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Need help with Gameover scene please? :)
by -Timo- ·your player is always in the middle and you have in the player if health = 0 spawn actor game over. so then he is in the middle? -
command and conquer movement
by UtopianGames ·Couldn't you have the barrier spawn some waypoints for the hero to follow? -
Running at 60 frames a second but...
by matarua ·@StormyStudio when I built this game I just prototyped it as fast as I could just using masses of spawns and timers as they are easy to get something up and running always with the intention that once -
How can I make and Actor repeat an action more then once?
by Socks ·Personally I like to keep code simple so I'd dump all the is-hitbox-true-attribute stuff and just have a rule saying that when the hit box is touched spawn an actor wherever you want. -
Do you guys create your own assets or hire someone?
by GM_Pandagames ·lol, i do my own pixel art, not that detailed, but mabye a few shadows, and i just make random blocks spawn in gamesalad to make my pixels. -
spawning enemies at certain point
by allc1865 ·@sadida172, thanks for your reply! That works, except when my player gets to a certain point, I want the enemies to spawn (Image) -
Randomised left / right spawners
by Geta-Ve ·What I did was created a spawner_actor which spawned the projectile spawner in 1 of 2 places (essentially left side / right side) dependant on an actor attribute. -
How to make a loop in the menu?
by nir3112 ·You can spawn it back -
Randomised left / right spawners
by Socks ·Simply place 5 spawners where you require them vertically (it doesn't matter where you place them horizontally) and make the X position for the spawned actor read: -
bubble shooter game problem
by KevinCross ·If not you might be able to do something similar to what I did with the block breaker template I made which is when your bubble hits another bubble/stops moving, spawn some invisible actors in the sam -
Cowboy Joe (In development)
by VolontaArts ·haha this game looks pretty cool and unique.. -
Build 0.10.4.1 is available!
by imGua ·I want to give a warning. Looks like 0.10.4.1 seriously broke my game logic for Android. Looks like some actors spawn in wrong position. Although I think the problem in on the publishing side. -
spawning enemies at certain point
by allc1865 ·In my game, when my player gets to certain point I want to spawn enemies. I have tried setting up a rule that says, when overlaps or collides > spawn enemy actor. But doesn't give me the result -
★★★ Chop up an actor ★★★
by LumpApps ·You could still have the other half if you made a copy of the first white square and a spawn the opposite mask as well and place it somewhere with an offset. I like it a lot. DBA. Does the D stand for -
Changing Spawned Actor Attributes
by tatiang ·One way is to communicate with the spawned actors through the use of a game attribute: -
Changing Spawned Actor Attributes
by Geta-Ve ·I realize that this post is quite old at this point, but, the question is pertinent to me. I am trying to figure out how to change the velocity of a spawned actor. -
problem with 'Change Attribute'
by tatiang ·actors are referenced by xml id numbers that are unique. You would need two separate collision rules, one for each copy of the actor. -
Is it possible to do this with Gamesalad...?
by Bellow ·like you said create attribute spawncount. In your enemies actor you already make a spawn actor rule right ? put it this rule here if attribute spawncount<15 this will make it if you spawn 15 e -
Is it possible to do this with Gamesalad...?
by Socks ·I've alway thought that was a glaring omission from the Spawn Behaviour, it really should have a count in it, you tell it what you which actor you want spawning, where they should go and - crucially - -
Is it possible to do this with Gamesalad...?
by Bellow ·put game integer said spawncount and for your spawning enemies make a rule at the spawn for everytime one spawn