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Bird Copter published to Amazon Fire TV!
by blue_elephant ·So I made a game, kind of as a test game for amazon tv. It's really simple (iCopter type game) as it only uses the A button to play. It got published yesterday and its free if you want to test it out -
Windows Creator Nightly 0.12.1 is available
by stevej ·We're hoping to have a release out late this month/early next month. Incidentally, due to the recent version scramble, it looks like the next release of Windows Creator will be 0.14. -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by jonmulcahy ·(Quote) -
A Long Way Home - WIP Thread for conversion to FireTV/Gamepad support
by BBEnk ·Which Fire TV are you using the console or stick? -
Is there a reason why Wrap X/Y isn't working with values >1000?
by BBEnk ·yea seems it should just work and it may just be creator have you tried it on a actual device and see if it show the gap? -
Multiplayer functionality
by jonmulcahy ·(Quote) -
"You win, You fail" issue
by MichalCh ·How about global variable (bool Game_Over, bool Win). And all the actors on the scene if Game_Over OR Win is true destroy itself. And make just one actor that if Game_Over is true do that and that. If -
Is there a reason why Wrap X/Y isn't working with values >1000?
by birdboy ·even if it's moving diagonally. As long as you don't start rotating the actor x and y should be completely independent from each other. So if the scene (with wrap x and wrap y) is 1024x768 and the ac -
"You win, You fail" issue
by RawanAlodeh ·instead of making a separate you win or lose scene when completing or failing a level, in one place ? -
Is there a reason why Wrap X/Y isn't working with values >1000?
by BBEnk ·I see now your moving background at a 45 degree angle but your image is only 1024x768 so it's not square, So at some point you will get a gap because it just no longer fits. I change image size to 125 -
Is there a reason why Wrap X/Y isn't working with values >1000?
by birdboy ·Oh, nice to know that you already submitted a bug report for that. But the thing is that even if I don't mess with the camera size at all wrap still doesn't work with values >1000. In the scene -
• Free Custom Pixel Art! •
by FallingBoxStudios ·Here you go (Image) -
I'm back in the game!!
by goliath ·Thank you guys for the support and the welcome back. I plan on posting some preliminary images in the next day or so. Thanks again. -
Multiplayer functionality
by deepanshi gupta ·@jonmulcahy i am on my desktop device but i didn't find any signature can you give me a screen shot how it look likes ? -
Is there a reason why Wrap X/Y isn't working with values >1000?
by birdboy ·I've been trying to use the wrap x/y scene function for the background in an universal game and found out that it isn't usable if some values are above 1000. (btw: I know how to let a background repea -
my new game "Roll Turtle" gamedev progress prototype art :)
by jay2dx ·you don't really have to change scenes for your levels though! you could code all the locations of the actors / platforms etc into tables and have them move into place on selected level select! and ha -
How to increase 1 life every 30 minutes of device time even when the app is close?
by dj_outlaw2000 ·yes I agree with you and ive done this but I stuck in how to make the rule to compare the old saved time and the new time... is it like this? -
Multiplayer functionality
by jonmulcahy ·13.7 has it, it's under the pro behaviors. You might have to enable it on the main projct scene I forget -
How to increase 1 life every 30 minutes of device time even when the app is close?
by omiwebdesign ·Every time you lose a life, SAVE the current time of the device. When you open the device LOAD the saved time and compare this with the current time. Then write a rule. If current time is 30 minutes l -
AppStore Rejected: Missing IAP