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How to attach/upgrade items when you buy them with coins/points in the game.
by KevinCross ·With that table you can then spawn each upgrade (if by attach you mean visually) if it contains a 1 in the relevant row. You can do all of your rules using that table too I.e. If they press a particul -
How to avoid actors spawning on top of other actors
by jamie_c ·I think you could check for a collision when it spawns, and if it collides with another actor, destroy it and spawn it at a new location. -
How to avoid actors spawning on top of other actors
by jgomez65 ·I am developing a game where an actor is randomly spawned somewhere the screen every couple of seconds. The problem is that because the place where the actor spawns inside the screen is determined ran -
Some More Jewel Game Clones (Work In Progress)
by KevinCross ·It doesn't spawn checking actors like my earlier versions, instead it changes the game.phase to "checking grid" and will check the whole grid before it switches the jewels back if no -
Gamesalad Effect
by SingleSparq ·Or spawn an actor animation of an explosion. (I use deepblueapps explosion maker app) -
Having Issues with Integer Attributes
by matthattar ·Where I was getting caught is that I was squeezing the "spawn red actor" into the first rule ("when touch is released"..."change attribute"...AND -
Having Issues with Integer Attributes
by The_Gamesalad_Guru ·Spawn red actor -
Having Issues with Integer Attributes
by matthattar ·When the score attribute equals 1, I want to spawn a red actor. -
Random numbers but exclude some of them.
by kaisarvrettos ·I want some actors to be spawn randomly but if they colide to each other to move -75 or +75 pixels on x and y axis from its original position. -
How do i get creature to shoot?
by Bellow ·Hello try this make fireball new actor and make your dragon spawn actor with the timer. and use your player if it collides with fireball destroy it and give fireball when touched destroy this actor. -
Random damage and attr.
by KevinCross ·You now have stored in a variable the damage done that attack (game.attackDamage) which you can show either in a display with a display text behaviour or use to spawn a graphical number above or aroun -
Shouting At Horses - Sports Management Game
by KickingBehinds ·GameSalad so I hope that I have made something unique and fun! -
Bullet hitting multiple actors instead of one
by VisualBasicC ·Would having them spawn in different layers solve my problem? Is there even a solution to my problem? -
Constraining to X and Y
by matarua ·http://forums.gamesalad.com/search?Search=unique+spawn -
Where do I get images for my game?
by GM_Pandagames ·just make actors replicate and spawn to make pixel art -
Constraining to X and Y
by The_Gamesalad_Guru ·variables dedicated to it. When one dies have it spawn it's copy so lantern one would spawn lantern one et... Same with the glows. -
Constraining to X and Y
by Pocket_Tech ·Each animation is about 30 fames by the 4 actors 120 images. I want to save some time and file size so i figure i add an "glow" actor for each of them and constrain the X and Y from -
How could you implement automatic taps?
by TheGabfather ·By the way if you want to Spawn an Actor at a certain location on screen and have it remain there, you can just Spawn it through the Rule "when Actor receives event > touch > is -
Spawn sets of actors
by -Timo- ·Make a integer attribute (lets say we call it spawn actor) -
Hey all, anyone sees the solution for this:
by gyroscope ·It's basically as @FryingBaconStudios is saying (well, and me!); it's to reset everything before the next random spawn every time, which would surely solve your problem.