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Version 0.10.4 is now live!
by Supersonic9120 ·I am getting the same thing, when spawning new actors the position is around 50 pixels to the left rather than where it is intended to spawn. I have not spoken to support yet. -
Problem with logistics [SOLVED]
by BasGoodboy ·if attribute tiergratz=1, spawn actor 'display message you completed the set blabla' -
Facebook page for your app
by JagonApps ·@jigglybean makes a good point, you can, if you have the time, highly customize facebook pages to make them unique, well worth doing if you have the time (a banner to say 'like' when the user hasn't l -
adhoc gamecenter??
by rcgames ·spawn Actor 2 in location x=200 y=200 -
Version 0.10.4 is now live!
by MSEagle2 ·using prototype) but once I unlocked it to be a unique it showed the OLD prototype. Upon hitting the revert to prototype it updated to the new version and worked as I expected it to. I hope that ma -
Pop-up scene
by Braydon_SFX ·You can just spawn the appropriate actors. -
Fake-3D Tests in Gamesalad
by natzuur ·Pretty cool stuff. Could a top texture be different by constraining it, so you can have the 3d walls, a unique top, and then like a base texture too? Or what about double replication so its varied thr -
Scrollable Layer issues
by IndigoBaby ·@FryingBaconStudio took me a while to figure what you meant but that was the one. Just to clarifie to anybody else reading, the problem is where you spawn your actor for which the camera will be follo -
Random word creator that lasts
by jonmulcahy ·should be easy using tables. just have a table with all the words and every time you spawn the actor increment an integer and use that integer to reference the row. -
Random word creator that lasts
by jakea782 ·Is there a way to use one actor but spawn different text. What I want to do is have one actor be spawned at the top of the screen but every time it's spawned, use a different text to display. I want t -
IOS 7 Official Release Date
by gambet ·@codewizard I think that i am in unique situation and i need your response. -
Particle Help
by Whackojack ·I've been searching and have come up fruitless. Is there any possible way to make particles spawn at random points around an actor and move towards the center of that actor? -
How to get a value before spawn?
by Croissant ·I have two actors: A and B. And I want B to spawn A next to its right side (side by side). -
Jewel Drops - A Basic Starting Template You Might Find Useful
by KevinCross ·I've started re-writing it and so far I've got it set to spawn different size lines of jewels randomly. In the video below you'll see between 1 and 5 blocks spawned at once. -
spawn vs recycle
by UtopianGames ·I remember some of my early videos on recycling (you had to do it back then) but spawn and destroy is now fine so don't worry. -
spawn vs recycle
by chicop ·Ah ok, how ever in my case I am building a simple frame for a game ATM... I have move, shoot, keep score and save score . I spawn a enemy every 2.5 sec and they shoot bullets also spawned. While the p -
spawn vs recycle
by jonmulcahy ·yea, spawn/destroy was a huge resource hog 3 years ago, but it's pretty good now. -
Jewel Drops - A Basic Starting Template You Might Find Useful
by KevinCross ·* Options to spawn any number of cubes joined together i.e. 2, 3, or 4 etc. all stacked on top of each other. -
spawn vs recycle
by jamie_c ·My understanding is that the spawn vs recycle debate is outdated. Spawns works fine now. I've only ever used spawn and never had any issues. -
spawn vs recycle
by LumpApps ·I am doing a shooter at the moment and have the bullets spawned. It doesn't harm frame rate much. Perhaps 1 frame less a second. And I spawn one every 0.1 sec.