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[Q] Change Collision shape during gameplay?
by tatiang ·One idea is to have two actors with identical rules, one with a circle collision shape and one with a square collision shape and then swap them out (spawn and destroy). You can capture the first acto -
Spawning characters in different directions?
by allc1865 ·In my spawn character, I just simply have a move behavior. -
Spawning characters in different directions?
by allc1865 ·Hi. Is there a way to spawn characters to make them head straight and then make a turn? -
A night in the woods
by Socks ·(Quote) -
Possible to make actor to have certain behavior on different layer?
by Socks ·I just mean that when you spawn an actor you can define where it is spawned within the layer, so you might be able to use than functionality to dynamically shuffle your actors around, just a thought . -
A night in the woods
by matarua ·A lot faster, and due to that, cheaper than learning how to write a whole tune in a certain style with the correct instrument sets and samples and beat loops etc. It's not unique but I think you have -
Possible to make actor to have certain behavior on different layer?
by Socks ·Maybe use the spawn layer function to move objects up and down layers . . . .? -
Creating checkpoints
by zweg25 ·there are many ways you can make checkpoints. I believe you can have a character spawner and an attribute called "checkpoint number", then you can have an invisible actor at your che -
Checkpoint HELP! **FIXED**
by rassy9516 ·scene", the player will spawn in front of the "checkpoint1" actor if a rule is valid, which could say: if the game.Checkpoint = 1 then this actor, "checkpoint1& -
Checkpoint HELP! **FIXED**
by allc1865 ·(Quote) -
Two questions: Why do colliding actors overlap and why did actors scatter instead of stay aligned?
by hamhose ·Now I have the game spawn a new instance of the Projectile every second from the right side of the game. The idea was to see what would happen as more and more Projectiles are spawned and collide wit -
Possible to make actor to have certain behavior on different layer?
by Socks ·GameSalad users have no direct control over layer order, you can't change the order of the layers at run-time nor can you move or spawn actors to layers other than the one the actor is already on . . -
Clicking coordinates are relative to screen, not map.
by ProjectorX ·Basically, you click, it sets game.shootX and game.shootY to the mouse coords, spawns a dynamite actor, which is supposed to move to those game attributes. -
help with spawners and spawning
by GM_Pandagames ·I KNOW how to spawn of course but i want to make the whole scene covered in spawners that pick random numbers and i dont want the random numbers to be the same and i dont want to make them all by maki -
Game Templates
by Bellow ·ah there is a little problem with timer i dont know why. when you open template click hero and change spawn timer from 1 to 0.1. it's taking it 1 everytime i restart gamesalad. -
Clicking coordinates are relative to screen, not map.
by gyroscope ·Hi @ProjectorX, you can select Position in the Spawn behaviour as either Relative to actor or scene. -
Is there any way to gather specific information about the actor you're colliding with?
by ProjectorX ·Can you spawn actor instances or unlock them with a behavior? Is there any way to do it besides manually placing them on the map and unlocking them in the editor? -
Clicking coordinates are relative to screen, not map.
by ProjectorX ·I want to spawn things in the place I'm clicking, can I get mouse coordinates relative to the map? -
spawning issue: spawns 2 actors instead of one
by vincentW ·Th first one is a rule of the background actor who spawns the spawner. -
Lowering scene load times
by CSharpMin ·might help. Or maybe having the actors spawn as the hero/camera gets close would be better. It will take me a lot of time to experiment with these types of solutions across many actors, so I'm hopi