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Im the worst artist and game salad newb- please help!
by DaddyMagic ·I have the same problem however I've had to force myself to learn how to make my own graphics. Most of the time I'll take ideas found online and make them my own unique characters. -
Pixel Assassin: Action platformer game now available free on the App Store and Google Play!
by fatetaleteller ·16 unique handcrafted levels with various objectives and enemies -
Can i flip Horizonatal actor Detect with mouse position :D
by rainwaterstudios ·However, you could set it up with 2 actors, one left facing and the other right facing; when changing direction you would have the actor spawn the opposite-facing actor and destroy itself. -
mouse position over actor not working
by twayne1 ·I guess if I can't find a solution I will have to use something like ''when mouse is down spawn an actor; when that actor collides, (it will be invisible,) with an actor that I want it to,( for exampl -
State of GameSalad on 4-18-2017
by Hopscotch ·Using the position (X,Y) values can lead to problems if you are not careful. E.g. if you passed a large number, which would spawn the actor more than 500 pixels outside the scene size, then the spawne -
State of GameSalad on 4-18-2017
by Socks ·Numbers have unique qualities, so you could use those qualities to extract information from the number other than its absolute value. -
State of GameSalad on 4-18-2017
by birdboy ·While you guys are at it: something I miss dearly in the spawn behavior is the option to set attributes for the newly spawned actor on creation. That would make a lot of stuff easier and more dynamic. -
State of GameSalad on 4-18-2017
by Socks ·I always thought there should be a number field in the Spawn behaviour that sets the number of actors to be spawned, for example Spawn X actors at . . . . -
State of GameSalad on 4-18-2017
by Icebox ·Feature suggestion , to spawn more than one actor from one spawn behavior , it gets messy when i want to spawn 5-10 actors together in one rule. If its possible or easy to do , it would make things -
'Evasion' Game Won't Show Up in the iOS App Store when searching 'Evasion'!
by rainwaterstudios ·(Quote) -
'Evasion' Game Won't Show Up in the iOS App Store when searching 'Evasion'!
by Hopscotch ·If you only use a single word as the name, make it something unique (for the search) and memorable (for the user). Otherwise use something a bit more descriptive. -
Make a lightning effect
by -Timo- ·Inside the 'click to spawn' actor change the spawn positions -
Make a lightning effect
by Socks ·Here's one approach (demo attached), it's very rough, but if you play around with it you might be able to achieve what you need . . . click anywhere on the screen to spawn a lightening strike. -
State of GameSalad on 4-18-2017
by Socks ·There are so many situations where it would be great to be able to emit a regular line of particles, but because the particle system is random, you need to spawn individual actors instead . . . -
Question about Layer in Scene
by kiemtienmuabim6 ·Thank you @tatiang , i have resolved my problem by spawn a new actor -
Question about Layer in Scene
by tatiang ·You can't adjust layer positioning unless you destroy and spawn a new actor. -
Can't stop colliding whilst still colliding
by imjustmike ·image). If I destroyed the crate I'd have to spawn new actors, which isn't the worst, but I want to be able to have a soft reset, so if a player fails, they can try again without having to reset the -
Can't stop colliding whilst still colliding
by Socks ·If I were you I would kill off the solid crate (and its associated collision area) and spawn a new actor for the crushed crate (with a new smaller/lower collision area), then the character would drop -
Can't stop colliding whilst still colliding
by imjustmike ·My last ditch resort will be to use a combination of destroy and spawn behaviours, but I'd rather not do that as it'll make some other things quite tricky in other areas of the game (tracking position -
State of GameSalad on 4-18-2017
by Japster ·As an example, I have 'sound' or scoring behaviours in masses of my actors. I recently added a multiplier to the game, so for every single unique event, I had to manually make changes to that block o