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Behaviors not functioning
by richardlordthesecond ·Ok, I'll try that. Let you know if it works. -
Im trying to make a score tracker. I want the player to gain points for NOT COLLIDING with an actor
by tatiang ·You can use self.Time or game.Time to determine durations. As far as gaining points for not colliding with another actor, what do you have in mind (e.g. 10 points per second, 1000 points if you last -
Wushu Kung Fu Runner is now live on AMAZON FIRE TV
by phamtastic ·Check it out and let me know what you think of the story. It's 4 different cutscene displaying one after the other. All created within Gamesalad. -
Introducing Graphene SDK...
by kermit4karate ·Entitlement doesn't really enter into the picture when it's a business decision. It's more about fact finding and due diligence. Do I do business with Company A, or do I do business with Company B? W -
Behaviors not functioning
by richardlordthesecond ·You don't understand. I have the code, for setting the hp down, in the SHIP actor, NOT the BULLETS actor. So when the SHIP collides, in the SHIP actor, there is the behavior for getting damaged. An -
Im trying to make a score tracker. I want the player to gain points for NOT COLLIDING with an actor
by akashthomas43 ·Im trying to make a score tracker in which the player would gain points for not colliding with another actor; how would i go about doing this? If i can't do this, is there a way to just show how long -
Behaviors not functioning
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Actors spawning when other actors approach
by tatiang ·If you Google constrain actors gamesalad you'll find a bunch of posts and videos that explain how to do that. -
Important Info on How IAP's Will Work in an Upcoming Release!
by RabidParrot ·"If a user buys a non-consumable item and reinstalls your game / has to switch to a new device having the ability to restore their purchases is important. That’s where the final behavior “In -
Constraining 'Hit Boxes' to a rotating actor
by T.Cizzle ·This one pretty much nails it. Working nicely first try. -
iAds or chartboost or both?
by RondoRocket ·Definitely use Chartboost and if implementing iAds doesn't require a lot of additional work to your app than no reason not to include it. In my experience I haven't gotten much out of iAds but for so -
Optional Ads Possible?
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Stable Release 0.13.7- FireTV Support Fixes (Updated)
by tkulla ·Lost Balloon has only been up a few days but I find the download rate to be slightly better than a Google Play app - 58 downloads in three days so far. I'm not really looking to make money on this one -
Stable Release 0.13.7- FireTV Support Fixes (Updated)
by jasonnowak ·I second this. 12.20 was definitely headed in the right direction with performance on Yosemite. The latest stable is super sluggish again. Wish I could go back now (Image) -
Behaviors not functioning
by Socks ·Then what is the problem you are having ? -
Behaviors not functioning
by Socks ·How on earth would I know, all you've said is that you have some rules and they are not working. -
iAds or chartboost or both?
by neoman ·I reckon you should use both. iAds does not pay much unless you get thousands of downloads ... -
Behaviors not functioning
by tatiang ·...then you might want to try it. -
Change color/door restriction.
by tatiang ·Actor sizes determine collision areas regardless of the image used. Actors can have rectangle or circle collision shapes. Make sure to crop your images as much as possible. -
Actors spawning when other actors approach
by Socks ·Another approach is the simply make a large (invisible) 'detector' actor that surrounds the hero, and have a rule that says when attacker overlaps with this detector then spawn bullets.