-
Release Candidate 0.11.0.6 is available!
by FallacyStudios ·@BlackCloakGS If load times aren't going to be properly fixed and brought down to acceptable levels by the time the stable version is out. Can you atleast make sure you will make it the focused top p -
Power-hit problem
by tatiang ·What you can do is to have the score check rule in a different actor from the power hit button actor. In the score check actor, when the score reaches game.lastScore+50, change a boolean game.spawnBut -
Power-hit problem
by game on ·To stop people from constantly taping "Power-Hit" button, I had the "power-hit" button destroyed when attribute = 0. It worked great, but now I've decided to add an -
;pst All Images/Souds etc HELP ASAP!
by StephenHobson16 ·Ok so i was near finished my first ever game... the game froze i hit the x at the top right to exit the page.... Went back into my file... All images, sounds, music etc all lost!!! Please help! What i -
Dont let player hold down touch, make player actually have to tap twice...
by maxkallabay ·lose a life. However at the same time while the players finger is down, the second set of rules is also satisfied because now the image is of the cracked block and actor attribute life=1 and obviousl -
Dont let player hold down touch, make player actually have to tap twice...
by maxkallabay ·Do: Destroy actor. -
Can a GS genius find a way to speed this up
by tatiang ·Hmm... you're using an every 0.5 seconds timer to spawn your cells. That seems awfully slow. There's also the Fast For Loop explained at the top of this thread: https://forums.gamesalad.com/discussi -
Release Candidate 0.11.0.5 is available!
by Hopscotch ·@quantumsheep, I agree, wish for it to be top of the list now. -
Space Dash - The Legacy [iOS & Android]
by bjandthekatz ·Your home planet was destroyed and you are the only survivor. Pilot your ship through outer space and destroy as many enemies as you can. Your only goal, Survive. -
ball collision with a barrel? RESPAWN each time.
by jamie_c ·Put the barrel actor on a layer above the ball actor. Then the ball will naturally appear to go behind/inside the barrel and you'll never have to delete it. -
Help with collision behaviors and touch options
by RyanDenyse ·that are supposed to "eat"/destroy falling actors. The actors on the ground don't move and the falling actors come from 3 distinct places but at random times. I want the falling act -
Editor crashing a lot
by Tosanu ·and walls, creates a thin invisible actor at the top surface. I'm changing that part, of course. I follow what you mean on spawning objects, and will be able to do that with enemies and collectable i -
Editor crashing a lot
by Tosanu ·I'm afraid I'm unsure as to that. This is meant to be part of the level's static geometry, an actor tagging the top of each block that the player character could land/stand on. Is there really a good -
Editor crashing a lot
by Tosanu ·actor command that create an invisible actor on top for specific contact needs, but beyond that there werent that many behaviors. The player, enemies, and items were based on the recipe tutorials on -
Spare Code ? Dump It here.
by Socks ·(Quote) -
App Rejected help!
by williamt2706 ·Even if you only choose iphone, they will test it on ipad too, so you need to built your app to fit in both iphone and ipad screen. And don't use stretch option, coz it will leave a black bar on top a -
Accidentally moved an object out of the scene
by coltonpoison ·Also, in the Windows version of Gamesalad, when selecting an object you can see the coordinates on the top right of the scene and alter them there. Is there any way I can enable this on the Mac versio -
Spare Code ? Dump It here.
by quantumsheep ·Very nice - it inspired me to go fix my own star field, though it doesn't use the same technique - is it not a bit performance intensive to spawn/destroy all those stars? -
Enemy actor & Bullet actor set to both destroy when other overlaps/collides, but only one does. Why?
by Hopscotch ·@findmattgames, if you look at the layers tab of your scene, you will see all of your actors. At run time they get processed/evaluated from bottom to top during one game cycle. -
Enemy actor & Bullet actor set to both destroy when other overlaps/collides, but only one does. Why?
by findmattgames ·So a "bullet" actor is spawned and sent flying towards an "enemy" actor. Bullet actor is set to destroy when overlapping/colliding with enemy. Enemy is likewise s