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  1. Bird Copter published to Amazon Fire TV!

    blue_elephant
    by blue_elephant · March 2015
    So I made a game, kind of as a test game for amazon tv. It's really simple (iCopter type game) as it only uses the A button to play. It got published yesterday and its free if you want to test it out
  2. Windows Creator Nightly 0.12.1 is available

    stevej
    by stevej · March 2015
    We're hoping to have a release out late this month/early next month. Incidentally, due to the recent version scramble, it looks like the next release of Windows Creator will be 0.14.
  3. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    jonmulcahy
    by jonmulcahy · March 2015
    (Quote)
  4. A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support

    BBEnk
    by BBEnk · March 2015
    Which Fire TV are you using the console or stick?
  5. Is there a reason why Wrap X/Y isn't working with values >1000?

    BBEnk
    by BBEnk · March 2015
    yea seems it should just work and it may just be creator have you tried it on a actual device and see if it show the gap?
  6. Multiplayer functionality

    jonmulcahy
    by jonmulcahy · March 2015
    (Quote)
  7. "You win, You fail" issue

    MichalCh
    by MichalCh · March 2015
    How about global variable (bool Game_Over, bool Win). And all the actors on the scene if Game_Over OR Win is true destroy itself. And make just one actor that if Game_Over is true do that and that. If
  8. Is there a reason why Wrap X/Y isn't working with values >1000?

    birdboy
    by birdboy · March 2015
    even if it's moving diagonally. As long as you don't start rotating the actor x and y should be completely independent from each other. So if the scene (with wrap x and wrap y) is 1024x768 and the ac
  9. "You win, You fail" issue

    RawanAlodeh
    by RawanAlodeh · March 2015
    instead of making a separate you win or lose scene when completing or failing a level, in one place ?
  10. Is there a reason why Wrap X/Y isn't working with values >1000?

    BBEnk
    by BBEnk · March 2015
    I see now your moving background at a 45 degree angle but your image is only 1024x768 so it's not square, So at some point you will get a gap because it just no longer fits. I change image size to 125
  11. Is there a reason why Wrap X/Y isn't working with values >1000?

    birdboy
    by birdboy · March 2015
    Oh, nice to know that you already submitted a bug report for that. But the thing is that even if I don't mess with the camera size at all wrap still doesn't work with values >1000. In the scene
  12. • Free Custom Pixel Art! •

    FallingBoxStudios
    by FallingBoxStudios · March 2015
    Here you go (Image)
  13. I'm back in the game!!

    goliath
    by goliath · March 2015
    Thank you guys for the support and the welcome back. I plan on posting some preliminary images in the next day or so. Thanks again.
  14. Multiplayer functionality

    deepanshi gupta
    by deepanshi gupta · March 2015
    @jonmulcahy i am on my desktop device but i didn't find any signature can you give me a screen shot how it look likes ?
  15. Is there a reason why Wrap X/Y isn't working with values >1000?

    birdboy
    by birdboy · March 2015
    I've been trying to use the wrap x/y scene function for the background in an universal game and found out that it isn't usable if some values are above 1000. (btw: I know how to let a background repea
  16. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    jay2dx
    by jay2dx · March 2015
    you don't really have to change scenes for your levels though! you could code all the locations of the actors / platforms etc into tables and have them move into place on selected level select! and ha
  17. How to increase 1 life every 30 minutes of device time even when the app is close?

    dj_outlaw2000
    by dj_outlaw2000 · March 2015
    yes I agree with you and ive done this but I stuck in how to make the rule to compare the old saved time and the new time... is it like this?
  18. Multiplayer functionality

    jonmulcahy
    by jonmulcahy · March 2015
    13.7 has it, it's under the pro behaviors. You might have to enable it on the main projct scene I forget
  19. How to increase 1 life every 30 minutes of device time even when the app is close?

    omiwebdesign
    by omiwebdesign · March 2015
    Every time you lose a life, SAVE the current time of the device. When you open the device LOAD the saved time and compare this with the current time. Then write a rule. If current time is 30 minutes l
  20. AppStore Rejected: Missing IAP

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · March 2015
    Nevermind, just did some extensive reading up on the subject, Turns out you only tick Host Content with Apple when you have something that needs to be downloaded, such as an ebook or something. My IAP
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