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Super Spin Tanks - released!
by SquareHeart ·--Anticipate and position yourself based on their future position rather than where you opponent is currently. -
Overscan
by j75 ·I tested adhoc on iPhone 4 and iPad and it looks good, however, I don't have an iPhone 5 to test with. -
Ipad Retina Graphics Not Clear On Non-Retina Device
by Socks ·(Quote) -
Ipad Retina Graphics Not Clear On Non-Retina Device
by games4fun ·I started a new blank iPad retina project and have only one image in it 2048 by 1536 and 72 dpi and it doesn't look clear on the iPad 2. -
Ipad Retina Graphics Not Clear On Non-Retina Device
by games4fun ·So I am updating my app for the new rules for needing iPad retina graphics and have noticed that the new iPad retina graphics that I've made look not as clear now on the iPad 2 which isn't a retina de -
Performance question
by GianmicheleMariani ·My question is simple. Is GS able to maintain a steady 60 fps on a medium/complex iPad/iPhone game? Can you recommend a game with really good performance (and that doesn't suffer from garbage collecti -
How to get rid of the gray area around a platform
by allc1865 ·Check out Jamie Cross's platformer tutorials. He's on a Mac, but I'm sure the same principal applies. -
what to do - camera BUG?
by allc1865 ·I'm not on Windows but I'm sure the same principal applies. Make sure your screen display size is large, like 1,000x 1,000. Make sure also that the control camera behavior is on one actor (as it only -
Which Templates Would You Like To See/Purchase?
by Thunder_Child ·I want a separate portrait and landscape template for iPad...retina display...Universal Build...I will pay for it. -
Xmas Game BOGEY BALLS is out now!
by PhilipCC ·@gingagaming Your welcome Damien. I received your email about the icon. Here is a screenshot, in iTunes on my Mac, of the one I downloaded. Of course it's the same on the iPad. -
Should i have the "Resolution Independence" on or off when working with iPhone 5 games?
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⚡ The Power of Unicode . . . . ⚡
by Socks ·(Quote) -
⚡ The Power of Unicode . . . . ⚡
by JSproject ·@Socks - cool, if it actually would have worked with the symbols as display text on an actual device.. ;-) Which IOS version did you test it on? When running it via the GS viewer in Mavericks I get th -
Help me! Will pay for video tutorial to learn this:
by brettw777 ·Thank you for the suggestion but I have already taken Jamie Cross' seminar there on Udemy because he makes 3 games. It was very good but it is not helping me towards a point a click game considering … -
⚡ The Power of Unicode . . . . ⚡
by Socks ·I then passed the project over to my iPad which also displayed the characters correctly. -
How does universal build work?
by colander ·For iOS you can choose either iPhone, iPad or a Universal build (Works on both iPhone and iPad). All of them have the option to display using Overscan or Letterbox. To see it in action open a project -
Universal build dimensions?
by tarsiustudio ·ipad mini has the same resolution as the ipad norm. Your game should be 1024x768 for both ipad and ipad mini -
Universal build dimensions?
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Help me! Will pay for video tutorial to learn this:
by matarua ·I did one by John Bura, https://www.udemy.com/make-iphone-and-ipad-games-in-1-hour-without-programming/ he's got a lot of courses on there and the GameSalad one is how I discovered GameSalad. -
How can I test my game?
by Socks ·You also need to sign up as an Apple Developer ($99/year) to test your ideas on your iPad.