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by RedRobo ·the idea I have taken from @tatiang is to layer up display text attributes using a timer. if each one is set to 10% alpha for example the effect is to gradually increase the total alpha value resultin -
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by Socks ·If you could change the colour of text 'gradually' - there would be no reason to layer multiple text behaviours . . . !? -
Game of the Month: May - Submission Thread
by RondoRocket ·Timmy Top Hat - Escape From Disco Tech City. -
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by tatiang ·@Socks -
query regarding this logic
by Tosanu ·Is there a reason you are using separate actors as opposed to just using the Change Attribute: Self.Image rule? This prevents all the destroying. -
Composer for hire and royalty-free music available! ~Cinematic Music~
by Petergunder ·I wanted to give people the ability to have top quality cinematic music in their games w/out breaking the bank. I offer modules of each category (combat, villages, time of day-travel, …) and 3 editio -
Thank You GameSalad
by UtopianGames ·a silky smooth 60 fps even on an old iPad one, top job team. -
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by Socks ·(Quote) -
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by RedRobo ·Oh, I think I get it now....are you just layering multiple display text behaviours one on top of another gradually increasing in visibility which could maybe be done by changing the colour from black -
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by RedRobo ·(Quote) -
query regarding this logic
by slider17 ·now when i press the forward button what i want is for the current image actor to be destroyed and then the next image actor to be spawned in its place, so on and so forth until all the image actors h -
Question about Building a level using tables
by ookami007 ·I have a table with the time to spawn, enemy type and x coordinate (they always spawn at the top). -
Re spawning help, (posted a video)
by JodyMitoma ·She wants another one to spawn out of screen and have the elephant walk towards it as well, so that the elephant can destroy it, and continue to have trees spawn continuously. -
Re spawning help, (posted a video)
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by Socks ·The less information you supply the harder it is to help you, what colour is the text, what colour is the background, is the text on top of an image . . . etc etc. -
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Re spawning help, (posted a video)
by Socks ·You have them set up to . . . destroy the current actor - then spawn a copy in the same location that is rotated 180° - so the project is doing exactly what you are asking it to do. -
Follow actor?
by http_gamesalad ·What I'm saying is that I want the enemy to follow the hero when I get in a cretin proximity (I already have the mag working! I just want it to activate when the hero passed that proximity line). I wa -
The top games in Play Store are ridiculous!
by Socks ·No other industry works like this, it's like a track by Jay-Z is at number 1 - and the rest of the top 40 is full of tracks by people who've taken his original work, and made remixes, some good, some -
Help please!
by flickerybat ·Here when he selects up the actor starts going up, and in the middle(before it reaches to the top of the screen) when he selects left the actor stops going up, and continues left.