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Unnecessary permissions on Android are KILLING sales (still)!
by solnika ·I'm not a pro member nor do I participate in the forums. -
Updates overwriting iPhone, iPad and UB's
by colander ·If I submit my game to apple as an iPhone build and release an update later in a Universal Build for all devices will this cause any problems when it overwrites the iPhone Build? -
Whack-O-Wrestling is almost here!!!
by Braydon_SFX ·Very nice work. Can't wait to give t a go on my iPad! -
Make my game for kindle
by nir3112 ·But didn't make the app for iPad it's just for iphone so what I need to do now? Just make it work perfect on kindle resolution?? -
> 2nd "mini" app: Mega Conversion Calculators Deluxe
by gyroscope ·would ideally need (bringing in a photo from the iPad, for instance, or improved handling of text strings). Still, I've go enough of other sorts to be getting on with, I guess... -
Whack-O-Wrestling is almost here!!!
by tatiang ·Do I get to pound the iPad with my fist? -
Make my game for kindle
by jigglybean ·this will give you an idea of resolutions. If you've designed for the ipad, its just a case of fixing resolution for Kindle -
Make my game for kindle
by nir3112 ·(Quote) -
Why doesn't this formula work
by colander ·I noticed you used game.Screen.Size.Width which returns 1024 in iPad size. I am using "OVERSCAN" (Sorry about the caps just making sure this doesn't get missed) which magnifies the i -
Make my game for kindle
by jigglybean ·Amazon developer account is free. If your resolution and art all checks out, you should be fine. My game was designed in an ipad template but I increased it to 1280x800 to suit all the kindle devices( -
universal binary and scrolling bg
by manuel.rori ·universal binnary from iphone 5 to iphone 4, to ipad,android etc. -
Why doesn't this formula work
by colander ·Ok I see what you have done I don't believe I can do it that way. I designed and made my game in iPhone 4 and I am trying to make a universal build so unless I completely redo it in iPad size I don't -
Why doesn't this formula work
by Socks ·Changed the project size to iPad Landscape. -
Why doesn't this formula work
by colander ·I am taking an iPhone 4 480x320 and using the viewers iPad Landscape in overscan magnifying it so it should look similar to the one I posted but with the mirror image result you have in your one above -
Why doesn't this formula work
by Socks ·(Quote) -
Why doesn't this formula work
by colander ·For example if the two actors end up being placed at x100 and x924 (100 px in from each side) after selecting iPad Landscape then it should calculate as follows (I think); -
Why doesn't this formula work
by Socks ·Edit, just read your post above - about changing project size, yes when you change the project to iPad Landscape - the boxes move as expected - that is to say the formula seems to be working correctly -
Why doesn't this formula work
by colander ·Clicked preview there should be four standard size actors on the screen like initial scene 1. Go to the top left and select iPad Landscape from the drop down menu and you should get the result in init -
Why doesn't this formula work
by colander ·game.Sceen.Size.Width used to detect an iPad -
How can spawn actor in delimited area?
by Socks ·(Quote)