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  1. TYRANNO RUN

    HQoova
    by HQoova · January 2014
    Yeah, I remember deciding to go with the current design, thinking that people would simply lay down the iPad and have two free hands. But perhaps people are not willing to do so, I will be trying out
  2. Pois run

    gingagaming
    by gingagaming · January 2014
    Just tried to download it for my daughter on her ipad1 but you've limited it to ios 6.0 or later and all first gen iPads can't update after 5.1. You might want to alter that if it doesn't depend on 6.
  3. How should the iPad iPhone background image size be developed? Newbie but ready to start

    quantumsheep
    by quantumsheep · January 2014
    With that in mind, the maximum width on an iPad for an actor would be 1024 - this is because if you're using a retina device, 2048 is the size of the graphic you'd have to use. I believe that GS won't
  4. How should the iPad iPhone background image size be developed? Newbie but ready to start

    hzapps
    by hzapps · January 2014
    1. If developing an iPad game, a long cannon shot for example, I have cartooned a field image but the actual view will extend for say 3 full screens long and one and a half high. What should the f
  5. Purchasing coins vs purchasing pennies

    j75
    by j75 · January 2014
    Sorry. I tried replying on my ipad and it used another account. Anyway, I'll grab my coat too. Let's go.
  6. TYRANNO RUN

    JSproject
    by JSproject · January 2014
    If you want to improve the game in the next update then I would suggest that you would move the the two left white tap-buttons to the left part of the screen and the two right ones to the right part o
  7. MyBestFriends (Universal) - Out Now!

    vuifah
    by vuifah · January 2014
    iPad Screenshots
  8. How much you charge to make full game ?

    looking4artists
    by looking4artists · January 2014
    can anybody tell me how much you charge for iphone ipad game ?
  9. Rules not working for off screen actors...

    imjustmike
    by imjustmike · January 2014
    In the actor I have created a start_x attribute, which changes the self.x on start/reset so that I can reload the actor positions without changing scene. Since I'm working to iPad resolution the start
  10. Need info on signing an IPA thanks :)

    jonmulcahy
    by jonmulcahy · January 2014
    it's not possible, you need Xcode to sign using game salad, no other way to get the iPA,. it's part of the process. you also need the application loader, which is part of Xcode, to submit your app.
  11. Need info on signing an IPA thanks :)

    CodeMonster
    by CodeMonster · January 2014
    Publish my app on my PC creating an unsigned ipa for my iPhone app. Then take that ipa over to my mac desktop and sign it using Xcode and my developer licence.
  12. Musical Chairs Timer Is OUT for free on iPhone

    BIG_THINKIN_APPS
    by BIG_THINKIN_APPS · January 2014
    (Quote)
  13. Web page with iphone review time info

    Doguz
    by Doguz · January 2014
    Just found this and wanted to share, but you beat me to it. Well done @ghostshipapps
  14. what is dis, IMAGE TOO LARGE TO SAFELY PUT INTO GAMESALAD? I cant get jiggy wit dis

    JSproject
    by JSproject · January 2014
    http://www.nbcnews.com/id/44162183/ns/technology_and_science-wireless/t/theres-ape-orangutans-love-their-ipads/#.Us3nNvYmXOE
  15. Different versions for tablets and phones

    vafurlogi
    by vafurlogi · January 2014
    Ah, so as long a I make two versions (Iphone/Ipad) and choose the right platform during the publishing it should be fine for Apple? Thanks for that!
  16. Different versions for tablets and phones

    slowcut
    by slowcut · January 2014
    I have no experience with Android, but in the Apple World you can design separate Apps for iPads and for iPhones.
  17. Different versions for tablets and phones

    vafurlogi
    by vafurlogi · January 2014
    I've been working on a game now for a while. It's my first game, a kids game (alphabet and objects mostly) and I started the project using Ipad, resolution independence. I used a template from the mar
  18. Tizen Publishing Updates 1-7-2014 and 1-9-2014

    neoman
    by neoman · January 2014
    Stretch looks great with an iPad or iPhone base project on the Tizen emulator. Just noticed one thing @TaoOfSalad some .ogg sound files are not picked up by the Tizen engine. When the application is p
  19. Slower devices working better than 5s, test results

    RossmanBrothersGames
    by RossmanBrothersGames · January 2014
    I posted a while back about how after hours of optimizing my game I was able to get it running perfectly smooth on an iPhone 5c and 2nd Gen iPad, but I get semi-choppy gameplay on the more powerful ip
  20. Optimizing your artwork

    Socks
    by Socks · January 2014
    Yeah, I've heard even an iPad4 is a sizeable leap in processor power over the iPad3 - and the iPad Air is a sizeable leap above the iPad 4, so I imagine it must be pretty damn fast.
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