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  1. query regarding this logic

    Tosanu
    by Tosanu · May 2014
    Is there a reason you are using separate actors as opposed to just using the Change Attribute: Self.Image rule? This prevents all the destroying.
  2. Composer for hire and royalty-free music available! ~Cinematic Music~

    Petergunder
    by Petergunder · May 2014
    I wanted to give people the ability to have top quality cinematic music in their games w/out breaking the bank. I offer modules of each category (combat, villages, time of day-travel, …) and 3 editio
  3. Thank You GameSalad

    UtopianGames
    by UtopianGames · May 2014
    a silky smooth 60 fps even on an old iPad one, top job team.
  4. Display text question

    Socks
    by Socks · May 2014
    (Quote)
  5. Display text question

    RedRobo
    by RedRobo · May 2014
    Oh, I think I get it now....are you just layering multiple display text behaviours one on top of another gradually increasing in visibility which could maybe be done by changing the colour from black
  6. Display text question

    RedRobo
    by RedRobo · May 2014
    (Quote)
  7. query regarding this logic

    slider17
    by slider17 · May 2014
    now when i press the forward button what i want is for the current image actor to be destroyed and then the next image actor to be spawned in its place, so on and so forth until all the image actors h
  8. Question about Building a level using tables

    ookami007
    by ookami007 · May 2014
    I have a table with the time to spawn, enemy type and x coordinate (they always spawn at the top).
  9. Re spawning help, (posted a video)

    JodyMitoma
    by JodyMitoma · May 2014
    She wants another one to spawn out of screen and have the elephant walk towards it as well, so that the elephant can destroy it, and continue to have trees spawn continuously.
  10. Re spawning help, (posted a video)

    jamie_c
    by jamie_c · May 2014
    The first box in the 'from position' is for the X offset (side-to-side) of the spawn and the second box is for the Y offset (top-to-bottom).
  11. Display text question

    Socks
    by Socks · May 2014
    The less information you supply the harder it is to help you, what colour is the text, what colour is the background, is the text on top of an image . . . etc etc.
  12. Display text question

    jamie_c
    by jamie_c · May 2014
    An alternate option would be to not fade the type in but fade out an actor placed over the text. So if your text had a 100% pure black actor over top of it, then you fade out the black actor, the text
  13. Re spawning help, (posted a video)

    Socks
    by Socks · May 2014
    You have them set up to . . . destroy the current actor - then spawn a copy in the same location that is rotated 180° - so the project is doing exactly what you are asking it to do.
  14. Follow actor?

    http_gamesalad
    by http_gamesalad · May 2014
    What I'm saying is that I want the enemy to follow the hero when I get in a cretin proximity (I already have the mag working! I just want it to activate when the hero passed that proximity line). I wa
  15. The top games in Play Store are ridiculous!

    Socks
    by Socks · May 2014
    No other industry works like this, it's like a track by Jay-Z is at number 1 - and the rest of the top 40 is full of tracks by people who've taken his original work, and made remixes, some good, some
  16. Help please!

    flickerybat
    by flickerybat · May 2014
    Here when he selects up the actor starts going up, and in the middle(before it reaches to the top of the screen) when he selects left the actor stops going up, and continues left.
  17. NOOB! Prevent moving objects from touching/overlapping?

    beezeeboi
    by beezeeboi · May 2014
    It's simply just a space invaders style game with playership at the bottom of the screen shooting the enemies coming from the top.
  18. The top games in Play Store are ridiculous!

    JodyMitoma
    by JodyMitoma · May 2014
    This new "Don't touch the white tile" game, is getting way too much fame, and aside from that, there are a good TEN replica's of the game in the top 300! I couldn't believe it!
  19. Why are cloned spawn actors destroyed when overlapped and clicked?

    RThurman
    by RThurman · May 2014
    Hmm... make a new spawner on a different layer? Tell it to start and stop spawning through a game-level attribute?
  20. Why are cloned spawn actors destroyed when overlapped and clicked?

    swong
    by swong · May 2014
    Hmm. Well the spawner is part of the scrollable menu system - basically like a list of items and I want to spawn new actors from this list. But the problem is they're spawning on the scrollable layer.
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