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Can i flip Horizonatal actor Detect with mouse position :D
by rainwaterstudios ·However, you could set it up with 2 actors, one left facing and the other right facing; when changing direction you would have the actor spawn the opposite-facing actor and destroy itself. -
mouse position over actor not working
by twayne1 ·I guess if I can't find a solution I will have to use something like ''when mouse is down spawn an actor; when that actor collides, (it will be invisible,) with an actor that I want it to,( for exampl -
State of GameSalad on 4-18-2017
by Hopscotch ·Using the position (X,Y) values can lead to problems if you are not careful. E.g. if you passed a large number, which would spawn the actor more than 500 pixels outside the scene size, then the spawne -
State of GameSalad on 4-18-2017
by Socks ·Numbers have unique qualities, so you could use those qualities to extract information from the number other than its absolute value. -
State of GameSalad on 4-18-2017
by birdboy ·While you guys are at it: something I miss dearly in the spawn behavior is the option to set attributes for the newly spawned actor on creation. That would make a lot of stuff easier and more dynamic. -
State of GameSalad on 4-18-2017
by Socks ·I always thought there should be a number field in the Spawn behaviour that sets the number of actors to be spawned, for example Spawn X actors at . . . . -
State of GameSalad on 4-18-2017
by Icebox ·Feature suggestion , to spawn more than one actor from one spawn behavior , it gets messy when i want to spawn 5-10 actors together in one rule. If its possible or easy to do , it would make things -
'Evasion' Game Won't Show Up in the iOS App Store when searching 'Evasion'!
by rainwaterstudios ·(Quote) -
'Evasion' Game Won't Show Up in the iOS App Store when searching 'Evasion'!
by Hopscotch ·If you only use a single word as the name, make it something unique (for the search) and memorable (for the user). Otherwise use something a bit more descriptive. -
Make a lightning effect
by -Timo- ·Inside the 'click to spawn' actor change the spawn positions -
Make a lightning effect
by Socks ·Here's one approach (demo attached), it's very rough, but if you play around with it you might be able to achieve what you need . . . click anywhere on the screen to spawn a lightening strike. -
State of GameSalad on 4-18-2017
by Socks ·There are so many situations where it would be great to be able to emit a regular line of particles, but because the particle system is random, you need to spawn individual actors instead . . . -
Question about Layer in Scene
by kiemtienmuabim6 ·Thank you @tatiang , i have resolved my problem by spawn a new actor -
Question about Layer in Scene
by tatiang ·You can't adjust layer positioning unless you destroy and spawn a new actor. -
Can't stop colliding whilst still colliding
by imjustmike ·image). If I destroyed the crate I'd have to spawn new actors, which isn't the worst, but I want to be able to have a soft reset, so if a player fails, they can try again without having to reset the -
Can't stop colliding whilst still colliding
by Socks ·If I were you I would kill off the solid crate (and its associated collision area) and spawn a new actor for the crushed crate (with a new smaller/lower collision area), then the character would drop -
Can't stop colliding whilst still colliding
by imjustmike ·My last ditch resort will be to use a combination of destroy and spawn behaviours, but I'd rather not do that as it'll make some other things quite tricky in other areas of the game (tracking position -
State of GameSalad on 4-18-2017
by Japster ·As an example, I have 'sound' or scoring behaviours in masses of my actors. I recently added a multiplier to the game, so for every single unique event, I had to manually make changes to that block o -
How to make probability game?
by Socks ·---Spawn C -
I need ideas
by PhilipCC ·At the end of this exercise you should have a pretty good idea of what you want to try to create that is different from other endless runners, unique in its look and feel, and that people will enjoy a