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  1. Unnecessary permissions on Android are KILLING sales (still)!

    solnika
    by solnika · November 2013
    I'm not a pro member nor do I participate in the forums.
  2. Updates overwriting iPhone, iPad and UB's

    colander
    by colander · November 2013
    If I submit my game to apple as an iPhone build and release an update later in a Universal Build for all devices will this cause any problems when it overwrites the iPhone Build?
  3. Whack-O-Wrestling is almost here!!!

    Braydon_SFX
    by Braydon_SFX · November 2013
    Very nice work. Can't wait to give t a go on my iPad!
  4. Make my game for kindle

    nir3112
    by nir3112 · November 2013
    But didn't make the app for iPad it's just for iphone so what I need to do now? Just make it work perfect on kindle resolution??
  5. > 2nd "mini" app: Mega Conversion Calculators Deluxe

    gyroscope
    by gyroscope · November 2013
    would ideally need (bringing in a photo from the iPad, for instance, or improved handling of text strings). Still, I've go enough of other sorts to be getting on with, I guess...
  6. Whack-O-Wrestling is almost here!!!

    tatiang
    by tatiang · November 2013
    Do I get to pound the iPad with my fist?
  7. Make my game for kindle

    jigglybean
    by jigglybean · November 2013
    this will give you an idea of resolutions. If you've designed for the ipad, its just a case of fixing resolution for Kindle
  8. Make my game for kindle

    nir3112
    by nir3112 · November 2013
    (Quote)
  9. Why doesn't this formula work

    colander
    by colander · November 2013
    I noticed you used game.Screen.Size.Width which returns 1024 in iPad size. I am using "OVERSCAN" (Sorry about the caps just making sure this doesn't get missed) which magnifies the i
  10. Make my game for kindle

    jigglybean
    by jigglybean · November 2013
    Amazon developer account is free. If your resolution and art all checks out, you should be fine. My game was designed in an ipad template but I increased it to 1280x800 to suit all the kindle devices(
  11. universal binary and scrolling bg

    manuel.rori
    by manuel.rori · November 2013
    universal binnary from iphone 5 to iphone 4, to ipad,android etc.
  12. Why doesn't this formula work

    colander
    by colander · November 2013
    Ok I see what you have done I don't believe I can do it that way. I designed and made my game in iPhone 4 and I am trying to make a universal build so unless I completely redo it in iPad size I don't
  13. Why doesn't this formula work

    Socks
    by Socks · November 2013
    Changed the project size to iPad Landscape.
  14. Why doesn't this formula work

    colander
    by colander · November 2013
    I am taking an iPhone 4 480x320 and using the viewers iPad Landscape in overscan magnifying it so it should look similar to the one I posted but with the mirror image result you have in your one above
  15. Why doesn't this formula work

    Socks
    by Socks · November 2013
    (Quote)
  16. Why doesn't this formula work

    colander
    by colander · November 2013
    For example if the two actors end up being placed at x100 and x924 (100 px in from each side) after selecting iPad Landscape then it should calculate as follows (I think);
  17. Why doesn't this formula work

    Socks
    by Socks · November 2013
    Edit, just read your post above - about changing project size, yes when you change the project to iPad Landscape - the boxes move as expected - that is to say the formula seems to be working correctly
  18. Why doesn't this formula work

    colander
    by colander · November 2013
    Clicked preview there should be four standard size actors on the screen like initial scene 1. Go to the top left and select iPad Landscape from the drop down menu and you should get the result in init
  19. Why doesn't this formula work

    colander
    by colander · November 2013
    game.Sceen.Size.Width used to detect an iPad
  20. How can spawn actor in delimited area?

    Socks
    by Socks · November 2013
    (Quote)
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