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whole apps (as templates) for sale on the marketplace
by jigglybean ·If you are looking to sell templates - add NOTES. So many forgot or don't bother and if people are looking to learn, it goes a long way -
Make Actor Move Left and Right Automatically with Touch
by tatiang ·Are you saying that you want the actor to change directions when you click/tap on it? And otherwise the actor will move in the direction it's facing automatically? -
iPad is clear while iPhone isnt
by Socks ·Photoshop has a maximum image size of 300,000 by 300,000 pixels, that's the only restriction, images can be any size you like up to that maximum size. -
whole apps (as templates) for sale on the marketplace
by jorkos ·Hey guys, when the marketplace returns I am planning to sell whole finished (for sale) apps on the marketplace to serve as templates for people to understand all aspects of a game. Do you think it's a -
"Send to front" issue with layers
by Socks ·orders actors within their separate. layers, it doesn't move actors from one layer to another. You need to move the whole layer upwards. -
Using Self.Motion.Linear.Velocity for Animation
by floatingwoo ·Thanks man, I was thinking along the lines of using proximity to target also. I will dig into this and post how it works out. Möbius, you hit it right on the nail. I've just always drawn like that si -
Lycette Bros. Blog
by lycettebros ·Noisyboy has no levels, no achievements and no winners. It's more like a 'toy' than a game and is designed to engage your child's imagination, creativity and sense of fun. While some of these 'toys' ( -
Using Self.Motion.Linear.Velocity for Animation
by MattSoden ·The major issue that I can see is that your animation sequence 4 (the one where the character comes in to land) needs to be triggered before the character actually comes to a stop, so he is seen to pr -
So... BulkyPix contacted me...
by AfterBurnett ·@TheShatteredBox Did you end up going with them? My game The Drive was published by BulkyPix and I'd be interested to hear about your experience. -
High score very weird problem
by AJaymz ·(Then in whatever actor you have adding to your score) -
Amazon Fire TV Promotion! Free months of PRO and over $1000 in cash prizes.
by jay2dx ·having too much trouble for this one month fire tv promo to be worth my time, which I'm really gutted about to be honest. -
Using Self.Motion.Linear.Velocity for Animation
by floatingwoo ·Thanks for chiming in. They,re not the same images. Each image is slightly different giving it more life , I hope. The animation behavior loops through the (idle images for example) making it look as -
Using Self.Motion.Linear.Velocity for Animation
by MichalCh ·What for do you put all the same images in the same "animation" block? That behaviour animates the pictures you put in. So put just one of each inside and then give it a go. -
Dynamic Level Select
by Sowsh ·@tatiang Let me see if I can work on it and see what the problem is. Thank you for the quick responses. -
Dynamic Level Select
by tatiang ·I would think that would do the trick. Did you verify that the attribute in fact changed back to 0? What happens when you add a Log Debugging Statement to the rule with the Spawn Actor behavior? Do -
Developer Needed for New Project - Educational Music Game
by tatiang ·"Simple" is always a red flag for me. Clearly you have a good sense about what you're needing so I wouldn't get caught up on that one word but just to say that "platform ga -
Dynamic Level Select
by Sowsh ·@tatiang Working with the Windows version of GS is so frustrating because so much of the functionality of the Mac version just isn't there. There's a limit to creativity... -
Windows issues
by tatiang ·@doesnel Please check http://forums.gamesalad.com/discussion/59247/windows-creator-first-stop-if-you-experience-unexpected-behaviours/p1. This thread is over two years old so if you're still having p -
Windows issues
by doesnel ·is there a solution to this problem already? it's nearly impossible to make a game like this on windows 8 -
3 Simple Questions
by 8bitninja ·Awesome, Thank you so much! @Armelline