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  1. Can i flip Horizonatal actor Detect with mouse position :D

    rainwaterstudios
    by rainwaterstudios · June 2017
    However, you could set it up with 2 actors, one left facing and the other right facing; when changing direction you would have the actor spawn the opposite-facing actor and destroy itself.
  2. mouse position over actor not working

    twayne1
    by twayne1 · June 2017
    I guess if I can't find a solution I will have to use something like ''when mouse is down spawn an actor; when that actor collides, (it will be invisible,) with an actor that I want it to,( for exampl
  3. State of GameSalad on 4-18-2017

    Hopscotch
    by Hopscotch · June 2017
    Using the position (X,Y) values can lead to problems if you are not careful. E.g. if you passed a large number, which would spawn the actor more than 500 pixels outside the scene size, then the spawne
  4. State of GameSalad on 4-18-2017

    Socks
    by Socks · June 2017
    Numbers have unique qualities, so you could use those qualities to extract information from the number other than its absolute value.
  5. State of GameSalad on 4-18-2017

    birdboy
    by birdboy · June 2017
    While you guys are at it: something I miss dearly in the spawn behavior is the option to set attributes for the newly spawned actor on creation. That would make a lot of stuff easier and more dynamic.
  6. State of GameSalad on 4-18-2017

    Socks
    by Socks · June 2017
    I always thought there should be a number field in the Spawn behaviour that sets the number of actors to be spawned, for example Spawn X actors at . . . .
  7. State of GameSalad on 4-18-2017

    Icebox
    by Icebox · June 2017
    Feature suggestion , to spawn more than one actor from one spawn behavior , it gets messy when i want to spawn 5-10 actors together in one rule. If its possible or easy to do , it would make things
  8. 'Evasion' Game Won't Show Up in the iOS App Store when searching 'Evasion'!

    rainwaterstudios
    by rainwaterstudios · June 2017
    (Quote)
  9. 'Evasion' Game Won't Show Up in the iOS App Store when searching 'Evasion'!

    Hopscotch
    by Hopscotch · June 2017
    If you only use a single word as the name, make it something unique (for the search) and memorable (for the user). Otherwise use something a bit more descriptive.
  10. Make a lightning effect

    -Timo-
    by -Timo- · June 2017
    Inside the 'click to spawn' actor change the spawn positions
  11. Make a lightning effect

    Socks
    by Socks · June 2017
    Here's one approach (demo attached), it's very rough, but if you play around with it you might be able to achieve what you need . . . click anywhere on the screen to spawn a lightening strike.
  12. State of GameSalad on 4-18-2017

    Socks
    by Socks · June 2017
    There are so many situations where it would be great to be able to emit a regular line of particles, but because the particle system is random, you need to spawn individual actors instead . . .
  13. Question about Layer in Scene

    kiemtienmuabim6
    by kiemtienmuabim6 · June 2017
    Thank you @tatiang , i have resolved my problem by spawn a new actor
  14. Question about Layer in Scene

    tatiang
    by tatiang · June 2017
    You can't adjust layer positioning unless you destroy and spawn a new actor.
  15. Can't stop colliding whilst still colliding

    imjustmike
    by imjustmike · June 2017
    image). If I destroyed the crate I'd have to spawn new actors, which isn't the worst, but I want to be able to have a soft reset, so if a player fails, they can try again without having to reset the
  16. Can't stop colliding whilst still colliding

    Socks
    by Socks · June 2017
    If I were you I would kill off the solid crate (and its associated collision area) and spawn a new actor for the crushed crate (with a new smaller/lower collision area), then the character would drop
  17. Can't stop colliding whilst still colliding

    imjustmike
    by imjustmike · June 2017
    My last ditch resort will be to use a combination of destroy and spawn behaviours, but I'd rather not do that as it'll make some other things quite tricky in other areas of the game (tracking position
  18. State of GameSalad on 4-18-2017

    Japster
    by Japster · June 2017
    As an example, I have 'sound' or scoring behaviours in masses of my actors. I recently added a multiplier to the game, so for every single unique event, I had to manually make changes to that block o
  19. How to make probability game?

    Socks
    by Socks · June 2017
    ---Spawn C
  20. I need ideas

    PhilipCC
    by PhilipCC · June 2017
    At the end of this exercise you should have a pretty good idea of what you want to try to create that is different from other endless runners, unique in its look and feel, and that people will enjoy a
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