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Getting better collisions with different frames
by LeFuji ·I think this would be the best, actually... Thing is I'm a little lost on this one. My game already have a global variable for X and Y of the player, so it won't be any pain to use magnitude (Actually -
Free Level Editor
by Manto ·Here's the source code https://github.com/mantoone/level-editor . It's written in Scala and you probably need to download Scala IDE to run it. Let me know if you have any questions. -
Q2 2019 - Spring has Sprung and Summer Is Coming
by blob ·I know what u mean and I know you mean well, but software compatibility with current OS should be a priority and should get in the way of other things, not the other way around, as many of your paying -
RC 2019-07-22: 64-bit Android and Google Play Fixes.
by adent42 ·Potential fixes for 64-bit Android have been pushed. If you saw an issue with calculations involving floating point numbers, please update AND TEST before deploying to the store. -
Q2 2019 - Spring has Sprung and Summer Is Coming
by RedRobo ·@adent42 thanks for keeping us updated. Sounds like you are constantly fighting fires. Any chance of those higher up employing someone to give you a hand any time soon? -
Expert 2D Character Illustration to Animation
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Getting better collisions with different frames
by AlchimiaStudios ·You can use magnitude to detect distance in a circle/radius ( or even a oblong shape) instead of collision and store that as a attribute to be used in the "collision" rule. Or a sing -
Getting better collisions with different frames
by LeFuji ·I think I got what you said, but I'm worried about creating nearly 40 actors to handle each frame, for each of the 5 classes the player can chose. -
Getting better collisions with different frames
by LeFuji ·With different sizes of images, my collision is getting in the way, because it is much larger in some frames than others, check two of them overlapped: -
Free Level Editor
by adriangomez ·@Manto any chance you would make the source code available? Not sure how much time I have, but I would try to improve it if it was available. -
Accelerometer use
by The_Gamesalad_Guru ·(Quote) -
Accelerometer use
by tatiang ·I definitely could be wrong but I don't think GameSalad provides the data you need to detect phone rotation on a flat plane (for example, as a top or merry-go-round might spin round and round). -
Free Level Editor
by Manto ·The script editor didn't get finished. The plan was to enable those who wish to manipulate the selected actors using JavaScript. In the released version you can write for example actors.setx(100) to s -
Accelerometer use
by RThurman ·You have probably already tried doing it this way. But perhaps others with similar questions might be able to use it. -
Free Level Editor
by adriangomez ·Wow. Thank you! Very impressed. Does anybody know what the script editor does? -
Free Level Editor
by bob loblaw ·it runs separate/parallel to game salad. so if you run both, make your project and template layer in gs, save it, then while keeping gs open, also open the level builder. design your level in level bu -
Free Music Resource
by Eric Matyas ·Well, I’ve hit the 1900 track mark. It’s a little hard to believe, especially since I started the site with just 100 tracks. Almost every day now someone contacts me and tells me how they’re using my -
Free Level Editor
by four8games ·This sounds like a great tool!!, I am having trouble though getting it to run, once you download the "windows" folder how do you get the program to install and run on your computer a -
RC 2019-07-22: 64-bit Android and Google Play Fixes.
by Hypnorabbit ·Sometimes you just have to know when to stop. -
Expert 2D Character Illustration to Animation
by tatiang ·I'm not sure I understand. If I provide you with a hand-drawn character, you will create a character in color for free?