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  1. App Store Rant.... Is it time to give up on any lasting game design morals?

    Appz
    by Appz · May 2014
    I agree that it's a shame that clones have taken over the Top 100 charts (it makes the charts boring and takes a spot from other more deserving games), yet I also understand why that is the case. I gu
  2. Lost Review(If it come from appreview.me etc)

    RondoRocket
    by RondoRocket · May 2014
    I sure hope it's true that Apple is cracking down on this stuff. I don't think appreview.me is the real issue. It's the people spending $20k to get their apps to the top of the charts. I actually do
  3. Lowered myself to purchase an iMac

    colander
    by colander · May 2014
    My biggest concern was availability of software in a Mac version. To get around that I use Parallels Desktop (Virtual Machine) to run Win7 and it works great. I now have the best of both worlds.
  4. App Store Rant.... Is it time to give up on any lasting game design morals?

    Socks
    by Socks · May 2014
    I normally check out Top Stolen, Top $15 template ripoffs and Toppy Bird.
  5. App Store Rant.... Is it time to give up on any lasting game design morals?

    Moik
    by Moik · May 2014
    I'm wondering something; when each of you look at the top charts to see your competitors, are you looking at Top Free, Top Paid, or Top Grossing?
  6. App Store Rant.... Is it time to give up on any lasting game design morals?

    StormyStudio
    by StormyStudio · May 2014
    I.e. make the top 100 harder to find and make a bigger edited featured list and a 'you like playing this so try this' front and centre.
  7. App Store Rant.... Is it time to give up on any lasting game design morals?

    Socks
    by Socks · May 2014
    would anyone tell if a game that rockets to the top of the charts is the product of an indie game dev or otherwise ? And wouldn't the act of producing a game make you an indie game dev by definition
  8. App Store Rant.... Is it time to give up on any lasting game design morals?

    Socks
    by Socks · May 2014
    (Quote)
  9. App Store Rant.... Is it time to give up on any lasting game design morals?

    Appz
    by Appz · May 2014
    It’s futile to hope that Apple will clamp down on clones rising to the top of the charts, because then you’re asking for a pseudo philosophical debate, “What is a clone?” Is it only when you copy the
  10. Destroying actors from one side of another actor

    skipnice
    by skipnice · May 2014
    BLOCK moves left and right, actor BLOCK can destroy actor BUG after actor BUG has passed by actor BLOCK. i need actor BUG to survive a hit from the left or right side of actor BLOCK.
  11. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    could you please take a look at my project? (tap top of screen to move up, and bottom of screen to move down)
  12. Intelligent A.I. Path Finding with GameSalad. Has anyone ever created an A* style path finder setup?

    Hopscotch
    by Hopscotch · May 2014
    There you go, @StormyStudio. And on top of it, every title uses optimizations particular to their game to make A* behave better.
  13. Actor spawning one at a time after being collided?

    Socks
    by Socks · May 2014
    Destroy
  14. Enemy Collisions / Platformer (Glitch)

    newgrimmcity
    by newgrimmcity · May 2014
    It's almost as if the rules governing the detection of the top of the enemy, or the bottom of the player just stop working. It doesn't really make sense. Especially since they work on level 1 and 2.
  15. Actor spawning one at a time after being collided?

    Socks
    by Socks · May 2014
    Destroy
  16. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    * when actor collides with main character, destroy actor, change attribute spawn coin to false, add 1 to score
  17. Actor spawning one at a time after being collided?

    justinodunn
    by justinodunn · May 2014
    After the main character collides with the coin actor, I want it to destroy that coin actor, but spawn a new one at a different random location at the same time, how do I do that?
  18. Prevent bullets from going off screen

    Thunder_Child
    by Thunder_Child · May 2014
    I use the bullet destroy border as well.
  19. Prevent bullets from going off screen

    StormyStudio
    by StormyStudio · May 2014
    If the bullets x or y is greater or less than the screen width/height plus the cameras origin (accessible from an unlocked actor). Destroy bullet or move it off the side of screen till its required in
  20. Prevent bullets from going off screen

    SingleSparq
    by SingleSparq · May 2014
    Put an invisible stationary actor around the border areas of your game. If bullet hits it, destroy bullet.
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