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Locking position and rotation between actors
by ccc2 ·Thanks you, that is great. Now all I need is to have it so that when the screen is touched, then the fire actor is spawned, and it is otherwise not there. I tried having an actor cover the screen wi -
Timers are for chumps - GS optimization tips
by 8bitninja ·spawn the bullet actor -
Rule that responds to attribute value change
by icemacsea ·All the hotspots are the same -- they are all using the prototype actor. There is one integer attribute in the prototype, screen_id, that each hotspot overrides with a unique value. -
Need help: Spawn actor and save all new spawned actor position (table?) how to
by Darkpax ·@tatiang yes but only with one spawning actor : i make the spawner to spawn an new random actor when destroy the other on the fild is right. -
Who does this new face belong to?
by CodeMonkey ·@Utveckla_Games that would probably be a new attribute type needed. Layers don't have unique names so passing in a layer name wouldn't work so easily without breaking someone's project. -
Who does this new face belong to?
by CodeMonkey ·While theoretically you can spawn an actor in different layers with some code changes, it is not as simple as just adding an attribute selection in the spawn actor behavior. -
Who does this new face belong to?
by SolarPepperStudios ·@CodeWizard I have a question for you Mr.Wizard. Would it be possible to make the "Spawn Actor" action able to spawn actors in different layers? It would help out my game sooo much. -
Device clock... do processes keep running when an app is inactive?
by RThurman ·@tatiang -- the file I posted does have a spawn in it. But it's purpose isn't to actually help in timing. It (the spawned actor) is simply being used as an alert for debugging purposes. -
Awkward moment when .....
by Elfizm ·Thanks, it's a simple but very unique game. (Image) -
Game - Exit/Quit
by PBEmpire ·spawn so many actors that the game will crash and the user thinks it has closed. -
Device clock... do processes keep running when an app is inactive?
by RThurman ·Back to the spawn thing. If you record the begining time (at the same time as spawn count = 0). Then when the app resumes, you check the difference between device time and spawn time (er.. count). -
Device clock... do processes keep running when an app is inactive?
by tatiang ·(Quote) -
Device clock... do processes keep running when an app is inactive?
by RThurman ·@tatiang -- too funny! As I was typing up the spawn idea, I was also thinking about save/load device clock attributes. (It started to get complicated so I discarded mentioning that.) -
Device clock... do processes keep running when an app is inactive?
by tatiang ·After I posted this, I tried a variation of your suggestion (I hadn't read your response then, but I'll try the spawn count). I tried updating the device seconds every one second and comparing it to -
Device clock... do processes keep running when an app is inactive?
by RThurman ·Do processes keep running when an app is inactive? That is -- do things keep moving/spawning/updating when an app is inactive? -
How do you spawn multiple actors moving in the same direction using a table
by tatiang ·If the enemies are increasing their spawn rate then you set it up incorrectly. You shouldn't have a spawn behavior in the enemy actor but rather in a separate "spawner" actor. -
My 10 Games •Ω•
by Jordeyy ·@SirioGarcia My advice to you is to make a game that is unique me for example I sat down for days thinking , what could I make that's unique and now I'm midway into a game that I have never seen befo -
How do you spawn multiple actors moving in the same direction using a table
by TyDietrich ·I'm trying to spawn 24 enemies, I want them to spawn every 10 seconds. When i try using a timer with spawn actor behaviors, after about 3 spawn the enemies start multiplying and spawning more and more -
How do you spawn multiple actors moving in the same direction using a table
by tatiang ·Sure. A timer with spawn actor behaviors should work. How many enemies are you spawning and how often? -
How do you spawn multiple actors moving in the same direction using a table
by TyDietrich ·I have one enemy actor and i want him to appear in multiple locations on my map. At each location I want the enemy to move up. I tried adding a timer with multiple spawn actors in it but this slowed d