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> 1st "mini" app: Mega Clock Alarm Date & Timer Deluxe
by gyroscope ·It's just for iPad, and you're right, with so many features and options it surely wouldn't work on an iPhone.... for interest, all my apps are/will be for the iPad with a few for the iPhone only... I -
> 1st "mini" app: Mega Clock Alarm Date & Timer Deluxe
by KevinCross ·Is it an iPad only app due to all of the features and options on screen? -
Trying to make a looping background
by Gamepenciler ·Hi I seem to encounter a problem, not sure if i did wrong but I try to do a looping background in ipad size -
Setting Up Gamesalad Preview on iPad or iPhone
by CSharpMin ·I'd like to set up a working preview of gamesalad on my iPad and iPhones so I can try out various games and templates on these devices. I've gone through various video tutorials and step lists I've f -
Help! How To Make a Complex Jump System?
by jamie_c ·That tutorial is done using the iPad platform choice but you can use the same techniques with any platform you choose. -
Test Game on iPhone ? (Windows)
by iStyle3D ·TestFright : But I use Windows and I don't know how to convert "game.gsproj" to IPA -
Wanted: Someone to show me how to post a game.
by KillerPenguinStudios ·-Has a iPhone Legacy and iPad version but all before the new screen resolution -
Question about universal build!!
by fox2 ·My main gamesalad woking is made base on the iPad Landscape. -
Math Word Problems for Kindergarten and First Grade (iPad)
by jorkos ·For iPad (Free version) -
Different scenes for different devices?
by guilleface ·what i did for my baseball game was to do it first in the ipad screen size, then i copy that scene and moved everything so it fits on the iphone 5 when using crop. now in the main menu i have a un -
Different scenes for different devices?
by darrelf ·"How does charting on the App Store work for Universal apps? Are they counted on the iPhone side or the iPad side? -
Different scenes for different devices?
by richcoy ·I've also been thinking about price point issues. I would not want to sell this game for $2.99 on the iPhone but I also would not want to sell it for less than that on the iPad. A universal build lock -
Build 0.10.4.1 is available!
by imGua ·Finished tested my game on iPad. Only one new small bug has been found (Image) -
Build 0.10.4.1 is available!
by floydianspiral ·I've noticed in 10.4 that if I rotate my iPad 180 (and the game rotates as well) while playing a landscape game that the order of layers seems to reverse...I normally have particles fading to black in -
Big Update.... free for limited time
by BIG_THINKIN_APPS ·(Quote) -
How to create iPad app from iPhone app?
by nir3112 ·It's not the problem.. I already sent my app to the App Store and it's ready for sale and now I want to make iPad version how I do it I just send it again with iPad size? -
How to create iPad app from iPhone app?
by The_Gamesalad_Guru ·You should always start with iPad and work down to iPhone. -
No need for Load Behaviours for game attributes?
by gyroscope ·Hi, well I never, I said: I'm using Save and Load behaviours for scene and self attributes and all works well as usual (ad hoc on an iPad (1)). -
How to create iPad app from iPhone app?
by fadamion ·Well get all your art up to the right size and then yes there we be lots of size changes and what not. next time start with iPad and go down. -
Big Update.... free for limited time
by KillerPenguinStudios ·(Quote)