-
Wrong custom launch image and Crash in iOS 13.1.3
by Binny ·@Armelline Thank you very much. -
Wrong custom launch image and Crash in iOS 13.1.3
by AlchimiaStudios ·It looks like it's trying to access a region in memory it doesn't have permission to access, or can't find because it was deallocated or doesn't exist. -
Export compliance - Does your app use encryption?
by Armelline ·I haven't submitted an ad game since they introduced the https demand. Before they didn't consider that or encrypting your game assets to be something you needed to select yes for. They seem to imply -
Wrong custom launch image and Crash in iOS 13.1.3
by Armelline ·Since it's a custom pause, do you do table stuff at that time? Crashes in GS games are almost always table related (referencing non-existant rows etc.) in my experience. While there's a good chance it -
Building a Library of Images for Everyone
by Eric Matyas ·I’ve created a bunch of new seamless fantasy textures. All free to use with attribution. You’ll find them on these pages: -
Echoes of Aeons - Our first trailer!
by AlchimiaStudios ·Thanks so much! We have an internal date we're shooting for that's not too far off, but no official release date to announce yet. -
Hi, I'm a 2D Graphic Artist (Vector) for hire
by nikkyoryzano ·I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. -
Echoes of Aeons - Our first trailer!
by BlackCloak ·@AlchimiaStudios this looks amazing!!!! Love the hand painted art and look of the game. I am a big fan of RPGs. Do you have a release date yet? -
Weird persistent infinite loop HELP
by tatiang ·and then watch the Log Debugger window to see if after you set the value of that table cell to zero, if it changes to any other value or if it's just zero the whole time after. -
Echoes of Aeons - Our first trailer!
by bob loblaw ·looks really good. you’ve done well. -
Echoes of Aeons - Our first trailer!
by AlchimiaStudios ·Thank you! Yeah so much work (Image) -
Export compliance - Does your app use encryption?
by graapl ·I selected no. By selecting "yes" they made me provide evidence of encryption, which GS users don't get unless you have your own multiplayer server with encrypted data. "No& -
Export compliance - Does your app use encryption?
by graapl ·I also searched the forums and not much has been discussed on the topic, especially recently. -
Find the lowest value in a column in a table?
by RThurman ·@grapesforall -- you would need to constantly update the table search. Perhaps you could use a timer set to a reasonably low interval. -
Making a "speed run" Timer
by RThurman ·Make an attribute called BeginTime (type = real) -
Making a "speed run" Timer
by bob loblaw ·precision gives you a value rounded to however many decimals. so in my example, if timer had the value of 100.71234567, using (from the drop down menu) precision(timer, 2) would give the variable 'tim -
Making a "speed run" Timer
by tatiang ·padreal is a math formula. You can search for the term here: http://help.gamesalad.com/gamesalad-cookbook/1-getting-started/1-11-glossary. -
Making a "speed run" Timer
by mikejamesfisher ·are. lol. But don't make a demo. That is too much time for something that may not work for me... I could just forget about connecting it to real time. I don't think anyone(if anyone plays it) will no -
Making a "speed run" Timer
by bob loblaw ·i know in unity, the timer properties on various devices will vary slightly so you need to multiply all time variables by a thing called 'time.deltatime'. not sure if gs has something similar you need -
Making a "speed run" Timer
by mikejamesfisher ·Hello, I am looking to add a running clock/timer to see how fast players can beat the game. I have not found anything in the forums. I have given a valiant effort BUT in two variations, I have had pro