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query regarding this logic
by Tosanu ·Is there a reason you are using separate actors as opposed to just using the Change Attribute: Self.Image rule? This prevents all the destroying. -
Composer for hire and royalty-free music available! ~Cinematic Music~
by Petergunder ·I wanted to give people the ability to have top quality cinematic music in their games w/out breaking the bank. I offer modules of each category (combat, villages, time of day-travel, …) and 3 editio -
Thank You GameSalad
by UtopianGames ·a silky smooth 60 fps even on an old iPad one, top job team. -
Display text question
by Socks ·(Quote) -
Display text question
by RedRobo ·Oh, I think I get it now....are you just layering multiple display text behaviours one on top of another gradually increasing in visibility which could maybe be done by changing the colour from black -
Display text question
by RedRobo ·(Quote) -
query regarding this logic
by slider17 ·now when i press the forward button what i want is for the current image actor to be destroyed and then the next image actor to be spawned in its place, so on and so forth until all the image actors h -
Question about Building a level using tables
by ookami007 ·I have a table with the time to spawn, enemy type and x coordinate (they always spawn at the top). -
Re spawning help, (posted a video)
by JodyMitoma ·She wants another one to spawn out of screen and have the elephant walk towards it as well, so that the elephant can destroy it, and continue to have trees spawn continuously. -
Re spawning help, (posted a video)
by jamie_c ·The first box in the 'from position' is for the X offset (side-to-side) of the spawn and the second box is for the Y offset (top-to-bottom). -
Display text question
by Socks ·The less information you supply the harder it is to help you, what colour is the text, what colour is the background, is the text on top of an image . . . etc etc. -
Display text question
by jamie_c ·An alternate option would be to not fade the type in but fade out an actor placed over the text. So if your text had a 100% pure black actor over top of it, then you fade out the black actor, the text -
Re spawning help, (posted a video)
by Socks ·You have them set up to . . . destroy the current actor - then spawn a copy in the same location that is rotated 180° - so the project is doing exactly what you are asking it to do. -
Follow actor?
by http_gamesalad ·What I'm saying is that I want the enemy to follow the hero when I get in a cretin proximity (I already have the mag working! I just want it to activate when the hero passed that proximity line). I wa -
The top games in Play Store are ridiculous!
by Socks ·No other industry works like this, it's like a track by Jay-Z is at number 1 - and the rest of the top 40 is full of tracks by people who've taken his original work, and made remixes, some good, some -
Help please!
by flickerybat ·Here when he selects up the actor starts going up, and in the middle(before it reaches to the top of the screen) when he selects left the actor stops going up, and continues left. -
NOOB! Prevent moving objects from touching/overlapping?
by beezeeboi ·It's simply just a space invaders style game with playership at the bottom of the screen shooting the enemies coming from the top. -
The top games in Play Store are ridiculous!
by JodyMitoma ·This new "Don't touch the white tile" game, is getting way too much fame, and aside from that, there are a good TEN replica's of the game in the top 300! I couldn't believe it! -
Why are cloned spawn actors destroyed when overlapped and clicked?
by RThurman ·Hmm... make a new spawner on a different layer? Tell it to start and stop spawning through a game-level attribute? -
Why are cloned spawn actors destroyed when overlapped and clicked?
by swong ·Hmm. Well the spawner is part of the scrollable menu system - basically like a list of items and I want to spawn new actors from this list. But the problem is they're spawning on the scrollable layer.