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  1. Constraining several Positions to Objects

    Creator97
    by Creator97 · February 2015
    Cause of my limitation of speaking I will make it as short as I can so give me some time and you can give me one precise project to download
  2. Constraining several Positions to Objects

    Creator97
    by Creator97 · February 2015
    take a look in the rectangle actor where I saw how you can let the other circles read out your position and you showed me the attributes for that (like I do it, throwing around is not needed in my pr
  3. Constraining several Positions to Objects

    tatiang
    by tatiang · February 2015
    I don't fault anyone for growing up in another country and not speaking/writing English as well as a native speaker. Lord knows my command of German is not, how would I say, gut.
  4. Constraining several Positions to Objects

    Creator97
    by Creator97 · February 2015
    You: I don't understand
  5. Reviving Actor

    tatiang
    by tatiang · February 2015
    If you destroy an actor, it removes it from the scene. At that point, the actor won't run any of its rules or do anything. You might consider hiding it instead (Change Attribute self.Color.Alpha to
  6. Beginner Questions

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    @tgran92, you're welcome. My typical workflow for graphics is to create everything I can in a vector art program like Adobe Illustrator first and then only make any tweaks in Photoshop before exportin
  7. Constraining several Positions to Objects

    Socks
    by Socks · February 2015
    (Quote)
  8. Spawn Location Not Accurate

    EpicoreGames
    by EpicoreGames · February 2015
    @Socks you mean the image for the example or image for the actor in game ?
  9. Beginner Questions

    tgran92
    by tgran92 · February 2015
    Thank you very much for the quick responses. Love to see that this forum has an active and helpful community!
  10. Constraining several Positions to Objects

    tatiang
    by tatiang · February 2015
    To respond to your answers above...
  11. Android publishing is available to Pro users only.

    BlackCloakGS
    by BlackCloakGS · February 2015
    submit a support ticket with us and we will assist you with your issue.
  12. Beginner Questions

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    * You MUST publish from a Mac if you want to publish to the Apple App Store. You can develop on a PC though and then only publish from the Mac (see #3 below for more).
  13. Beginner Questions

    MentalDonkeyGames
    by MentalDonkeyGames · February 2015
    * You currently need a Mac to publish. You can build your game on windows and then publish on a mac.
  14. Prototype actor issue

    tatiang
    by tatiang · February 2015
    Make a text game attribute called game.nextImage. Use these behaviors in the spawner actor:
  15. TestFlightApps.com is going... anyone figured out how to get TestFlight Beta Tester to work?

    ryast
    by ryast · February 2015
    Thanks for the walkthrough, will get back to you if I have problems.
  16. Can I use gamesalad to make a game that use database to store the player's information ?

    Armelline
    by Armelline · February 2015
    Yes, GameSalad has tables, which enable you to do this. They act as mini-databases and you can store all the weapon etc. information you need.
  17. Beginner Questions

    tgran92
    by tgran92 · February 2015
    * To publish a game on iOS, do I need to develop the game on a Mac or just publish it on a Mac?
  18. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    retired_e2ed193baedf074c53fed4ec9b0989b8
    by retired_e2ed193baedf074c53fed4ec9b0989b8 · February 2015
    when you think the artwork in your game is starting to look good, then you see this... haha. seriously the artwork on this is incredible.
  19. my new game "Roll Turtle" gamedev‬ progress prototype art :)

    Braydon_SFX
    by Braydon_SFX · February 2015
    Amazing as usual! I really hope you put a lot of marketing into this game because it looks like a AAA game. I think it could be a big hit!
  20. Jump Jump Boom - iOS (Update) + Android (New!)

    silverduck
    by silverduck · February 2015
    Thanks, Hop! Let me know what you think. I think there's still room for improvement.
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