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  1. Behaviors not functioning

    richardlordthesecond
    by richardlordthesecond · March 2015
    Ok, I'll try that. Let you know if it works.
  2. Im trying to make a score tracker. I want the player to gain points for NOT COLLIDING with an actor

    tatiang
    by tatiang · March 2015
    You can use self.Time or game.Time to determine durations. As far as gaining points for not colliding with another actor, what do you have in mind (e.g. 10 points per second, 1000 points if you last
  3. Wushu Kung Fu Runner is now live on AMAZON FIRE TV

    phamtastic
    by phamtastic · March 2015
    Check it out and let me know what you think of the story. It's 4 different cutscene displaying one after the other. All created within Gamesalad.
  4. Introducing Graphene SDK...

    kermit4karate
    by kermit4karate · March 2015
    Entitlement doesn't really enter into the picture when it's a business decision. It's more about fact finding and due diligence. Do I do business with Company A, or do I do business with Company B? W
  5. Behaviors not functioning

    richardlordthesecond
    by richardlordthesecond · March 2015
    You don't understand. I have the code, for setting the hp down, in the SHIP actor, NOT the BULLETS actor. So when the SHIP collides, in the SHIP actor, there is the behavior for getting damaged. An
  6. Im trying to make a score tracker. I want the player to gain points for NOT COLLIDING with an actor

    akashthomas43
    by akashthomas43 · March 2015
    Im trying to make a score tracker in which the player would gain points for not colliding with another actor; how would i go about doing this? If i can't do this, is there a way to just show how long
  7. Behaviors not functioning

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2015
    If the bullets are different actors you need to make the HP Attribute a Game Level Attribute and not an Actor Attribute for more than one actor to access it.
  8. Actors spawning when other actors approach

    tatiang
    by tatiang · March 2015
    If you Google constrain actors gamesalad you'll find a bunch of posts and videos that explain how to do that.
  9. Important Info on How IAP's Will Work in an Upcoming Release!

    RabidParrot
    by RabidParrot · March 2015
    "If a user buys a non-consumable item and reinstalls your game / has to switch to a new device having the ability to restore their purchases is important. That’s where the final behavior “In
  10. Constraining 'Hit Boxes' to a rotating actor

    T.Cizzle
    by T.Cizzle · March 2015
    This one pretty much nails it. Working nicely first try.
  11. iAds or chartboost or both?

    RondoRocket
    by RondoRocket · March 2015
    Definitely use Chartboost and if implementing iAds doesn't require a lot of additional work to your app than no reason not to include it. In my experience I haven't gotten much out of iAds but for so
  12. Optional Ads Possible?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · March 2015
    If you use an ad network they are randomly generated with no alternatives.
  13. Stable Release 0.13.7- FireTV Support Fixes (Updated)

    tkulla
    by tkulla · March 2015
    Lost Balloon has only been up a few days but I find the download rate to be slightly better than a Google Play app - 58 downloads in three days so far. I'm not really looking to make money on this one
  14. Stable Release 0.13.7- FireTV Support Fixes (Updated)

    jasonnowak
    by jasonnowak · March 2015
    I second this. 12.20 was definitely headed in the right direction with performance on Yosemite. The latest stable is super sluggish again. Wish I could go back now (Image)
  15. Behaviors not functioning

    Socks
    by Socks · March 2015
    Then what is the problem you are having ?
  16. Behaviors not functioning

    Socks
    by Socks · March 2015
    How on earth would I know, all you've said is that you have some rules and they are not working.
  17. iAds or chartboost or both?

    neoman
    by neoman · March 2015
    I reckon you should use both. iAds does not pay much unless you get thousands of downloads ...
  18. Behaviors not functioning

    tatiang
    by tatiang · March 2015
    ...then you might want to try it.
  19. Change color/door restriction.

    tatiang
    by tatiang · March 2015
    Actor sizes determine collision areas regardless of the image used. Actors can have rectangle or circle collision shapes. Make sure to crop your images as much as possible.
  20. Actors spawning when other actors approach

    Socks
    by Socks · March 2015
    Another approach is the simply make a large (invisible) 'detector' actor that surrounds the hero, and have a rule that says when attacker overlaps with this detector then spawn bullets.
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