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  1. how can i make blocks

    lewisone
    by lewisone · May 2013
    Two things come to mind. First when actor hits the block it will spawn a flower behind it and animate it upwards to appear to the gamer. Or spawn an object behind and shoot it (a star) upwards so th
  2. Question about a maze game.

    jamie_c
    by jamie_c · May 2013
    One way to do that would be to spawn a dot (or whatever your player is pooping out) ever X seconds while your moving. BUT if you were going to end up with a lot of dots you could start to degrade perf
  3. Help someone new to GameSalad with spawning actors

    Friman
    by Friman · May 2013
    I have tried to change everything on x if it dosen't spawn under the player object then it spawns to often to the right and in the end it's on the border of the scene.
  4. Looking for previews and reviews for Touch Arcade

    gamesfua
    by gamesfua · May 2013
    @polygame congrats! That's awesome news! I'm thrilled to finally see someone with a quirky sense of humor, and someone whose games are unique (yours) become a reviewer! It'll make your reviews refresh
  5. Animation not spawn

    NovicaStudio
    by NovicaStudio · May 2013
    you cant really spawn an animation. What do you mean ??? You can make a behavior inside that rule that makes it loop the animation once, but otherwise, you have to explain yourself.
  6. Animation not spawn

    nir3112
    by nir3112 · May 2013
    in the actor i created rule: when collides with actor X --> spawn animation
  7. Looking for previews and reviews for Touch Arcade

    AfterBurnett
    by AfterBurnett · May 2013
    Clearly, I cannot guarantee anything but if you have something unique or just damned awesome, I'm keen to check it out.
  8. One scene triggers something in other.

    tatiang
    by tatiang · May 2013
    Sounds like you have some other rules causing this... maybe post a screenshot of your rules and we'll go from there. My guess would be that you have an unlocked instance on the scene and you're looki
  9. Help someone new to GameSalad with spawning actors

    tatiang
    by tatiang · May 2013
    Good attitude! So in this version you've entered 0,480 for the x position in the Spawn Actor behavior. I assume you actually wanted random(0,480) which should work fine. You're also spawning at y=0
  10. Help someone new to GameSalad with spawning actors

    tatiang
    by tatiang · May 2013
    @Friman I'm not sure what to say. I don't mean this in a mean way but if you're having that much trouble getting an actor to spawn within the scene boundaries, you might not be ready to present your
  11. Help someone new to GameSalad with spawning actors

    Friman
    by Friman · May 2013
    1. I need the enemies to spawn randomly over the Game area Scene.
  12. One scene triggers something in other.

    decaoeu
    by decaoeu · May 2013
    If game.mainactorX > self.Position.X-300 : SPAWN ACTOR: Bullet.
  13. Rapid spawning strengthens actor's acceleration for no apparent reason?!

    K1dTrunks
    by K1dTrunks · May 2013
    Hey everyone. In my game I have actors that fly up on screen, then fall back down using the accelerate behavior. These actors also spawn "trail" actors very rapidly (basically as fas
  14. Help someone new to GameSalad with spawning actors

    tatiang
    by tatiang · May 2013
    I'm not sure how to be more specific than that. Open the actor called "Spawner" and you will see your Spawn Actor rule within an every 1 second timer. In the two Position fields/bo
  15. Help someone new to GameSalad with spawning actors

    Friman
    by Friman · May 2013
    I can resize everything but the only thing that I would need help with is to stop the enemy object to spawn outside of the screen and to only spawn inside where it's supposed to.
  16. mining game question

    BoomshackBarry
    by BoomshackBarry · May 2013
    You could use a table to prepare the location of each terrain square, and then spawn based on the table values, or you could place the terrain squares from the scene editor itself. However they are sp
  17. mining game question

    tutenstein
    by tutenstein · May 2013
    I understand all that. My idea at the moment is to have my terrain actor (a 50x50 square) spawn in predetermined locations so that I can destroy each terrain square individually. is there some way to
  18. Spawning enemies problem again

    Friman
    by Friman · May 2013
    Well once again I have a enemies spawning problem.
  19. spawn direction

    Pocket_Tech
    by Pocket_Tech · May 2013
    would like the arrow to bounce evenly as if was spawned and shot from the collision actor. I cant lock the rotation of the arrow as it bounces on the same angle it was shot and isn't the desired resu
  20. Ad hoc crashes - common issues?...

    kaanuki
    by kaanuki · May 2013
    I initially combined 10 levels into 1 scene, with '10 BOSSES/actors on one scene. Each levels' boss would appear (not spawn) by running an "IF level X=self.mylevel THEN run these commands&a
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