (essentially left side / right side) dependant on an actor attribute.
  8. How to make a loop in the menu?

    nir3112
    by nir3112 · October 2013
    You can spawn it back
  9. Randomised left / right spawners

    Socks
    by Socks · October 2013
    Simply place 5 spawners where you require them vertically (it doesn't matter where you place them horizontally) and make the X position for the spawned actor read:
  10. bubble shooter game problem

    KevinCross
    by KevinCross · October 2013
    If not you might be able to do something similar to what I did with the block breaker template I made which is when your bubble hits another bubble/stops moving, spawn some invisible actors in the sam
  11. Cowboy Joe (In development)

    VolontaArts
    by VolontaArts · October 2013
    haha this game looks pretty cool and unique..
  12. Build 0.10.4.1 is available!

    imGua
    by imGua · October 2013
    I want to give a warning. Looks like 0.10.4.1 seriously broke my game logic for Android. Looks like some actors spawn in wrong position. Although I think the problem in on the publishing side.
  13. spawning enemies at certain point

    allc1865
    by allc1865 · October 2013
    In my game, when my player gets to certain point I want to spawn enemies. I have tried setting up a rule that says, when overlaps or collides > spawn enemy actor. But doesn't give me the result
  14. ★★★ Chop up an actor ★★★

    LumpApps
    by LumpApps · October 2013
    You could still have the other half if you made a copy of the first white square and a spawn the opposite mask as well and place it somewhere with an offset. I like it a lot. DBA. Does the D stand for
  15. Changing Spawned Actor Attributes

    tatiang
    by tatiang · October 2013
    One way is to communicate with the spawned actors through the use of a game attribute:
  16. Changing Spawned Actor Attributes

    Geta-Ve
    by Geta-Ve · October 2013
    I realize that this post is quite old at this point, but, the question is pertinent to me. I am trying to figure out how to change the velocity of a spawned actor.
  17. problem with 'Change Attribute'

    tatiang
    by tatiang · October 2013
    actors are referenced by xml id numbers that are unique. You would need two separate collision rules, one for each copy of the actor.
  18. Is it possible to do this with Gamesalad...?

    Bellow
    by Bellow · October 2013
    like you said create attribute spawncount. In your enemies actor you already make a spawn actor rule right ? put it this rule here if attribute spawncount<15 this will make it if you spawn 15 e
  19. Is it possible to do this with Gamesalad...?

    Socks
    by Socks · October 2013
    I've alway thought that was a glaring omission from the Spawn Behaviour, it really should have a count in it, you tell it what you which actor you want spawning, where they should go and - crucially -
  20. Is it possible to do this with Gamesalad...?

    Bellow
    by Bellow · October 2013
    put game integer said spawncount and for your spawning enemies make a rule at the spawn for everytime one spawn
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