GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. How to attach/upgrade items when you buy them with coins/points in the game.

    KevinCross
    by KevinCross · October 2013
    With that table you can then spawn each upgrade (if by attach you mean visually) if it contains a 1 in the relevant row. You can do all of your rules using that table too I.e. If they press a particul
  2. How to avoid actors spawning on top of other actors

    jamie_c
    by jamie_c · October 2013
    I think you could check for a collision when it spawns, and if it collides with another actor, destroy it and spawn it at a new location.
  3. How to avoid actors spawning on top of other actors

    jgomez65
    by jgomez65 · October 2013
    I am developing a game where an actor is randomly spawned somewhere the screen every couple of seconds. The problem is that because the place where the actor spawns inside the screen is determined ran
  4. Some More Jewel Game Clones (Work In Progress)

    KevinCross
    by KevinCross · October 2013
    It doesn't spawn checking actors like my earlier versions, instead it changes the game.phase to "checking grid" and will check the whole grid before it switches the jewels back if no
  5. Gamesalad Effect

    SingleSparq
    by SingleSparq · October 2013
    Or spawn an actor animation of an explosion. (I use deepblueapps explosion maker app)
  6. Having Issues with Integer Attributes

    matthattar
    by matthattar · October 2013
    Where I was getting caught is that I was squeezing the "spawn red actor" into the first rule ("when touch is released"..."change attribute"...AND
  7. Having Issues with Integer Attributes

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    Spawn red actor
  8. Having Issues with Integer Attributes

    matthattar
    by matthattar · October 2013
    When the score attribute equals 1, I want to spawn a red actor.
  9. Random numbers but exclude some of them.

    kaisarvrettos
    by kaisarvrettos · October 2013
    I want some actors to be spawn randomly but if they colide to each other to move -75 or +75 pixels on x and y axis from its original position.
  10. How do i get creature to shoot?

    Bellow
    by Bellow · October 2013
    Hello try this make fireball new actor and make your dragon spawn actor with the timer. and use your player if it collides with fireball destroy it and give fireball when touched destroy this actor.
  11. Random damage and attr.

    KevinCross
    by KevinCross · October 2013
    You now have stored in a variable the damage done that attack (game.attackDamage) which you can show either in a display with a display text behaviour or use to spawn a graphical number above or aroun
  12. Shouting At Horses - Sports Management Game

    KickingBehinds
    by KickingBehinds · October 2013
    GameSalad so I hope that I have made something unique and fun!
  13. Bullet hitting multiple actors instead of one

    VisualBasicC
    by VisualBasicC · October 2013
    Would having them spawn in different layers solve my problem? Is there even a solution to my problem?
  14. Constraining to X and Y

    matarua
    by matarua · October 2013
    http://forums.gamesalad.com/search?Search=unique+spawn
  15. Where do I get images for my game?

    GM_Pandagames
    by GM_Pandagames · October 2013
    just make actors replicate and spawn to make pixel art
  16. Constraining to X and Y

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2013
    variables dedicated to it. When one dies have it spawn it's copy so lantern one would spawn lantern one et... Same with the glows.
  17. Constraining to X and Y

    Pocket_Tech
    by Pocket_Tech · October 2013
    Each animation is about 30 fames by the 4 actors 120 images. I want to save some time and file size so i figure i add an "glow" actor for each of them and constrain the X and Y from
  18. How could you implement automatic taps?

    TheGabfather
    by TheGabfather · October 2013
    By the way if you want to Spawn an Actor at a certain location on screen and have it remain there, you can just Spawn it through the Rule "when Actor receives event > touch > is
  19. Spawn sets of actors

    -Timo-
    by -Timo- · October 2013
    Make a integer attribute (lets say we call it spawn actor)
  20. Hey all, anyone sees the solution for this:

    gyroscope
    by gyroscope · October 2013
    It's basically as @FryingBaconStudios is saying (well, and me!); it's to reset everything before the next random spawn every time, which would surely solve your problem.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla