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  1. "Epic Waste Of Time (LITE)" is FREE (no ads) and AVAILABLE NOW!

    Socks
    by Socks · November 2013
    It's surprising that anatomyofdreams managed to get his unhinged and spectacularly mad magnum opus into just a single machine, my iPad actually got heavier when I downloaded the game. (Image)
  2. Submitting Game to Apple

    BBEnk
    by BBEnk · November 2013
    Names have to be different for each version. I just put "HD" at end of iPad games and you will access to separate leader boards.
  3. Submitting Game to Apple

    colander
    by colander · November 2013
    @BBEnk or anyone when I do a submission I can't see where I can stipulate which device it is for i.e iPhone or iPad where do I put this info?
  4. State of GameSalad on 11-6-2013

    Portyman
    by Portyman · November 2013
    Your participation is completly voluntary...
  5. GameSalad running on Mac 10.9 Mavericks

    DragonTea
    by DragonTea · November 2013
    I also had uploaded the game to publish and put it on the ipad, images were missing in the actual application when loaded.
  6. Accelerometer values.

    Socks
    by Socks · November 2013
    Here's a simple accelerometer iPad project: (file attached)
  7. Screen sizes

    colander
    by colander · November 2013
    I designed my game in iPhone 4 and I am using "game.screen.size.height = 768" to detect iPad size so I can adjust the camera. Do I need to add another condition "= 1536&
  8. Submitting Game to Apple

    colander
    by colander · November 2013
    I am about to submit my game to Apple. I designed my game in iPhone 4 and I have used the camera method to create an iPad version. In five out of six scenes the camera tracking area has been changed
  9. my Game ***Steam Jack*** WIP

    BBEnk
    by BBEnk · November 2013
    yea a lot of wasted space there, but truthfully I'm not even targeting any phones at this time just tablets. But still might look better on iPad I will see on my next Ad-hoc.
  10. State of GameSalad on 10-30-2013

    colander
    by colander · November 2013
    My game will run on iPad 1 for about eight rounds through the game which has two scenes before it crashes. The ad banner starts to flash red when changing scene or ad about one or two rounds before cr
  11. Picture import problem

    paralyze
    by paralyze · November 2013
    After I choose resize the picture is only 2048x192, this i cant not understand why 768 in height is too much too? How do we suppose to make a background of height of 192pixels to and iPad? Weird...
  12. Picture import problem

    paralyze
    by paralyze · November 2013
    Im making a game with scene size 8192pixels x 768 pixels for ipad,
  13. Game of the Month - November Submission Thread

    Riffel
    by Riffel · November 2013
    iPad version
  14. Android and Kindle Fire

    Gamepenciler
    by Gamepenciler · November 2013
    Hi I just want to ask can I use Ipad resolution independence to publish in android and kindle fire? Also i'm using 2049x1536 images not sure if it will cause crashing issues. I don't have any device t
  15. the secret to getting featured on the App Store?

    Braydon_SFX
    by Braydon_SFX · November 2013
    (Quote)
  16. Squ4re - Extreme minimalistic

    nikosi
    by nikosi · November 2013
    Currently, we are doing the iPad version of the game
  17. the secret to getting featured on the App Store?

    UtopianGames
    by UtopianGames · November 2013
    (Quote)
  18. the secret to getting featured on the App Store?

    mounted88
    by mounted88 · November 2013
    (Quote)
  19. the secret to getting featured on the App Store?

    Mayhemmmarty
    by Mayhemmmarty · November 2013
    I just attended an Apple meeting in San Francisco and this topic was covered. First off the app needs to be universal - for iPad and iPhone. Multiple languages is also a plus. You can write to them
  20. gamesalad viewer won't detect my ipad for testing

    gyroscope
    by gyroscope · November 2013
    Do you mean GameSalad Creator won't detect GameSalad Viewer on your iPad?
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