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how can i make blocks
by lewisone ·Two things come to mind. First when actor hits the block it will spawn a flower behind it and animate it upwards to appear to the gamer. Or spawn an object behind and shoot it (a star) upwards so th -
Question about a maze game.
by jamie_c ·One way to do that would be to spawn a dot (or whatever your player is pooping out) ever X seconds while your moving. BUT if you were going to end up with a lot of dots you could start to degrade perf -
Help someone new to GameSalad with spawning actors
by Friman ·I have tried to change everything on x if it dosen't spawn under the player object then it spawns to often to the right and in the end it's on the border of the scene. -
Looking for previews and reviews for Touch Arcade
by gamesfua ·@polygame congrats! That's awesome news! I'm thrilled to finally see someone with a quirky sense of humor, and someone whose games are unique (yours) become a reviewer! It'll make your reviews refresh -
Animation not spawn
by NovicaStudio ·you cant really spawn an animation. What do you mean ??? You can make a behavior inside that rule that makes it loop the animation once, but otherwise, you have to explain yourself. -
Animation not spawn
by nir3112 ·in the actor i created rule: when collides with actor X --> spawn animation -
Looking for previews and reviews for Touch Arcade
by AfterBurnett ·Clearly, I cannot guarantee anything but if you have something unique or just damned awesome, I'm keen to check it out. -
One scene triggers something in other.
by tatiang ·Sounds like you have some other rules causing this... maybe post a screenshot of your rules and we'll go from there. My guess would be that you have an unlocked instance on the scene and you're looki -
Help someone new to GameSalad with spawning actors
by tatiang ·Good attitude! So in this version you've entered 0,480 for the x position in the Spawn Actor behavior. I assume you actually wanted random(0,480) which should work fine. You're also spawning at y=0 -
Help someone new to GameSalad with spawning actors
by tatiang ·@Friman I'm not sure what to say. I don't mean this in a mean way but if you're having that much trouble getting an actor to spawn within the scene boundaries, you might not be ready to present your -
Help someone new to GameSalad with spawning actors
by Friman ·1. I need the enemies to spawn randomly over the Game area Scene. -
One scene triggers something in other.
by decaoeu ·If game.mainactorX > self.Position.X-300 : SPAWN ACTOR: Bullet. -
Rapid spawning strengthens actor's acceleration for no apparent reason?!
by K1dTrunks ·Hey everyone. In my game I have actors that fly up on screen, then fall back down using the accelerate behavior. These actors also spawn "trail" actors very rapidly (basically as fas -
Help someone new to GameSalad with spawning actors
by tatiang ·I'm not sure how to be more specific than that. Open the actor called "Spawner" and you will see your Spawn Actor rule within an every 1 second timer. In the two Position fields/bo -
Help someone new to GameSalad with spawning actors
by Friman ·I can resize everything but the only thing that I would need help with is to stop the enemy object to spawn outside of the screen and to only spawn inside where it's supposed to. -
mining game question
by BoomshackBarry ·You could use a table to prepare the location of each terrain square, and then spawn based on the table values, or you could place the terrain squares from the scene editor itself. However they are sp -
mining game question
by tutenstein ·I understand all that. My idea at the moment is to have my terrain actor (a 50x50 square) spawn in predetermined locations so that I can destroy each terrain square individually. is there some way to -
Spawning enemies problem again
by Friman ·Well once again I have a enemies spawning problem. -
spawn direction
by Pocket_Tech ·would like the arrow to bounce evenly as if was spawned and shot from the collision actor. I cant lock the rotation of the arrow as it bounces on the same angle it was shot and isn't the desired resu -
Ad hoc crashes - common issues?...
by kaanuki ·I initially combined 10 levels into 1 scene, with '10 BOSSES/actors on one scene. Each levels' boss would appear (not spawn) by running an "IF level X=self.mylevel THEN run these commands&a