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State of GameSalad on 11-13-2017
by Japster ·(Quote) -
State of GameSalad on 11-13-2017
by Japster ·(Quote) -
State of GameSalad on 11-13-2017
by Japster ·(Quote) -
State of GameSalad on 11-13-2017
by celta15 ·(Quote) -
State of GameSalad on 11-13-2017
by adent42 ·iPhone X). It's simply a logistics thing. The iPad target will be updated soon, I just wanted to get this sub-release out ASAP. -
State of GameSalad on 11-13-2017
by AlchimiaStudios ·Yeah doesn't seem so critical it should push a build back. I guess a few people are exclusively building for iPad and not universal? -
State of GameSalad on 11-13-2017
by Armelline ·He's saying that iPad support is given through the iOS Universal publishing option, and they're also supporting the iPhone publishing option, but it's so rare that people publish ONLY for iPad, that t -
State of GameSalad on 11-13-2017
by pHghost ·common and used. They probably see very little iPad-only builds getting done on the server and so decided that it's not worth their time to update that currently (I don't know how much time it takes -
State of GameSalad on 11-13-2017
by unbeatenpixel ·(Quote) -
State of GameSalad on 11-13-2017
by adent42 ·@supafly129 It's probably best to just use the existing iPhone 6 resolution (or iPad) and adjust your UI inside safe zones or to automatically adjust based on resolution. I know it's a pain, but that' -
State of GameSalad on 11-13-2017
by CaptFinn ·"We're only going to update the iOS Universal and iPhone builds, if anyone REALLY wants iPad, let me know." -
State of GameSalad on 11-13-2017
by celta15 ·(Quote) -
State of GameSalad on 11-13-2017
by adent42 ·and iPhone builds, if anyone REALLY want iPad, let me know. -
3D Walkthrough and Animation
by 3Dpraxisstudio ·into the ultimate result even before the principal stone is laid. Our 3D display engineering pictures accompany mind boggling points of interest as far as rendering, finishing and demonstrating. Furt -
.EVADE - Available Now for Free!
by ryanb4257 ·(these are all for iPhone, since less than 10% of downloads are on iPad) -
.EVADE - Available Now for Free!
by ryanb4257 ·(Quote) -
.EVADE - Available Now for Free!
by rainwaterstudios ·Thanks for the support! I know what you mean about the finger control interfering with your view, particularly on a smaller device such as on an iPhone, as opposed to a larger tablet or iPad. I've act -
Doodle Jump tutorial – anyone?
by Village Idiot ·The thing is that it's set up for iPhone legacy and I'm making my game on iPad/universal. It seems to me that once you try and change the size of the game it affects the way the platforms work due to -
Display text not working in Ad-Hoc testing, images are much lower quality
by ryanb4257 ·UPDATE: When I tried an ad-hoc build on an iPad air running iOS 11.0.1, the low image quality issue was no longer present, but text still didn't display. Additionally, I tried importing the fonts (bot -
Trouble with camera resize and angle calculations
by Adrenaline ·My game project is built for iPad Portrait. Everything works great when testing at this size. But when I change the device to anything else and set it to Stretch, the camera rules in the unlocked acto