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does this timer make sense to you guys?
by Socks ·Destroy this actor -
does this timer make sense to you guys?
by http_gamesalad ·Destroy this actor -
Legendary Blacksmith - Enhance management simulation
by Acroxia ·Top Command -
Math problem
by tatiang ·@Socks is right... although probability says that each type of ammo has a 33% chance of being chosen. And each enemy has an 8% chance. Let's say each enemy takes one bullet to destroy. After 10 cha -
Realistic Car Controls
by iCreationZ ·Basically, its a top down racing game with collidable obstacles. I need the player to be able to move in any direction through acceleration/braking/drag. It also must have a speedo. Now the problems a -
does this timer make sense to you guys?
by http_gamesalad ·Destroy this actor -
is it possible to make Player collide with actor only if its over it but can jump through it?
by Armelline ·Constrain the player's Y position to a game attribute. -
is it possible to make Player collide with actor only if its over it but can jump through it?
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AI and Line of Sight for enemies.
by mgdotnet ·Thanks, I am still working here. I got it so the photons destroy after a certain time, but respawn new ones before they destroy. This will be for the enemys length of line of sight. -
Spawning Actors..
by AdnanH ·Just need help how can i spawn actors along the top of my screen in random positions? i have it set up and my actor falls down the middle of the screen all the time but i want it in random positions a -
AI and Line of Sight for enemies.
by Hopscotch ·Photons obviously collide and destroy on contact with obstacles. -
AI and Line of Sight for enemies.
by Braydon_SFX ·Woah! Top notch! This needs to go in the Spare Code thread! Thanks for sharing! -
Halo Jets - Free
by RondoRocket ·your F35 and avoid oncoming enemy jets so the destroyer below can target and destroy them! -
AI and Line of Sight for enemies.
by Tosanu ·And with that suggestion, walls can more properly be used to block the path of the "photons" with a destroy on collide rule. -
Working in both Windows and Mac
by kib647 ·I read where a project could be worked on going back and forth in Windows and Mac. I been using Mac but have a lap top with Windows which would be nice to take the work I've done on my Mac and work on -
Help with best score
by CodeMonster ·if you check out the link in my signature, youll find a free top 10 highscores saved via tables in our free templates section. -
Gamesalad (Windows) Crashing when trying to play game.
by jigglybean ·If its all of them, then you must be missing something on your lap top. Have you installed http://www.microsoft.com/en-gb/download/details.aspx?id=5555 Microsoft Visual C++ 2010 Redistributable Packag -
Questions about the logic in the Alien Conquerors default template
by CodeMonkey ·So if you remember the old Galaga such games like this, when the enemy comes down to attack and you don't destroy them, they come back from the top. This project doesn't go that far to do that, but I -
How to make actor jump and move like Geometry Dash?
by SingleSparq ·Pretty good Darren, although both of ours are wrong on the flip. we should be using -180 as we want to flip from top to bottom instead of all the way around or 90 per side (just checked geometry wars -
Questions about the logic in the Alien Conquerors default template
by osakamitsu ·Alright I am stumped on something else now. Looking at the Bullet actor there is a rule that tells it to be destroyed when it's self position is less than 10. But 10 is way below at the bottom of the