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  1. does this timer make sense to you guys?

    Socks
    by Socks · June 2014
    Destroy this actor
  2. does this timer make sense to you guys?

    http_gamesalad
    by http_gamesalad · June 2014
    Destroy this actor
  3. Legendary Blacksmith - Enhance management simulation

    Acroxia
    by Acroxia · June 2014
    Top Command
  4. Math problem

    tatiang
    by tatiang · June 2014
    @Socks is right... although probability says that each type of ammo has a 33% chance of being chosen. And each enemy has an 8% chance. Let's say each enemy takes one bullet to destroy. After 10 cha
  5. Realistic Car Controls

    iCreationZ
    by iCreationZ · June 2014
    Basically, its a top down racing game with collidable obstacles. I need the player to be able to move in any direction through acceleration/braking/drag. It also must have a speedo. Now the problems a
  6. does this timer make sense to you guys?

    http_gamesalad
    by http_gamesalad · June 2014
    Destroy this actor
  7. is it possible to make Player collide with actor only if its over it but can jump through it?

    Armelline
    by Armelline · June 2014
    Constrain the player's Y position to a game attribute.
  8. is it possible to make Player collide with actor only if its over it but can jump through it?

    kareemahmed28@yahoo.com
    by kareemahmed28@yahoo.com · June 2014
    I wanted to make a player collide with a platform but only if the player is over the platform and got it to work by doing this:
  9. AI and Line of Sight for enemies.

    mgdotnet
    by mgdotnet · June 2014
    Thanks, I am still working here. I got it so the photons destroy after a certain time, but respawn new ones before they destroy. This will be for the enemys length of line of sight.
  10. Spawning Actors..

    AdnanH
    by AdnanH · June 2014
    Just need help how can i spawn actors along the top of my screen in random positions? i have it set up and my actor falls down the middle of the screen all the time but i want it in random positions a
  11. AI and Line of Sight for enemies.

    Hopscotch
    by Hopscotch · June 2014
    Photons obviously collide and destroy on contact with obstacles.
  12. AI and Line of Sight for enemies.

    Braydon_SFX
    by Braydon_SFX · June 2014
    Woah! Top notch! This needs to go in the Spare Code thread! Thanks for sharing!
  13. Halo Jets - Free

    RondoRocket
    by RondoRocket · June 2014
    your F35 and avoid oncoming enemy jets so the destroyer below can target and destroy them!
  14. AI and Line of Sight for enemies.

    Tosanu
    by Tosanu · June 2014
    And with that suggestion, walls can more properly be used to block the path of the "photons" with a destroy on collide rule.
  15. Working in both Windows and Mac

    kib647
    by kib647 · June 2014
    I read where a project could be worked on going back and forth in Windows and Mac. I been using Mac but have a lap top with Windows which would be nice to take the work I've done on my Mac and work on
  16. Help with best score

    CodeMonster
    by CodeMonster · June 2014
    if you check out the link in my signature, youll find a free top 10 highscores saved via tables in our free templates section.
  17. Gamesalad (Windows) Crashing when trying to play game.

    jigglybean
    by jigglybean · June 2014
    If its all of them, then you must be missing something on your lap top. Have you installed http://www.microsoft.com/en-gb/download/details.aspx?id=5555 Microsoft Visual C++ 2010 Redistributable Packag
  18. Questions about the logic in the Alien Conquerors default template

    CodeMonkey
    by CodeMonkey · June 2014
    So if you remember the old Galaga such games like this, when the enemy comes down to attack and you don't destroy them, they come back from the top. This project doesn't go that far to do that, but I
  19. How to make actor jump and move like Geometry Dash?

    SingleSparq
    by SingleSparq · June 2014
    Pretty good Darren, although both of ours are wrong on the flip. we should be using -180 as we want to flip from top to bottom instead of all the way around or 90 per side (just checked geometry wars
  20. Questions about the logic in the Alien Conquerors default template

    osakamitsu
    by osakamitsu · June 2014
    Alright I am stumped on something else now. Looking at the Bullet actor there is a rule that tells it to be destroyed when it's self position is less than 10. But 10 is way below at the bottom of the
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