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  1. How does universal build work?

    colander
    by colander · December 2013
    For iOS you can choose either iPhone, iPad or a Universal build (Works on both iPhone and iPad). All of them have the option to display using Overscan or Letterbox. To see it in action open a project
  2. Universal build dimensions?

    tarsiustudio
    by tarsiustudio · December 2013
    ipad mini has the same resolution as the ipad norm. Your game should be 1024x768 for both ipad and ipad mini
  3. Universal build dimensions?

    Single_Team_Productions
    by Single_Team_Productions · December 2013
    Does anyone know about iPad mini dimensions?
  4. Help me! Will pay for video tutorial to learn this:

    matarua
    by matarua · December 2013
    I did one by John Bura, https://www.udemy.com/make-iphone-and-ipad-games-in-1-hour-without-programming/ he's got a lot of courses on there and the GameSalad one is how I discovered GameSalad.
  5. How can I test my game?

    Socks
    by Socks · December 2013
    You also need to sign up as an Apple Developer ($99/year) to test your ideas on your iPad.
  6. how to test a GameSalad game

    InovaTech
    by InovaTech · December 2013
    can somebody explain me step by step on how to test a game I have? I want to test it on my ipad 1. thanks for taking your time
  7. from Ipad to Ipod with gamesalad

    -Timo-
    by -Timo- · December 2013
    and how about from Ipod to Ipad?
  8. iPad crash - no crash

    Nklrcade
    by Nklrcade · December 2013
    Project works great on my computer, unfortunately it SOMETIMES crashes on my iPad. My game will crash 3 out of 10 times it's opened - this is without changing any code or graphics. Why is it so incon
  9. Super Spin Tanks - released!

    SquareHeart
    by SquareHeart · November 2013
    Oh and it really is iPad only - no html5 - it's completely touchscreen oriented.
  10. Super Spin Tanks - released!

    SquareHeart
    by SquareHeart · November 2013
    (Quote)
  11. Super Spin Tanks - released!

    -Timo-
    by -Timo- · November 2013
    (Quote)
  12. Super Spin Tanks - released!

    -Timo-
    by -Timo- · November 2013
    (Quote)
  13. Super Spin Tanks - released!

    SquareHeart
    by SquareHeart · November 2013
    Sorry about that, really didn't want to exclude older devices but was terrified how badly it'd run on iPad 1. If you'd like to try it , I could hook you up with a build on test flight ?
  14. Super Spin Tanks - released!

    -Timo-
    by -Timo- · November 2013
    It's Ipad2 (IOS6) and newer I only have Ipad1 (IOS5)
  15. Whats The Screen Size For All Apple Devices?

    jonmulcahy
    by jonmulcahy · November 2013
    ipad/ipad2 and ipad mini were 1024x768
  16. Whats The Screen Size For All Apple Devices?

    FallingBoxStudios
    by FallingBoxStudios · November 2013
    what are the screen sizes for the iPad mini+iPad? because I want the game too be 100% universal, so I need to add this code:
  17. All screen size for Andriod?

    venon_it
    by venon_it · November 2013
    i create ipad screen sizes, and when i publish i "flag" overscan, it is ok for nexus 5, samsung note 3, ipad, iphone
  18. Super Spin Tanks - released!

    CodeMonster
    by CodeMonster · November 2013
    looks really good! i would play it but i don't have an ipad.
  19. Super Spin Tanks - released!

    SquareHeart
    by SquareHeart · November 2013
    Note this is a two player only, iPad only game and it's COMPLETELY FREE! YAY!
  20. State of GameSalad on 11-27-2013

    neoman
    by neoman · November 2013
    all platforms since I heard there will be a new iPad with a bigger screen coming out at some stage. Stretch will be handy as my guess is the current Apple universal apps will not run properly on it .
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