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Making Games on iPad with GameSalad !
by GSAnimator ·Oh! I forgot that, you can connect them wirelessly (Image) -
Making Games on iPad with GameSalad !
by RabidParrot ·This is cool but I can't really see it being beneficial. If you have to have your ipad plugged into your mac, and have your mac running gamesalad, you might as well just use your mac. -
Making Games on iPad with GameSalad !
by GSAnimator ·Want to make games on iPad or mobile device? Here is how - Thanks to GameSalad's Drag & Drop engine -
How can I make the animation match the speed of acceleration?
by Socks ·Yep, you can find an actor's velocity with . . . the square root of the square of X linear velocity + the square of Y linear velocity . . . which should look something like this: -
GameSalad Maintenance Window: Monday, March 23, 2015, 0600-0700 GMT
by PhilipCC ·Great! I'll be able to make games twice as fast... yeah, like two a year. (Image) -
How can I make the animation match the speed of acceleration?
by tatiang ·You can check the speed of an actor through it's X and Y linear velocity attributes. As you can see from the Animate behavior, there is not built-in way to use an expression. So you'll need to use a -
Oh Dear, another question! Look ahead collision detection.
by tatiang ·I admit I didn't read all of this but in terms of connecting two actors, right before you spawn them, increase an integer game attribute called game.spawnID by 1. In your spawned actors, change an in -
Question on a jewels game
by tatiang ·It's hard to know without seeing your rule but it sounds like you are using If Mouse Button is Down instead of If Touch is Pressed. -
Question on a jewels game
by dapion ·I think your problem is a global attribute. -
Angle to vector? (opposite of vectorToAngle)
by Tryangle ·Semantics has never been one of my strengths. Anyway, this is what I was looking for. Much appreciation to both of you - -
How can I make the animation match the speed of acceleration?
by Dell7730 ·so basically what i'm asking for is when the speed of movement to a direction is slow, i would like the animation to match at slow speed, when the movement accelerates, the animation speed up as well -
Universal Binary
by colander ·Your welcome (Image) -
How can I make a ball actor roll like a real ball?
by Socks ·You can use any image you like. -
How can I make a ball actor roll like a real ball?
by Dell7730 ·(Quote) -
How can I make a ball actor roll like a real ball?
by Socks ·Ok, that makes sense, to make it work you would need render a 3D sphere turing through a whole cycle (360°) and constrain it to the direction and speed of the actor within GameSalad. -
How can I make a ball actor roll like a real ball?
by Dell7730 ·I was originally thinking i could animate it to make it look like it's rolling to whichever direction -
How can I make a ball actor roll like a real ball?
by Dell7730 ·My bad, lol.... how the ball would look like? a marble looking one, or anything with a distinct feature like a basketball with a stripe, or a pool ball with a number. -
Chartboost Money optimization: Whats your CTR / IR
by metamet ·if your click through rate is 70% you are probably annoying your users. An ad type that does really well for me on eCPM is a delay timer when the user is inactive. My rational - the user puts the ph -
How can I make a ball actor roll like a real ball?
by Socks ·Right, what does the ball look like and how would you know (in the real world) that it was rolling ? -
How can I make a ball actor roll like a real ball?
by Dell7730 ·well, whether it rolls with or without intervention, there should be no difference as to how it rolls like a ball, imagine a pool table with nothing but a single ball and you're viewing it from above