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How Can I scale the spawn actor
by tatiang ·In your ball actor, right before you spawn the explosion Change Attribute game.ballWidth (real) to self.Size.Width [if it's round you don't need to worry about the height]. In your explosion actor, C -
Hello from a n00b. LOL
by tatiang ·* I'm not sure what you mean by 'label' but you can certainly caption your photos. Unfortunately for sounds there is no way to associate a certain image with a certain sound automatically. You'd nee -
Stable Release - Macintosh GameSalad Creator 0.12.20
by MarcMySalad ·Much appreciated -
Jump over Moving Platform Issue (HELP)
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Hello from a n00b. LOL
by 4All2Play ·From what I've heard, and, if you all know better then please correct me. :-) (Newbies often need to be set straight, but at least this noob is willing to learn. LOL) Anyway, I thought that using Vo -
Quick question about the resolution
by Paxton ·Thanks a lot for your help, I really appreciate it. It cleared things up quite a bit! I can now finally do what I like, that is get into GS and make something that people will like! -
Quick question about the resolution
by Socks ·With the whole 'so you're saying I need to do X' thing, it sounds like you're trying to get me to sign a contract or get me to make a single post unequivocally stating what you need to do with your pr -
Jumping
by Baccarda ·Thank you very much guys. I'll try to sort it out with accelerate behavior. (Image) -
Quick question about the resolution
by Paxton ·@Socks So to update my games made with an iphone5 as base, i will make imagery 4x actor size so that it looks good on the 6 and 6+. -
Quick question about the resolution
by Socks ·(Quote) -
Stable Release - Macintosh GameSalad Creator 0.12.20
by MarcMySalad ·Have you had any response in regards to any GS programmer looking into the projects that you have provided for investating the memory leakage? -
Points after 10 million turn wacko.
by Thunder_Child ·@tatiang my GS shows you provided a comment but "Whoops, Comment cannot be found". -
Enabling iAds in iTunesConnect
by MentalDonkeyGames ·Thank you very much. -
Stable Release - Macintosh GameSalad Creator 0.12.20
by MarcMySalad ·@Hopscotch have you tried the 0.13.5 build? -
Quick question about the resolution
by Paxton ·@Socks thanks for bearing with me on this. What you said makes sense. I will start with iPhone 6+ as base. -
Display size for iPhone 6/6+ app?
by gregfaulks ·I create on Windows and use MacinCloud to publish to iOS, works great. -
Quick question about the resolution
by Socks ·1536, rather than seeing it as @2x resolution or double actor size or any of that stuff, if you have a 2048 x 1536 canvas and you want an image to occupy the left half of the screen then that image s -
Quick question about the resolution
by Socks ·Starting on project at one size (iPhone 6) and then scaling up (and down) to target other sized screens seems like a needlessly complicated way to approach things (to me at least), you can start with -
Game developed with PC, error tables in the publication
by Joy Conesa ·The development is realized in Windows all went well, but when the publication is giving error tables that I used in my project. -
Delete random row problems...
by nickname5862 ·Another person advised me to do the same, but you know, I am not a person who makes accounts fast, if you know what I mean.