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  1. car racing - Record 1st & 2nd place same time issue

    greenturtle
    by greenturtle · June 2013
    it spawn a new actor displaying 1st place timing,
  2. GameCenter Leaderboard Sets (aka Display Sets) support?

    patrick1010
    by patrick1010 · June 2013
    Leaderboard" behavior with the unique "display set" id I created. I'm wondering if it is only possible to link to an individual leader boards in GameSalad since there is no
  3. Help with particle effect.

    muoch10
    by muoch10 · June 2013
    (Quote)
  4. Help with particle effect.

    Socks
    by Socks · June 2013
    (Quote)
  5. Help with particle effect.

    K1dTrunks
    by K1dTrunks · June 2013
    Personally, I wouldn't use the particle behavior at all. In needs a lot of improvement (you can't give the particles their own independent gravity, can't put them BEHIND the actor, they must have same
  6. State of GameSalad 6-19-2013

    dingosmoov
    by dingosmoov · June 2013
    In the least this will allow for images of who you are playing against to be shown in a thumbnail. Best case as a png with transparency could allow for some unique customization of characters or text
  7. Actor over an actor?

    jamie_c
    by jamie_c · June 2013
    What you want to do is spawn the bubble actor and then constrain it to the current actors X and Y locations, that way the current actor will appear to be inside the bubble. Then have a rule that check
  8. Actor over an actor?

    CoolBee
    by CoolBee · June 2013
    Hey everyone I'm wanting to basically spawn a bubble around the current actor when he collides with a power up is it possible to spawn this actor over the other while keeping the original actor there
  9. Any way of registering once an actor has been spawned?

    flurospeedo
    by flurospeedo · June 2013
    handles itself during lag caused by long loading/spawning of an actor. My game is an adventure game not an arcade game so I rely on large high-res graphics for my actors, which move only occasionally
  10. Actor free roam movement

    rjacomen
    by rjacomen · June 2013
    Everything you guys have posted is perfect and working great. My final question, and sorry to bother. After the explosion I need the scene to restart automatically. The order of interaction, ball m
  11. Nonagon Slide - (or Word Tap Tap 2)

    iamcartez
    by iamcartez · June 2013
    - Unique 14x4 Grid (Slide/Swipe for more letters...)
  12. Spawn enemies 3 times

    Hopscotch
    by Hopscotch · June 2013
    ... I have just posted a project to do the random time spawning with an initial delay.
  13. How do I use the random function properly?

    Hopscotch
    by Hopscotch · June 2013
    Attached is a shorter more contained version of the random spawn timer with the ability to set an initial delay.
  14. Actor free roam movement

    jamie_c
    by jamie_c · June 2013
    What RThurman says, and to explode it when touched I'd spawn a particle effect explosion and destroy the actor.
  15. Spawn enemies 3 times

    spidey906
    by spidey906 · June 2013
    I am just wondering how to spawn enemies 3 times with 2 to 3 seconds between each spawn. Many thanks.
  16. How do I use the random function properly?

    Jfran
    by Jfran · June 2013
    Timer: Every random (minimum time between actor spawning, maximum time between action spawning) no units for example -- *Timer* Every (random (3,5)) *Spawn Actor*
  17. How do I use the random function properly?

    CoolBee
    by CoolBee · June 2013
    Seem to be having trouble with this, I'm wanting to spawn an actor at random intervals instead of being in a timer and it just spawning the actor every 3 seconds or what not, could someone kindly expl
  18. Isopod: The Roly Poly Science Game

    edufunapps
    by edufunapps · June 2013
    Xylem and Phloem LLC, is proud to announce "Isopod: The Roly Poly Science Game". This truly unique app is best described as an integrated synthesis between arcade-quality gameplay an
  19. Help! Timer and Attribute

    u9541526@gmail.com
    by u9541526@gmail.com · June 2013
    My goal is to make the Spawn actor quicker as time pass by. So I got a real attribute called game.enemySpawnTime and set it to 3 by default, and i got an actor that have a behaviors like this.
  20. BLASTRONAUT - app trailer - coming soon to app store

    dwibre
    by dwibre · June 2013
    Here's a bit more info on Blastronaut and again thanks for all the kind comments. Blastronaut is a classic 2d platformer, It will be available on Iphone & Touch initially if all goes well I sh
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