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Some More Jewel Game Clones (Work In Progress)
by The_Gamesalad_Guru ·need already on the scene. Each with their own unique ID and reporting to game level attributes for each place on the grid. Then the color et could be picked randomly by each block that is called on -
Vertigoo - new game in the making
by SinSquid ·it's all made in gamesalad, it took me over a month to get the physics and the controller to work, but i havenever seen a similar gameplay. Hope this is unique have to make many more levels, but will -
Please Tell Me What You Think Of My Game
by Jordeyy ·(Quote) -
Please Tell Me What You Think Of My Game
by gamesfua ·However, IF you like the game as is (and that's fine), perhaps add a space background and make it something like "Bike Mayhem... IN SPACE!" haha. Kidding aside, that idea might actua -
Version 0.10.4a is live!
by imGua ·I've just finished testing my game build with 10.4a. Most of the scenes has better fps, it think it's doe to particles optimization. Also I've noticed that spawn lag is not that bad now. Unfortunately -
Some More Jewel Game Clones (Work In Progress)
by RThurman ·Have you thought about using the table exclusively to check adjacent squares. That eliminates the need to spawn any actors and can be an efficient method too. -
Positioning many actors by coordinates
by -Timo- ·Spawn actor offset x 15 -
Time does not set to 0 when it should
by natzuur ·self.time is the up time of an actor, so it starts counting on the spawn of the actor its being used in. -
Time does not set to 0 when it should
by KevinCross ·The actor that currently increases the toughness every 30 seconds, have that spawn on to your scene each time a level or game has started, and then use the actors self.time, not the game.time. -
Positioning many actors by coordinates
by jordanpt ·I should probably be more clear. My tree actors are 10px X10px. I want about 5px space between them over entire level basically. Even if I wanted to manually move 100+ actors to correct spot It is dif -
Help needed with sword action in my Arena
by BasGoodboy ·The opponent spawns at 3 different locations each so much seconds (closeby, middlefar and far away). -
How Do I Create A Basic Attack?
by KevinCross ·If you spawn it each time you can constrain it to the characters position plus any offset to get the weapon to sit where you want. -
How Do I Create A Basic Attack?
by FallingBoxStudios ·@KevinCross(Quote) -
How Do I Create A Basic Attack?
by KevinCross ·Or just spawn the weapon actor in front of your character, run any animation, check for collisions and then destroy it. -
How to make an Electrical Weapon that can kill a group of enemy in short distance?
by GamesIT ·(Quote) -
How to make an Electrical Weapon that can kill a group of enemy in short distance?
by KevinCross ·I can't help with the graphics but you could achieve the programming part by spawning an actor (as large as you want the area of damage) spawn it in front of the character and on the enemies have a ru -
How to optimize a lot of sound on one scene? Please help
by JagonApps ·-Don't unnecessarily spawn and destroy actors, keep it in one actor, in one rule. -
What Is The Best Way To Create An Endless Runner?
by JamieOneil ·You can either spawn the platforms/enemies or recycle them. -
Version 0.10.4 is now live!
by DeepBayGames ·Supersonic9120 said: "I am getting the same thing, when spawning new actors the position is around 50 pixels to the left rather than where it is intended to spawn. I have not spoken to suppor -
Collectables and leader boards
by KevinCross ·Put a rule around your current spawn behaviours similar to this: