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  1. Super Spin Tanks - released!

    SquareHeart
    by SquareHeart · December 2013
    --Anticipate and position yourself based on their future position rather than where you opponent is currently.
  2. Overscan

    j75
    by j75 · December 2013
    I tested adhoc on iPhone 4 and iPad and it looks good, however, I don't have an iPhone 5 to test with.
  3. Ipad Retina Graphics Not Clear On Non-Retina Device

    Socks
    by Socks · December 2013
    (Quote)
  4. Ipad Retina Graphics Not Clear On Non-Retina Device

    games4fun
    by games4fun · December 2013
    I started a new blank iPad retina project and have only one image in it 2048 by 1536 and 72 dpi and it doesn't look clear on the iPad 2.
  5. Ipad Retina Graphics Not Clear On Non-Retina Device

    games4fun
    by games4fun · December 2013
    So I am updating my app for the new rules for needing iPad retina graphics and have noticed that the new iPad retina graphics that I've made look not as clear now on the iPad 2 which isn't a retina de
  6. Performance question

    GianmicheleMariani
    by GianmicheleMariani · December 2013
    My question is simple. Is GS able to maintain a steady 60 fps on a medium/complex iPad/iPhone game? Can you recommend a game with really good performance (and that doesn't suffer from garbage collecti
  7. How to get rid of the gray area around a platform

    allc1865
    by allc1865 · December 2013
    Check out Jamie Cross's platformer tutorials. He's on a Mac, but I'm sure the same principal applies.
  8. what to do - camera BUG?

    allc1865
    by allc1865 · December 2013
    I'm not on Windows but I'm sure the same principal applies. Make sure your screen display size is large, like 1,000x 1,000. Make sure also that the control camera behavior is on one actor (as it only
  9. Which Templates Would You Like To See/Purchase?

    Thunder_Child
    by Thunder_Child · December 2013
    I want a separate portrait and landscape template for iPad...retina display...Universal Build...I will pay for it.
  10. Xmas Game BOGEY BALLS is out now!

    PhilipCC
    by PhilipCC · December 2013
    @gingagaming Your welcome Damien. I received your email about the icon. Here is a screenshot, in iTunes on my Mac, of the one I downloaded. Of course it's the same on the iPad.
  11. Should i have the "Resolution Independence" on or off when working with iPhone 5 games?

    ingenious.applications
    by ingenious.applications · December 2013
    I started a iPad game a while back...prior to res independence being required. Is this an option I can select now?
  12. ⚡ The Power of Unicode . . . . ⚡

    Socks
    by Socks · December 2013
    (Quote)
  13. ⚡ The Power of Unicode . . . . ⚡

    JSproject
    by JSproject · December 2013
    @Socks - cool, if it actually would have worked with the symbols as display text on an actual device.. ;-) Which IOS version did you test it on? When running it via the GS viewer in Mavericks I get th
  14. Help me! Will pay for video tutorial to learn this:

    brettw777
    by brettw777 · December 2013
    Thank you for the suggestion but I have already taken Jamie Cross' seminar there on Udemy because he makes 3 games. It was very good but it is not helping me towards a point a click game considering …
  15. ⚡ The Power of Unicode . . . . ⚡

    Socks
    by Socks · December 2013
    I then passed the project over to my iPad which also displayed the characters correctly.
  16. How does universal build work?

    colander
    by colander · December 2013
    For iOS you can choose either iPhone, iPad or a Universal build (Works on both iPhone and iPad). All of them have the option to display using Overscan or Letterbox. To see it in action open a project
  17. Universal build dimensions?

    tarsiustudio
    by tarsiustudio · December 2013
    ipad mini has the same resolution as the ipad norm. Your game should be 1024x768 for both ipad and ipad mini
  18. Universal build dimensions?

    Single_Team_Productions
    by Single_Team_Productions · December 2013
    Does anyone know about iPad mini dimensions?
  19. Help me! Will pay for video tutorial to learn this:

    matarua
    by matarua · December 2013
    I did one by John Bura, https://www.udemy.com/make-iphone-and-ipad-games-in-1-hour-without-programming/ he's got a lot of courses on there and the GameSalad one is how I discovered GameSalad.
  20. How can I test my game?

    Socks
    by Socks · December 2013
    You also need to sign up as an Apple Developer ($99/year) to test your ideas on your iPad.
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