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  1. [Q] Change Collision shape during gameplay?

    tatiang
    by tatiang · October 2013
    One idea is to have two actors with identical rules, one with a circle collision shape and one with a square collision shape and then swap them out (spawn and destroy). You can capture the first acto
  2. Spawning characters in different directions?

    allc1865
    by allc1865 · October 2013
    In my spawn character, I just simply have a move behavior.
  3. Spawning characters in different directions?

    allc1865
    by allc1865 · October 2013
    Hi. Is there a way to spawn characters to make them head straight and then make a turn?
  4. A night in the woods

    Socks
    by Socks · October 2013
    (Quote)
  5. Possible to make actor to have certain behavior on different layer?

    Socks
    by Socks · October 2013
    I just mean that when you spawn an actor you can define where it is spawned within the layer, so you might be able to use than functionality to dynamically shuffle your actors around, just a thought .
  6. A night in the woods

    matarua
    by matarua · October 2013
    A lot faster, and due to that, cheaper than learning how to write a whole tune in a certain style with the correct instrument sets and samples and beat loops etc. It's not unique but I think you have
  7. Possible to make actor to have certain behavior on different layer?

    Socks
    by Socks · October 2013
    Maybe use the spawn layer function to move objects up and down layers . . . .?
  8. Creating checkpoints

    zweg25
    by zweg25 · October 2013
    there are many ways you can make checkpoints. I believe you can have a character spawner and an attribute called "checkpoint number", then you can have an invisible actor at your che
  9. Checkpoint HELP! **FIXED**

    rassy9516
    by rassy9516 · October 2013
    scene", the player will spawn in front of the "checkpoint1" actor if a rule is valid, which could say: if the game.Checkpoint = 1 then this actor, "checkpoint1&
  10. Checkpoint HELP! **FIXED**

    allc1865
    by allc1865 · October 2013
    (Quote)
  11. Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?

    hamhose
    by hamhose · October 2013
    Now I have the game spawn a new instance of the Projectile every second from the right side of the game. The idea was to see what would happen as more and more Projectiles are spawned and collide wit
  12. Possible to make actor to have certain behavior on different layer?

    Socks
    by Socks · October 2013
    GameSalad users have no direct control over layer order, you can't change the order of the layers at run-time nor can you move or spawn actors to layers other than the one the actor is already on . .
  13. Clicking coordinates are relative to screen, not map.

    ProjectorX
    by ProjectorX · October 2013
    Basically, you click, it sets game.shootX and game.shootY to the mouse coords, spawns a dynamite actor, which is supposed to move to those game attributes.
  14. help with spawners and spawning

    GM_Pandagames
    by GM_Pandagames · October 2013
    I KNOW how to spawn of course but i want to make the whole scene covered in spawners that pick random numbers and i dont want the random numbers to be the same and i dont want to make them all by maki
  15. Game Templates

    Bellow
    by Bellow · October 2013
    ah there is a little problem with timer i dont know why. when you open template click hero and change spawn timer from 1 to 0.1. it's taking it 1 everytime i restart gamesalad.
  16. Clicking coordinates are relative to screen, not map.

    gyroscope
    by gyroscope · October 2013
    Hi @ProjectorX, you can select Position in the Spawn behaviour as either Relative to actor or scene.
  17. Is there any way to gather specific information about the actor you're colliding with?

    ProjectorX
    by ProjectorX · October 2013
    Can you spawn actor instances or unlock them with a behavior? Is there any way to do it besides manually placing them on the map and unlocking them in the editor?
  18. Clicking coordinates are relative to screen, not map.

    ProjectorX
    by ProjectorX · October 2013
    I want to spawn things in the place I'm clicking, can I get mouse coordinates relative to the map?
  19. spawning issue: spawns 2 actors instead of one

    vincentW
    by vincentW · October 2013
    Th first one is a rule of the background actor who spawns the spawner.
  20. Lowering scene load times

    CSharpMin
    by CSharpMin · October 2013
    might help. Or maybe having the actors spawn as the hero/camera gets close would be better. It will take me a lot of time to experiment with these types of solutions across many actors, so I'm hopi
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